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| | Let's Play Trickster Online! (LP #9) | |
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Galaxite Omega Fusion Master
Gender : Posts : 391 Join date : 2016-05-16 Age : 27 Location : Wherever you want, baby~
| Subject: Let's Play Trickster Online! (LP #9) Fri Jan 11, 2019 11:12 am | |
| Oooof, we're going ultra ambitious from here, folks. Say hello to Trickster Online. This is the most apt departure from any video game I've ever covered for a let's play in that it is an MMORPG (Massive Multiplayer Online Role Playing Game for the uninitiated), a genre I am actually not fond of barring this one game. Trickster was originally released in Korea during 2003 of all things and developed by Ntreev Soft - the US didn't get this game until 2007. Normally, this would be a horrible choice for a let's play (even in video format) because games of these types pride themselves on never being able to end. That, and you'd have to grind to infinity if you want to make any decent progress - which if you know me, is a cardinal sin against fun. That said, Trickster Online has many positives and an attractive artstyle (that, even at its weakest, is still alright) that makes the game worth playing. The plot of Trickster is that the late Don Cavalier has organized a contest on Caballa Island and he's invited people from all over to compete for the prize - his fortune. It gets deeper than that, of course, but that'd be spoiler territory. An unfortunate thing is that all the official Trickster servers were shut down in 2014... but a community of lovely people have kept the game going and even made improvements on the old system! (Aka. the version I'm playing today.) I hope you're all prepared because this is gonna be the biggest Let's Play for a long time! Let's break it down in... Chapter #1 - Heart of Embers ---------------------------------------------------------------------------------------------------- Spoiler:
No matter how many times I hear this song, I'll never get sick of it - it's just too bouncy! (You need to get used to it too because you need to hear this every time you want to log in) I should mention that the lovely title screen you see here is seasonal and that they change it every so often. (I'll show off new title screens when they come around, mostly because they tend to be really cute.) Apologies about the screen size though, because this was the absolute smallest I could make it. So, an interesting bit of trivia: there used to be more than one server. Trickster is a very old game and I remember Baby Dan checking in when the game was still in its heyday - the other server was originally called Fantasia or something, but I could never log onto it for some odd reason. Also, remember the yellow slime fella on the server icon for later. For now though, let's make a character!There's four different classes separated by gender - the cute bruiser I'm going to be using today is the Bunny class, and she's going to be called Star Heart for maximum cuteness. She and everything else in the world of Trickster is defined by these four types: Power and Magic are as straightforward as they seem. Sense, on the other hand, deals with luck and Charm deals with health and defense. (I'll go into further detail when we start the game.) That said, while I can only use the Bunny for this playthrough, the other characters are all great in their own way. They all have really cute designs that only get better as you advance to the next classes, but... that's something to worry about for another day. (My favorite 1st job designs are both magic classes, the fox and the cat.) Before we drop our new Bunny into the world, I just have to mention that all the player characters have their own reason for coming to the island. The Bunny's plot is that she's a master athlete that wanted to use the money from Don Cavalier's fortune to buy a pair of "mammoth leather" boxing gloves... very silly, I know. That's fine and all, but how we about we add some spice to this playthrough? : "Looks like I made it safe and sound!" : "... Not counting how quickly I got seasick, but as long as I don't get on another boat..." This, my friends, is my ideal "look" for Star Heart beyond what's shown in gameplay. (This isn't the end of it either, because I plan on making more portraits when she changes job classes.) I figured I should do this to give her some more emotional depth because... you know, expanded LP plot with greater emphasis on how the main character feels about things. : "If you want to start your adventure in [Caballa Island], you need to first complete your [Registration Form].": "How can I?"Heidi is a mega cutie, by the way. She might also be a newer character than from when I first played Trickster, because I remember being greeted by guys in hawk suits (also known as the GMs/Game Masters) instead. I should also take this time to mention that Trickster is a point and click game - I should stress that it wouldn't be interesting to me if it weren't for the amount of cool things you can do in this game. : "If you head north and follow the path of the welcoming hula dancers, you’ll see a [Reception Building] and [Bunny Maid] standing in front.": "Sounds good!"Side note, I love how they show which NPC it is you need to talk to with a press of a button. That's neat. : "Did you come to complete your [Registration Form]? If you give me your [Registration Form] then I can start the process right away! Once the registration has been completed you will receive a pack of equipment called the [Rookie Set].": "Here you go!"[Star Heart gains half of a level just from doing that]... Yep, that's really how we're doing things! One of the most interesting and useful aspects of Trickster Online is that doing quests gives you experience. This isn't piddly stuff either - it's all proportionate to where you are in the game, with late game quests giving you as high as ten million EXP just for doing one part of a quest. This is only one part of what makes playing Trickster worth it... and I am happy to spoil that this is not my first time playing. Heck, that's probably why I'm even doing this let's play to begin with! : "It looks like everything is in order, so I’ll give you the [Rookie Set]. To finalize the registration, you will need to take a quick test. Please equip the [items] from your [Rookie Set].": "… A test?" [Gulps loudly]Ha, get it, because she's a bu-- ... My computer couldn't handle that one for some reason. The design of the Bunny Maid makes me think she's an older Bunny character that switched jobs or something. I'm not the only person that sees it, right? There's quite a bit to unpack with this HUD, but I'll break it down piece-by-piece. All the important things have shortcut buttons, with Guild and Friend not being important to us. MyShop is... well, while Trickster Online is free and can be played completely solo, MyShop is an unfortunate reminder that there are microtransactions in this. I should stress that nothing in My Shop is required to beat Trickster, but there's things in there that can't be obtained via normal gameplay. Every piece of equipment in the game is level-locked too, so you can't cheat doing this anyway. : "Not exactly flattering but I'll take what I can get right now..." Another cool thing about Trickster is that equipment actually shows up on your person. Some equipment... doesn't gel well for lack of a better word, but even this of all things has a fix. (You'll see what I mean later on.) [A buzzing rings out in Star Heart's pocket. She jumps and pulls out a rectangular, phone-like object.]: "... Rach... Rachel? Can you hear me? Did you make it to Coral Beach?" : "Oh! It's you, mister Nebulos. Yeah, I made it." : "Good, good. Just keep doing what you have to and you'll be just fine. I've added a bestiary function to your gear so you can identify the monsters on Caballa Island... just be careful, understand?" : "Oooh! Thank you. I'll put it to good use!" I really love how you can multi-grab several items around you by pressing Z - it saves a lot more time than simply tapping on them with the mouse. With that said, it's time to talk about the monsters in the area: Type: Charm Level: 1 HP: 100 AP: 4 MA: 0 DP: 0 MD: 0 Aggressive: No Skills: None Element: None Weakness: None Resistance: None Official Art: HereWorthwhile Drops: Baby Carrot (Very Common / Quest Item) Gear Entry (LP exclusive): "A small bunny monster that roams Coral Beach. Better to pet than attack." I... actually feel bad about beating up Torobbies. They're so cute! They are the epitome of cannon fodder because they're about the only enemy outside of special event monsters that only drops one item. Type: Power Level: 2 HP: 246 AP: 20 MA: 0 DP: 3 MD: 0 Aggressive: No Skills: None Element: None Weakness: None Resistance: None Official Art: HereWorthwhile Drops: Tottochi Card (Very Rare / Card) Gear Entry: "A tiny sea urchin that sticks to the sands of Coral Beach. A little prickly." When you look this cute, you probably won't be all that dangerous... sorry, little sea urchin. Cards are... very complex things. All you need to know right now is that they're unbelievably valuable and that there's cards for (almost) every monster in the game and they have many purposes. : "Noooo, what have I done!? I'm a monster!!" You'll get used to it.Besides, it's part of the Trickster contest to horribly slaughter the tiny bunnies... what the hell was Don Cavalier thinking? Actual Gameplay Explanation: TM Level is different in that it's bonus points for your skills... yeah, you level up your skills too. There's missions that boost ONLY your TM Level because having a high TM level is required for certain quest chains. This might be a good time to bring up "My View" because we actually gained some bonus points when we leveled up. (Gah, this screen is always so satisfying to visit even if there's not much to do here.) I'll explain the different attributes because understanding them is pivotal for knowing how this game works: - AP: Physical attack power. Boosts the strength of melee weapons. AC: Physical attack accuracy. Boosts the strength of gun weapons. DX: The lower the number, the faster you attack with melee weapons. Right now we have 10+ frames of lag, but it can actually go into the negatives. In that case, it's actually a good thing because it removes lag frames. - MP: The amount of MP you have. (Both physical and magical skills use this.) MA: Magic attack power. MD: Magic defense. (A crippling weakness of the Power types...) - WT: Your carrying weight.... Yeah. We'll get to that one. DA: Detection ability. Currently not important. LK: Luck. Affects how often you block (completely negating an enemy's attack) or how often you land critical hits. - HP: The amount of HP you have. DP: Physical defense. HV: How often you can avoid enemy attacks. There's no need to pour bonus points into anything but Attack right now, so I'm doing just that. Power Property and Resistance deal with elemental additions to your equipment, but we're a loooong way away from getting those... much less even putting them to use. There's our girl. The only thing that matters here is the "growth point" chart - this dictates how significantly your stats go up as you level up. Since we're 40% on Attack and Charm, our health, defense and attack are gonna be pretty good. I will gradually introduce the Boss Seals, Secret and Titles when they become relevant. You also have more slots than just "weapon" and "armor", as evidenced by the fashion tabs and "speed up" boot in the upper right corner. I'm not quite sure what dictates this, but this version of Trickster has special multipliers for EXP and TM. That's really nice because it helps speed up the process. This sidebar is where you can place item and skill shortcuts for quick use... you'll need it too, because you can't just click your way to victory. There's also one more monster that I would have not covered if it didn't show up! Type: None Level: 40 HP: 10 AP: 170 MA: 59 DP: 154 MD: 150 Aggressive: No Skills: Shockvibe (Paralyzes opponent) Element: None Weakness: None Resistance: None Official Art: N/A Worthwhile Drops: GM Lucky Bag (Common) Gear Entry: "A rare penguin of unknown origin that sometimes carries a goodie bag. Don't let it get away if you see it!" Yes, it's really called the PinkPink Penguin and it is level 40. It's a rare enemy that can occasionally show up every time you enter the area and killing it is worth your time no matter your level. You do 1 damage no matter what, but it only has 10 HP anyway, so - : "Get back here! The phone said I have to beat you up!" : [Dazed groan]Wow, that's what I get for trying to pick a fight with a monster that's level 40. Good thing revives are free right now, otherwise this would have been a problem. Conversely, this is what happens when it dies: ... Which is pretty morbid in a funny way, not gonna lie. : "All over [Caballa Island] are people that are in need of an adventurer’s help. Help those people and get stronger. I’m sure you will quickly find out what the goal of [the Trickster Game] is.": "Oh I see!" : ("Oh no, more work..."): "Here in [Blooming Cora, there is a girl named [Winnie] that is looking for some help. Why don’t you lend her a hand?": "Sure, leave it to me!"... I'm not quite fond of her eyes. They're uncannily large for some reason. : "Ah! Did [Bunny Maid] send you? Well, it’s a good thing since I do need help. You will help me, right? If you do I will give you a [Young Egg pet.]"Player: "What the heck is a Young Egg? … How do I help?"She wants to know how the lifeguard back in Coral Field 1 is doing, but doesn't want to admit that she just wants to see him. You can't fool me, lass. The Young Egg is the first of the "Pet" items that we can have as equipment - they're little companions that follow us around, but don't actually attack or anything like that. While I probably won't equip the Young Egg myself, you just need to see it for yourself: This game has some really great, fluid animations. It's like this for almost the entire game, too! Some clarification towards what the items on the mini-map entail. The landmarks really help me when it comes to traversing because the maps in this game get long-winded as the game goes on. Whoof, look at this stud. He even has a heart tattoo on his shoulder and everything, the badass. : "[Winnie] told you that she wanted me to call her? I told her that the beach would be dangerous and that she should stay in town. I guess she sent you instead of coming out herself." Hold up, the beach is dangerous? Everything here is super docile, friend. (Not counting the penguin because it doesn't even friccin' live here.) : "Heh! She isn’t my little sister by blood, but she definitely follows me around like she is. It looks like she’s lonely. I’ve been pretty busy these days and haven’t been able to play with her.": "You mean you really don’t...": "Huh? What did you say?": "Ah, nothing...": "Heh! You’re kind of thick, aren’t you?" : ("Rude...")To be fair, we did pick a fight with a level 40 penguin. He tells us the Tottochis are a problem for a woman called Tinnie and her volleyball practice, which brings up the question: why does the beach have so many monsters to begin with? Is there an infestation of cute little critters or something? : "Who is Tinnie-": "... Fine! I'll beat up the dumb little sea urchins. How'd I get suckered into doing this anyway?" Ah, the age old classic of "beat up a certain monster x amount of times to complete the mission". I don't mind it too much, but there's times where it gets... pretty ridiculous, especially later into the game. Steel Punch is the skill we start with as a Power type and... frankly it's not too bad, especially when compared to the skills the other classes get. It does its job just fine. This would also be an important time to mention that skills have cooldowns as well as costing MP. This way you can't infinitely spam the same ability until your MP runs out. Pretty smart if I can say so myself. Galder Coupons of any kind are pretty worthless. All they do is give you pocket change and some are even required for quests, but that's about it. I remember playing this game as a Dragon and... hoo boy. Players who use the magic classes in this game kinda get the short end of the stick, because they're really hard to master. You are very squishy and killing even a Torobbie took more than one shot, so god damn. I love getting experience just from talking to people. It makes everything so convenient! Pressing M summons a world map for the area you're in. Areas primarily consist of three to four maps, not counting their dungeons. It's very nice when they interconnect, but the most painful maps tend to be really far apart... If everything's looking a bit orange-y, that's because Trickster has a day and night system. It's not quite real time, but it's nice to see how environments change color because of this. (It's also not purely aesthetic as there's at least one or two quests affected by the time of day.) [s](Whoa, mama.)[/s] : "So you met with [Deen]? Me? I’m always doing well, of course hehe. Oh my! You hunted down the [Tottochies]? Thank you~": "It was a piece of cake."Even if her soul hurts from having to beat around such cute little critters. : "That’s good, but… these days it’s not the [Tottochies] that are bothering me, but another set of pests. Do you think you can help me with something?"Long story short, she gives us another monster hunting mission. Shouldn't be too hard. Right now the monsters don't have skills, but... god just wait until they do. The game has a very nice difficulty curve, but just wait until we hit deeper waters. It will not be pretty. Type: Sense Level: 4 HP: 205 AP: 16 MA: 0 DP: 0 MD: 0 Aggressive: No Skills: None Element: None Weakness: None Resistance: None Official Art: Here (Look at that smile!) Worthwhile Drops: Bad Fury Card (Very Rare / Card) Gear Entry: "A mischievous little ball of fluff with a bad temper. Harmless, but has a big bite." Bad Furies are my kind of cute, not gonna lie. I'd love to be surrounded by them. They're also very popular for their cards, because even high-level players come around to hunt them for this on occasion... I was just very lucky to not have that happen on this outing. It must suck to be a Bad Fury in this universe given that's what their daily life is like. Type: Charm Level: 5 HP: 345 AP: 32 MA: 0 DP: 12 MD: 11 Aggressive: No Skills: None Element: None Weakness: None Resistance: None Official Art: HereWorthwhile Drops: Little Cora Card (Very Rare / Card), 50 Galder Coupon (Common / Quest), Stat & Element Stones (Very Rare / Crafting) Gear Entry: "A young sea maiden born from the coral reef. Loves to pose." Little Coras are adorable little... coral people that roam the beach. I do like how the game introduces new enemies every map or two - it helps make each map feel unique. Now these I feel bad about beating up because they are just minding their own business and you don't even need to attack them for a quest or anything like that. A demonstration of random cruelty to a Little Cora and how wicked strong we are. Type: Power Level: 8 HP: 520 AP: 52 MA: 0 DP: 27 MD: 29 Aggressive: No Skills: None Element: None Weakness: None Resistance: None Official Art: HereWorthwhile Drops: Bustshell Card (Very Rare / Card), Stat & Element Stones (Very Rare / Crafting) Gear Entry: "A docile shelled creature that comes out of the water to get food. Do not stick your hand in its mouth no matter how curious you get." These guys are the scariest thing on the entire beach and even then they're not much of a threat. How about that. : "Well, [Lifeguard Bean] has been, like, sending me gifts over and over again and it’s starting to get super annoying. I’ve returned his gifts over and over again, but he still keeps sending them.": "That really is annoying… and kinda creepy, not gonna lie.": "Of course! Might as well, right?" Fighting all those monsters kicked me up to level 10... and there's a set of equipment in our inventory that we couldn't equip until we got to 10+. Let's what we g-- Oh hell no. I'd rather sacrifice my flesh to the monsters than wear something as degrading as that. why would you do this, Star Heart : "I don't need dignity if I can hit things harder! Bring it on!" Going over to Coral Field 3 takes introduces us to three new monsters: Type: Sense Level: 6 HP: 450 AP: 44 MA: 0 DP: 21 MD: 22 Aggressive: No Skills: None Element: None Weakness: None Resistance: None Official Art: HereWorthwhile Drops: Blue Penguin Card (Very Rare / Card), Blue Penguin (Very Rare / Pet), Stat & Element Stones (Very Rare / Crafting), Cool Ice (Common / Quest) Gear Entry: "A blue baby penguin that migrated to the warmer ocean. Keeps cool with ice it carries on its body." No relation to the Level 40 Pink Penguin. Type: Sense Level: 13 HP: 660 AP: 68 MA: 0 DP: 39 MD: 44 Aggressive: No Skills: None Element: None Weakness: None Resistance: None Official Art: HereWorthwhile Drops: Thiefmon Card (Very Rare / Card) Gear Entry: "Sneaky monkeys that like to steal when you least expect it. Keep an eye on your things around them." Thiefmon is your ordinary monkey burglar that also happens to be a merchant sometimes. The "level 13" may seem intimidating compared to what you started off with, but they're marshmallows if you've been doing everything right. Type: Magic Level: 10 HP: 590 AP: 60 MA: 0 DP: 33 MD: 36 Aggressive: No Skills: None Element: None Weakness: None Resistance: None Official Art: HereWorthwhile Drops: Clione Card (Very Rare / Card), Cool Spring Water (Common / Quest Item), Mysterious Milk (Common / Quest Item) Gear Entry: "A sea angel with mysterious powers. Has strange properties that makes it attractive to many Tricksters." Clione is the first of the monsters whose design I really liked, given how it's a little sea angel thing. It's also a magic monster that... has no spells or even magic power. Huh.That's all well and good, but the most important thing about Clione is that its Card isn't just for show - it's one of those rare cards that increase the Mastery of a skill.Their card's low drop rate makes them practically coveted by higher leveled players and it's especially important for us because it improves one of our skills. I might hunt them to oblivion for that reason alone, just saying. Oh my god look at this guy. It's like Dan Avidan if he were a casanova wannabe. He's delusional about Tinnie and even when we tell him straight up, he just brushes it off. : "Hehe~ Since you brought me a message from my lovely [Tinnie] I will tell you something good." : "… What?" : "(He’s even worse in person than I imagined!)"Okay, you weirdo. I guess we just have to go hunting these poor, innocent penguins then. Like seriously. Can you tone down the cheese? I'm afraid the computer's gonna explode for the fifth time. He hands us a Pocket Pouch for our bloody deed and tells us to equip it. At the very least he's persistent. (I like the dialogue in this game, by the way. Right now it's about at its strongest, so just wait until the localization starts stiffening up and turns all Engrish.) ... Right! Scary 【 THE PATH TO THE SHADOW WORLD IS NOW CLOSED】 message aside, the pocket pouch takes up one of two accessory slots. You might have noticed this bag icon at the top left: this is our carrying capacity. I guess this is to make the game more realistic and to put more value in the objects that you collect, but I never usually like inventory management. If our weight goes over 100%, we will slow down and lose our ability to run... hence why getting equipment to relieve your weight is absolutely critical in this game. Also, 18,000 Galder is not even chump change. Trust me on this one. "Well, first of all you should meet [Don Giuvanni]. He is the one that manages the game and is currently preparing to train beginner adventurers. So make sure you meet him~": "Don Giuvanni, huh? Sounds like a big shot.": "... Why am I so nervous about this...?"Sounds like a smart idea, especially coming from this guy of all people. The first of the optional quests here is this lass who will give you a monster hunting mission. She's part of a guild dedicated to hunting monsters and you kind of have to build your way up if you want anything substantial out of them. I don't feel like taking on her mission though. However, this lady is a different story. Explorer Reina is one of four specialists - in particular, she is the Sense specialist and her job is that she goes around digging for treasure. Right now she wants some water because we're in the desert. Pressing Q on the keyboard brings up this handy-dandy quest menu that even goes as far as to specify which kinds of missions you have, as well as what kind of prizes you'll get once you complete them. Here's the list: * Normal quests are... well, quests assigned by random NPCs. * Monster quests are the hunting missions we've already done. * Party quests are special multiplayer missions done with a team of 2 or more people. They're essentially bigger monster hunts to compensate for the extra manpower the players have. * Story quests have to deal with the actual plot of Trickster itself and are split up by chapters. * Job quests are unique missions dedicated to promoting your character's class to the next level. * Key quests will be elaborated on in chapter 2. I kill enough Clione to get 5 bottles of water and hand them over to Reina. : "Yup, [Harkon]. The [Harkon] is a legendary stone that shines brightly with the seven colors of the rainbow. It’s a mysterious gem that supposedly has great powers. I’m sure it’s worth a lot!": "Oooh, rainbows!" : "It sounds out of my league though..." Mama mia.I mean. Uh. [s] Nice baps.[/s] *Is slapped by Star Heart*Nice to meet you indeed. Okay in all seriousness, I just think she's cute. They knew what they were doing when they made her though, especially if she wanted to get the player's attention. Another neat thing is that you get special prizes every time you reach a level milestone! Good shit. The level 15 prize isn't that impressive, but the later ones certainly are. It's certainly a good idea to open them as soon as possible. Whoa, lookit' them. Yeah, I guess the other important thing about let's playing an MMO is that... yeah, other people play the game too? Every screenshot is a potential moment captured in time, even more so than a normal game because everything's in real time. Look at this smooth criminal though - the players that spend all their time on this game tend to have some bling. : "Whoa... I wish I could look that cool!" Transitioning to and from a dungeon is often accompanied by these cute little transition images. I won't take screenshots of every transition but damn it this game is cute. Have this surprisingly straight-forward cave with not much in it! We're not going to worry about Assistant Hunter and Warrior Kei - they're just more optional quests that we can freely skip. Name: Real Golden Mole Type: Magic Level: 15 HP: 765 AP: 80 MA: 0 DP: 48 MD: 54 Aggressive: No Skills: None Element: None Weakness: None Resistance: None Official Art: HereWorthwhile Drops: R. Golden Mole Card (Very Rare / Card), Mole Crown (Very Common / Quest Item) Gear Entry: "Despite the name, it is more of a platypus. Thinks it is royalty but has multiple imitators." It's strange having monsters that don't attack you right off the bat. It's the first area of the game, yeah, but it still feels uncanny to me. Type: Power Level: 18 HP: 695 AP: 72 MA: 0 DP: 42 MD: 47 Aggressive: No Skills: None Element: None Weakness: None Resistance: None Official Art: HereWorthwhile Drops: Addax Card (Very Rare / Card), Addax Horn (Common / Transfer Item), Apron (Common / Transfer Item) Gear Entry: "While fierce-looking, this goat man would rather keep to himself. Beware his double tap when he's angered." I really like Addax's design and it's funny that they never re-use it past this cave (spoilers). His gimmick is that he attacks twice in one attack, but that's about it. ... He looks like a dork, my god. I mean, what else did I expect? (Megalo Company, though? Subtle, game...) "Even though I have yet to formally become the president, there isn’t another well-qualified person other than me. Haha… therefore, the winner of the game will be chosen by me. But, you know, the one thing I hate the most is waiting.": [Still snickering a bit] "Okay, sure."He tells us to talk to Driller Marky (aka. the man in the yellow mascot costume) and get a "Drilling for Dummies" book out of him. Should be pretty easy. I forgot to show it off when we started the game, but these chapter indications flash from time to time when you complete story missions. That's nice, I guess. I feel bad for people who have to go around in costumes like these - the heat must be catastrophic, especially in an area like this. (What the heck is the Trickster mascot supposed to be, anyway? A mouse?) You can tell this is where a lot of players hang out to drill and stuff. I'm not quite sure what's up with the sad face emoticon over their heads, but I've just accepted that as a "Trickster culture" thing. He’ll give us a basic drill, a “cute pet” (whatever that means) and the book if we do a job for him. Sounds simple enough. To actually equip the drill he gives us, we have to put it on our person and press D on the keyboard to use it. It doesn’t even matter where we do it, you just have to press D. … This also includes digging over water on wooden bridges somehow, but I’m not even going to start questioning this game’s logic. Wow, the tutorial was ruined by the people auto-drilling all around us. Good job, internet. Rule of thumb: an item drilled up by another person can't be picked up unless some time passes. Same thing goes for monster drops. : "... Um." [She picks up two random Tanning Oils from the ground]: "I finished!" Is the drill the pet he's referring to? Because that's kiiinda weird, my guy. The defining feature of Trickster aside from combat is Drilling - you basically have to engage in a digging mini-game and hope that something pops up. More often than not, you'll get "nothing found" instead... if you're in the middle of a quest and you desperately need an item from the ground, you'll learn to hate this message with all of your strength. Digging has you barrel through different depths of rock, grass, whatever - the drill Marky gave us only goes up to 30 meters, but better drills go deeper and dig faster. If you push it too hard, the digging meter resets and you have to do it over again. (Gets really aggravating with deeper depths, boy lemme tell you.) : "My strict regiment for you is not over yet! Go to [Paradise] and meet my special agent to start the second stage!" : "Second stage?"Long story short, he tells us to go to the Desert Town of Paradise and meet up with his agent, Robert. It's past Desert Beach Field 1 (there's two beaches back to back for some reason, but I'll take it). : "Excuse me, Don Giuvanni, but isn’t there a quicker way to town?"I'm infinitely thankful that Trickster has fast travel, otherwise the drag from walking back and forth between maps would have killed my enthusiasm for the game. (The fast travel girls are marked on the map as wings, so that's a good way to keep track of them.) : ("Sheesh, another rude person... Is this an omen for my stay here?"): ("Man, I hate it here... I want to go home already...")Their services do cost money, but they're never an obtuse price at the very least. (Also, what the heck is her dress supposed to be?) Best Gal tells us to find Stargazer Stella in the next beach over. I'd follow her advice, but it seems like we're running out of time for this chapter. : "All that work really ate away at me..." [Star Heart sits on the sand near the waves]: "Lemme just... rest for a bit near these... soothing waves..." [Snore]Next time on Trickster Online, we delve deeper into the beaches and do some errands. See you guys then. ---------------------------------------------------------------------------------------------------------------------------------------- Player Status: (Star Heart / Rachel): [Currently dreaming about a mountain of chocolate cake]* Job class: Schoolgirl ( Tier 1) * Type: Power * EXP level: 17 * TM level: 19 * Gender: * Bosses slain: Zero
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| | | Galaxite Omega Fusion Master
Gender : Posts : 391 Join date : 2016-05-16 Age : 27 Location : Wherever you want, baby~
| Subject: Re: Let's Play Trickster Online! (LP #9) Mon Jan 14, 2019 1:39 am | |
| ... Not gonna lie, I was expecting this to get much more hectic and unbearable but I actually like to play and record Trickster more than even some other games. Fancy that. Chapter #2-1 - You Call This A Paradise?! ---------------------------------------------------------------------------------------------------- Spoiler:
Oh hey, the title screen changed again! That was fast. (I kinda like this one more than the snow girls one, but that one was still hella cute anyway.) ... Hey wait a minute... Oh shit she actually showed up this early? I didn't expect that. ... If you want an explanation about who she is though, you're not getting one right now. I'm gonna leave you guys hanging on this one for a while. : "Zzz..." [Star Heart suddenly wakes up and wipes the drool off her face]: "Wah! Why's it so cold all of a sudden?" : "... Oh. Wow, is it really night already? That was one long nap... better get going!" [My OST for Desert Beach: Lethal Lava Land]One beach is hotter than the other, and it shows with the monsters because they're a bit meaner than the Coral Beach ones - Type: Power Level: 19 HP: 730 AP: 76 MA: 0 DP: 45 MD: 51 Aggressive?: No Skills: None Element: None Weakness: None Resistance: None Official Art: HereWorthwhile Drops: * Shell Trap Card (Very Rare / Card) * Iron Grass (Common / TM Quest Item) * Stat/Element Stones LV. 20 (Very Rare / Crafting) Gear Entry: "A cousin of the Bustshell monster that grew to live on land. Beloved for its juicy clam meat." I love how these are two different monsters, but they're not palette swaps. the only other game i know that changes up the actual designs of similar monsters is Dark Cloud 2, and that's like my favorite PS2 game of all time. (The Kingdom Hearts games coming in at a close second, of course.) (... You may have noticed that I don't include EXP or TM EXP in these bestiary entries. That's because hunting monsters quickly becomes obsolete in terms of EXP gain - completing quests fills in this niche after a while.) Type: Sense Level: 20 HP: 765 AP: 80 MA: 0 DP: 48 MD: 54 Aggressive: No Skills: None Element: None Weakness: None Resistance: None Official Art: HereWorthwhile Drops: * Golden Mole Card (Very Rare / Card) * Duck Doll (Uncommon / ??? Item) * Earthworm (Common / Quest Item for Fox characters) * Stat/Element Stones LV. 20 (Very Rare / Crafting) Gear Entry: "A humble platypus-like creature that dedicates their time to cleaning up the beach, hence why it is covered with junk." These guys are the hard workers of the Golden Moles because they actually clean up the mess... unlike their cousins inside of the cave earlier who just sit around wearing crowns and calling themselves royalty. I put in ??? Item as something different than "quest item" because sometimes the people who run the game like to include special missions where previously useless items become valuable as quest items. These are cool because they hand out unique prizes to the winners, but I usually miss them. Type: Sense Level: 18 HP: 695 AP: 72 MA: 0 DP: 42 MD: 47 Aggressive: No Skills: None Element: None Weakness: None Resistance: None Official Art: HereWorthwhile Drops: * Fanta Slime Card (Very Rare / Card) * Twinkle Star (Uncommon / Quest Item for Lion characters) Gear Entry: "Starfish with a slime-like body. Known as Paradise's star animal due to its dance moves." Fanta Slime is one of those monsters that kinda just... exists. It's pretty hard to say much about it, because the only item from it that's even somewhat valuable is only useful to Lion characters. Type: None Level: 40 HP: 10 AP: 170 MA: 59 DP: 154 MD: 150 Aggressive: No Skills: Shockvibe (Paralyzes opponent) Element: None Weakness: None Resistance: None Official Art: N/A Worthwhile Drops: * GM Lucky Bag (Common / Item) Gear Entry: "A rare penguin of unknown origin that carries goodie bags. Don't let it get away if you see it!" Oh hey, thanks for showing up! I kinda expected the PinkPink Penguin to show up given that Coral Beach Field 1 is where I go to hunt them, but this is a very nice surprise. (Let's Player's luck, I'm telling you...) : N-not this time! I'll get you for sure, oooh... We no longer get one-shot by them, thankfully, but getting paralyzed in this game suuuuucks.You are not able to move or even defend yourself should you get paralyzed, making it one of the deadliest status effects in the game. Right now it's not a problem because the Rare Penguins just want to get away from you, but later enemies can possibly stun-lock you to death with it unless you have a certain skill. It's pretty rough, man. : "Oooooh, fancy bag! I wonder what's inside." Aw snap, Star Heart managed to overcome her penguin weakness! That was pretty fast, not gonna lie. I was expecting to lose the penguin and give up, but it thankfully stuck around for its demise. The GM Lucky Bag actually warns you if you want to open it - this is a good thing too, because two of the potential items it can give you is super heavy and bound to increase your Weight by at least 80%. (You can go over 100% in terms of weight, but it's always a bad idea.) ... Damn it, I got the second least useful one. At least 100K Galders is good for in-game shops (because surprisingly, the economy of the setting isn't horribly broken... the same cannot be said for a certain other feature, though.) Potential list of items the GM Lucky Bag can contain: * 1x Store-More Ticket (Increases capacity of warehouse) * A set of five 10,000 galder coupons * One 100K galder check * 3x Adamantite Ores * 3x Alexandrite Gems * 1x Friend Finder (Teleports to the location of one of your online friends) * 5x GM Gift Certificate (Used for special items) * 1x Memory Port Ev (Allows you to record the location you are currently in and teleport back to it later. Extremely useful) * Mighty Turkey VR (A somewhat mediocre Pet item) * 3x Portable Port Ev (Allows you to teleport to towns or even dungeons) The ones marked with the siren are pivotal for me to get should they appear. (This is also the only free way to get these items, because most of them are "MyShop" exclusive otherwise.) The relevance of the Ores/Gems will be explained in this chapter, so we'll get to them in a bit. Type: Charm Level: 38 HP: 1,640 x3 (4,920 total) AP: 195 MA: 0 DP: ??? MD: 135 Aggressive: YesSkills: Cure (Magic skill that restores some health.) Element: None Weakness: Guns Resistance: Water, Light Official Art: HereWorthwhile Drops: * Cannon Shell Card (Very Rare / Card) * Broken Artifact 3 (Uncommon / Quest Item) * Stat/Element Stones Lv. 35 (Very Rare / Crafting) Gear Entry: "A Cannon Shell mutant that attacks anybody that enters its territory. It is aggressive and leads a troop of lesser Cannon Shells." Ooof, the punisher enemies... So these are special "mutated" versions of normal enemies that have much more health and are always aggressive regardless if you attack them first or not. They can heal themselves up, can summon minions and are overall a pain to deal with compared to normal enemies. This looks exciting and all, but Star Heart is gonna get wiped out by this thing. : "It's too strong! I can't fight it like this... retreat!" : "Oh jeez... that was a close one... I probably shouldn't mess around and just go into town already." I love how much style this game has, because each major town has its own special title card when you visit them. (Ignore the sudden shift into daytime, I had the game running while I was doing some errands.) Whoa, look at this guy! He legit looks like he walked off the set of Men In Black. It's nuts just how different each NPC in this game can get - I like that they can change things up in terms of art direction. (Even if it gets... a bit strange from time to time, but whatever.) : "I’m not exactly what you would call a nice person. However, after receiving special instructions from [Don Giuvanni], I have come here to help guide new adventurers. First of all I’ll explain to you what items you will need for the second part of [Don Giuvanni]’s training."(No wonder, he works for Don Dork.) : "The second part is getting you used to [Compound Items]. In this game, you are able to acquire items through the shop, monsters and by drilling. However, you can also make items through Compounding.": "How do I make it?"He tells us that the guy is up ahead and that there’s also… storage and a bank there? Hallelujah! I can finally put away stuff I don’t need. Alright, should be pretty simple. (Fun fact: the item we're going to make heals even less than a normal consumable HP item, so we might never see it again past this mission.) You might notice these little houses from time to time - there's a feature in Trickster called My Camp, which is like a "make your own little house" simulator. I don't play around with it because it's not my thing, but apparently people use it for special mini-chatrooms or something. I don't check because I usually keep to myself, but it sure is interesting. [My choice for the Shop OST: Digimon World DS - Shop]... Huh. The Paradise shop is usually more packed than this. Oh well. (Damn, the fox with the scythe and shield looks sick. You can get your character to look super anime thanks to custom item sets, something that's far beyond our grasp right now.) This lovely lady is in charge of the Warehouse - a lifesaver in more ways than one. I also love how non-intrusive the cost for putting away stuff you don't need is, too. Her arguably-even-more-lovely sister(?) is in charge of the Bank. It differs from the Warehouse in that it can transport cash and items between the different characters in your account, so that'll be a great mechanic to take advantage of in the future. This finely dressed lass is in charge of Timed Items, a... rather unfortunate aspect of Trickster. They are items with real world time limits that tick down regardless if you're playing or not. Once the time limit is up, the item becomes unusable and automatically comes off your person. I can see why they did this - you know, microtransactions and all - but it's still really painful to deal with. The lass in charge of the card shop might be dressed as a hyena, but I'm bad at recognizing animal ears. The card shop doesn't sell monster cards unfortunately, but instead offers these random packs. They're very important because sometimes they can have skill cards or even rare Arcana cards (used for job promotion purposes), but oftentimes they'll just hit you with empty cards instead. It's kinda a gamble that way, especially since they cost a lot by normal shop standards. The item lady is in charge of more standard items like equipment, consumables, etc. (Also, look at the tiny little cat inside of her basket. ) She doesn't sell anything we really need right now, but there's an item I just have to show off: Empty cards are functionless cards used as throwing weapons for the Raccoon class... since apparently on top of being a Teacher, they also become a gambler that uses razor sharp cards as weapons. Oooh, he looks pretty cool. Also, I think the job of explaining Compounding will go to me instead. This is arguably the most simple of these systems and the one that requires the most busy work. See, Compounding has you use materials to make items out of a pre-determined list. This gets really aggravating later in the game where you have quest-required items that have to be compounded into existence, but that's kinda the bitch of relying on Alchemy, huh? It may also be influenced by the Luck stat, but that's more the Sense types' specialty. ... Crap. Every time you fail, you get Compound Waste - literal garbage that has no other purpose but to clog up the inventory. We can increase the amount of materials used, so how about we use three of the materials Bobbert gave us at once? Oh, okay, three at once somehow works yet just one doesn't. Funny logic there, game. Ooh, my favorite mechanic is here! He tells us to look for a guy called Alchemist Nate, who is conveniently in the same shop as the other guy. He may look snooty but god damn if his service isn't the most helpful in the game. Mature Compounding is practically completely different in that you're applying the effects of items onto equipment. Applying the Hard Scales will increase the defense of the Life Vest by 16 to 33 points. We can only do it once, but thankfully higher-tier equipment can be matured multiple times. The maximum possible point increase is pretty rare though, and you can only apply certain types of stat improvements. I love Mature Compounding because it allows me to make up for weaknesses in armor, like... patching armor with Magic Defense boosts to make up for the Power Types weakness to magic! That and adding more AP to equipment is fantastic. Enemies can drop special items that increase stats, but the most powerful kinds tend to be really rare. : "Thank you, mister Nate. I plan to make good use out of this!" : "If I may tell you again, I’m not usually a friendly person. Please do not misunderstand this fact."Jeez, the least you could do is show a little bit of emotion. It wouldn't kill you, Mr. Robot. [Star Heart shows him the vest]: "It looks like you were able to learn and understand [Mature Compounding]! The Mature Compounded [Life Vest] will increased your DP, so make sure you have it equipped. Finally, part 4 of the training will now commence. In Trickster, you are able to [refine] your equipment, like swords, shields and helms, with [Blacksmith Marx]. Using refining, you can increase the AP or DP on the given item."Now we have to go to the blacksmith and refine the wooden sword he gave us earlier, even though we’re not going to actually use it. (Damn duck gear is actually pretty good for this early in the game…) : ("W... wah... he looks pretty intimidating...") God damn, he looks badass for a blacksmith. He certainly gives the other two goobers over there a run for their money in terms of style. : "To [Refine] the [Wooden Sword] to Level 1, you will need 7 [Bronze Gemstones]. [Bronze Gemstones] can be drilled up from the mine in [Desert Beach Field 2]. There is a possibility of failure, so bring as many as you can."Bronze Gemstones and a chance of failure, huh? (He's lying about the latter, by the way.) So one of the greatest features of Trickster is not its experience-based quest system or its solid mission structure... no, it's this: Players being able to sell off what's in their inventories. You'd think this would primarily be used for dumb stuff like selling off a regular wooden sword for 9,999,999 galder (which people have done, although nobody really buys it... I hope), but more often then not you have people selling off pre-collected quest items to other players as a way to speed up the process of getting Stickers.This makes Trickster go from good if slightly tedious to buttery smooth in terms of pacing: the reason being that if you don't want to collect items, you don't have to - all you need to do is buy them from someone else and get free experience! It's absolutely goddamn fantastic, but a critical flaw of this is that... well, these inventories are managed by real people who aren't going to be around all the time. If you need quest items but nobody is there, then tough luck. One area in particular still haunts my nightmares, but that's for another time. Let's move on to Desert Beach Field 2 before I develop a migraine thinking about that place. Type: Charm Level: 25 HP: 940 AP: 100 MA: 0 DP: 63 MD: 72 Aggressive: No Skills: None Element: None Weakness: None Resistance: None Official Art: HereWorthwhile Drops: * Hula Octopus Card (Very Rare / Mastery Card) * Bouquet (Common / Quest Item) * Octopus Leg (Uncommon / Quest Item) * Stat/Element Stones Lv. 35 (Very Rare / Crafting) Gear Entry: "A friendly octopus that wanders Desert Beach and greets travelers. Not a fighter." The Hula Octopus is another Mastery Card holder that isn't quite as necessary for us particularly, but it does improve Cure for the Magic types. Type: Magic Level: 21 HP: 800 AP: 84 MA: 0 DP: 51 MD: 58 Aggressive: No Skills: None Element: None Weakness: None Resistance: None Official Art: HereWorthwhile Drops: * Fanta Fish Card (Very Rare / Card) * Color Pencils (Common / Quest Item) * Pen (Uncommon / Quest Item for Raccoon characters) * Stat/Element Stones Lv. 35 (Very Rare / Crafting) Gear Entry: "Magical flying fish with psychic powers and delicate, rainbow-colored scales. Beloved by artists for their vibrant palette and ability to inspire art." So it drops color pencils and pens when it dies... the Fanta Fish don't even have hands, how are they gonna draw? Here's the mine like Marx talked about and... wow, he's already here? Looks like I don't have to travel far then. Oh, never mind, this is a different quest altogether. Sorry, but no dice. : "Is this where we have to go...? No, wait, there's a sign here." : "O... oh... that sounds really scary. What the heck is up with this island that there's so many strong monsters on it?" I don't even want to think about how deadly that place must be for our current level, so I'm not trying it even as a joke. This is what it would have looked like normally had that generous Lion player not been here, but thankfully I don't have to stay. You can get other gemstones for the Marx quest here, but I'm not gonna do it because drilling takes too long. (What the heck is up with that "%'s set has been completed" though, I've never seen that before.) At the very least he's a jolly guy. If he had the same dryness as Officer Bobbert then that'd be a real problem. Refining is another essential mechanic in terms of equipment improvement, although it's more straightforward than Mature Compounding. Take X amount of an item, craft and then you're done. Physical equipment like swords, axes and the like require Ores for refinement while Magical equipment like staves require Gems. Adamantite and Alexandrite are the rarest and most powerful of these objects, so it's even crazier in hindsight that a GM Lucky bag at the start of the game can gift them to you for free. Granted, they will practically double the weight of your inventory, but that's what the Warehouse is for. This slot is where Anvils go - Anvils are another My Shop exclusive that increase the success rate of the refinement process, because as it turns out refining can actually fail after the first attempt. If that happens, then the weapon breaks and you'd have to use Repair Powder (another MyShop Item) to get it back in usable condition. It's kind of a risk vs reward thing. Mature Compounding and Refining, when properly utilized, allow you to do some nutty shit in term of weapon customization. Don't be fooled by the low numbers you see with the Wooden Sword, because Refining can absolutely help you out if you take the time to get the materials. : "Of course, mister Robert. Here you go!" : "I’ll trust that you understand how refining works now? I hope that now with all this knowledge you will use it to the best of your abilities."He also gives us a Hologram Port where we can talk to… Don Cavalier himself?! What?! I have to see this. Hell of a way to tell the player they've accomplished something by getting to level 20. Let's see what we got from Notice. "You can learn a skill by double-clicking the skill card in your card inventory."Excellent. Now I can finally break out more useful techniques than Steel Punch! Oh? What do we got? Ah. The Level 20 gift box is useful while the panda equipment is... well, it's not actually equipment. It's the appearance of equipment without the stats. How in the world is that going to be useful? Well, as it turns out, you can actually fuse the appearance of one type of equipment with the other via Artisans' Flames, yet another My Shop item (god they really want to shill the microtransactions, huh). It's the best of both worlds - you get to have a matching set and keep the stats of the superior weapon. It's actually ridiculous how much thought the Trickster people put into this, because they didn't need to do this... but they did anyway to improve the players' experiences. That's rad. Opening the Level 20 gift box would be a good idea but I think it gives you a timed item and I'd rather save it for the sessions when I do play this game. I'm storing all this junk away because i'm not sure I'm ever going to use them again. For now though, I want to see what's up with this Hologram port. Take me away, technology! [My choice for this OST: Welcome to the World of Pokemon]: "No way..." : "What you see right now is just a hologram which was made before my death. I certainly wasn’t expecting you to be able to talk to me directly after struggling to find me on the island.": "Hoo~! I’m glad I’m not seeing dead people."No kidding. Also can I just say that Don Cavalier is really silly looking? Like there's probably an intentional design thing going on with him, but... damn, I can't help but chuckle when I see him! : "I would like to thank you for participating in the game I made. You have properly sent off your application and managed to pass the test. I salute you as a novice.": "Thank you!"He states that only the chosen ones can become Tricksters… which I have to admit is a really clever way to integrate the players into this story because it opens the floodgates for people to come in and make their own characters… like me! Big Don goes on to say that if we guide him (???) to the legendary Harkon Statue known as “Poseidon’s Blessing”, we’ll be proclaimed the winner and receive his inheritance. Sounds pretty crazy. : "Umm… Don Cavalier? This sounds a bit too big for me. I don’t even know where to start.": "You must carry on with a positive attitude and make yourself born again each day of your life. Take advantage of the rules of this game I made... Show me what you can accomplish. I expect great things out of you. Until then, I will see you later.": "O-of course! I won't let you down, Don Cavalier!" Wait, what the hell? See you later? But he's dead! (Unless this is an invitation to the great beyond... ) : "Hahaha. Keep up the good work."[Teleport back to Paradise]Continued in Chapter 2-2...
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| | | Galaxite Omega Fusion Master
Gender : Posts : 391 Join date : 2016-05-16 Age : 27 Location : Wherever you want, baby~
| Subject: Re: Let's Play Trickster Online! (LP #9) Wed Jan 16, 2019 2:13 am | |
| Chapter #2-2 - You Call This A Paradise?! Part B ---------------------------------------------------------------------------------------------------- Spoiler:
: "There is a total of 8 people that are waiting for you. Listen to their requests and they will give you [Heart Gems] as a welcoming gesture. Please come back to me once you have collected all eight."This finely dressed chap is Andrew, and he's in charge of banking and guild management normally. All I can say now is that if we use his services to sell off the 100k Galder check, he'll pay us back full price. (Selling it in normal shops would only give us 50,000 galders.) : "[TM] is necessary when leveling up [skills]. However, you should meet with the [Skill Masters] who can be found in [Paradise] towards the southwest."You have the option of letting him teleport you to the skill masters, but it’s honestly really silly and pointless because they’re right friccin’ there! We’re in Paradise, dummy! I do think it's nice that they give you the list of people (which also shows up in your quest menu in case you get lost, thankfully.) But anyway, let's go meet up with the Skill Masters! Master Louis here is our specialist and has a bunch of great skills for us to learn. I get Shockwave (a more powerful attack than Steel Punch), Shock vibe (the ability to paralyze enemies, so you know that'll come in handy) and a few others. But before we go, I just have to show off one amazing thing and that's Shockvibe's card art: This is like the epitome of the "shook" meme, my god. Pressing "S" on the keyboard bring ups the Skills menu (likewise, C for the card menu) - here you can see how many Tech points you've accumulated and distribute them to learn more skills or level up old ones. This is important too because leveling up certain skills is often a requirement for learning others. They really thought their combat through for a point and click based system, huh? Oh, and to make things better? You can assign multiple skills for quick use as shown here: Oh, uh - [s](Apologies for that, I couldn't help myself.)[/s] But yeah, as you can see here, you can combo different skills into each other and speed up combat even more... you can kind of see why I wanted to do the let's play now, huh? This small lad is Genius Cochma, the Specialist for Sense types. A lot of the Sense skills end up revolving around weight, drilling, guns and throwing weapons. They're also useful for luck-based things like compounding and so on, so Sense types definitely get an edge in terms of limiting quest item screw-ups at the very least. You can also get Invincible Reload for Guns, which makes it so enemy attacks can't interrupt you when you reload ammo. (Though why this is a skill and not just default for gun wielders is... strange to me.) Whoa, mama. She sure fits the part for the Charm specialist if you know what I mean. ... In hindsight it kind of makes sense that Charm is the Health/Defense/Avoid stat build - if you're more attractive, your enemies don't pound you as hard. Genius!The skills she sells revolve around defense, with Mana Reflector and Skunk Pouch being the most standout ones. Mana Reflector deflects magic attacks and can be stacked with a later skill to further reduce the damage you take. Meanwhile, Skunk Pouch is the Charm version of Shockvibe, so that automatically makes it essential to have. (I just find it hilarious that you paralyze enemies with a bad smell, alright?) Sephira is the Magic Specialist and even has her own little black cat companion. I have to be honest and say that the Magic types get the shortest end of the stick starting out: the Steel Punch equivalent is extremely terrible and there's just a lot going on that can counteract them (re: mana reflector and terrible physical defense) However, if you stick to it, you can get some really good stuff. Invincible Casting is essential for any mage in that it prevents your spells from being interrupted and Rust weakens the strength of any Power/Charm type that gets in your way. You might have to play a keep-away game, but being a wizard is Difficult But Awesome anyway. "My name is [Steve Ryu]. I’ve got arms like a T-Rex’s legs and becoming the top boxing star of [Caballa Island] is more than just a dream!": [Says hello]: "You… you’re that girl! No! No! My fair lady!"I actually thought this was just a generic dialogue tree where he will refer even male characters like the Buffalo or the Dragon (with that one being extra funny due to how androgynous they are) as "his fair lady", but as it turns out this is the Bunny-exclusive quest of the area! How about that. Not-Ryu here gushes about how “our punch stole his heart” and I’m just like, dude we haven’t even gone to have dinner yet, like chill. : "Uhm, why’s your face so red?": "Sh… shut up! Don’t even try to refuse me! I have been waiting for the day we would meet… What I mean is… I have been waiting for the day to fight you again. So don’t misunderstand!": "Do you… mean me?"I’m not sure if this guy is delusional or going through some odd desert fever. His request is that we have to have the girl of his dreams stamp her lipstick on a challenge letter. He specifically tells us to not have the “Mermaid Babe” in Desert Beach Field 2 stamp it, so guess what we’re doing? : "Alright. I won’t do just that." [wink]I won’t go into exquisite detail into transcribing every NPC’s dialogue because if that were the case, we’d be here all day. Mr. Owl here is actually part of a secret society dedicated to preserving the laws of reality and balance, and he’s signaling to his comrades in owlspeak. (We’re really getting into some shenanigans today, huh folks?) Unfortunately, his feathers are falling out and he wants to maintain his image, the poor thing. So he wants us to bully some Golden Moles and get feathers from them so he can replace his own. Sound idea. ... Stop staring at me with them big ol' eyes!Little Dorothy here is trying to get some experience in being independent, but her lion-dressed friend is in the hospital. So she wants some Scorpion Jerky to make him feel better… I didn’t know scorpion meat had medicinal properties, but whatever I’m rolling with it. Scorpion Jerky doesn't sound that disgusting, but I'm also not in the game to taste it. (God can you imagine if they made a virtual reality headset for tastes? I know South Park the Fractured But Whole did something similar with a smell-o-vision or whatever it was called.) "... For three days the fish and I fought to the death. When I finally cut the fish’s stomach, a scroll fell out."Uh. Whoa. Mr. J here sold the scroll at an auction and got called up (presumably) by Big Don Cavalier himself. This doesn’t have much to do with his request, but he wants us to get some salt anyway. I’m very tempted to make a tasteless joke, but I’m above that sort of thing. It's extra weird because he looks like a fish himself. I would ask what's up with that, but I'd rather just play the game. (Oh hey, it's Vincent from Super Smash Brothers!) : "Let me draw you a portrait or a landscape painting in commemoration of your arrival to [Caballa Island]. How about you trying one too?": "Please draw me something!": "There are many people that come to this island for different reasons. I’m sure you have your own reason for participating in this game, right? Before I came here, I was drawing pictures in Notre Dame Square. The reason why I ended up coming here was because of an old painter who left a portrait in my care.": "Notre Dame? Sounds pretty fancy... I remember me and my cousins visiting Paris that one time, it was sure real pretty." : "To look at the woman in the portrait and to paint her accurately is this old man’s last wish. When I found out that the painter was the owner of this island, I came straight here. I had a feeling that if I came to this island, I might be able to meet the girl in the painting..."This is probably foreshadowing? I was too busy playing the game to pay attention to the story on my first playthrough, so this is intensely fascinating to me. Color Pencils and paper, huh? I'm still curious as to how beating up Fanta Fish gives us color pencils, though. ... Oh. I... can see why they call her the Mermaid Babe. You’re not my type though, babe. She’s willing to help us, but monsters took the truck that her lipstick was in and apparently crashed into a palm tree or something. Now it’s all buried under the sand and we have to dig them up. (What a silly-ass game and ironically one of the best explanations for why the thing we need is underground.) Type: None Level: 29 HP: 1,395 AP: 92 MA: 0 DP: 108 MD: 126 Aggressive: No Skills: None Element: None Weakness: None Resistance: None Official Art: Same as Hula Octopus Worthwhile Drops: * Illegal CD (Common / Quest Item) * Stat/Element Stones Lv. 35 (Very Rare / Crafting) Gear Entry: "A shifty lookalike of the Hula Octopus that refuses to make contact with people. Implied to be dealing in black market work." Yeah, another thing Trickster likes to do is have copycat enemies that look identical to others but fulfill another purpose entirely. It can get pretty infuriating finding these guys when all you want to do is complete the quest you're on, but them's the breaks. Oh jeez, the game's starting to get serious. But hey, it's fine! We won't get into trouble now that Shockwave does like, 600 per hit without criticals. I'm feeling pretty confident, how about y-- ... What a time for fate to remind me that there's other people that are stronger than me. In all seriousness, it's always hilarious watching higher leveled players storm in and wipe out all the enemies in the area with their mega overpowered skills. It's cathartic in its own way, if that makes any sense. Star Card Packs are... well, let's say they're not very useful. The ones dropped from enemies, at the very least. : "I got the color pencils for you, mister artist!" "I’m happy to know that your family and friends were happy to hear about how you’re doing. If you ever want to send another postcard then speak with me again.": "Y… yeah. About that. See, I’m here to look for my sister. She’s one of the reasons why I came to Caballa Island to begin with, but I’ll leave it at that." : "Thank you so much for the drawing, though." : "I won’t hassle you with questions. You’re welcome, young lady." : "A… alright, madam. I’ll be sure to keep it in mind for later." : [Internal vomiting]Snrk. Well, with that fun stuff out the way, let's go onto Beach Field 3 and see what we can find there! Type: Power Level: 28 HP: 1,045 AP: 112 MA: 0 DP: 72 MD: 83 Aggressive?: No Skills: None Element: None Weakness: None Resistance: None Official Art: HereWorthwhile Drops: * Sand Demon Card (Very Rare / Card) * Broken Artifact 1 (Uncommon / Quest Item) * Sand Cake (Common / Quest Item) * Sand Glass (Uncommon / Quest Item) * Legendary Recipe (Uncommon / Quest Item) * Stat/Element Stones LV. 35 (Very Rare / Crafting) Gear Entry: "An ill-mannered sand spirit that guards the pyramid. The archnemesis of the Sandmen." Whoa, look at that drop list. Looks like we'll be hunting these guys for a while. Type: Sense Level: 24 HP: 905 AP: 96 MA: 0 DP: 60 MD: 69 Aggressive?: No Skills: None Element: None Weakness: None Resistance: None Official Art: HereWorthwhile Drops: * Pineapple Card (Very Rare / Card) * Pineapple Mask (Common / Quest Item) * Stat/Element Stones LV. 35 (Very Rare / Crafting) Gear Entry: "A pineapple that was given sentience from the magic leaking from the pyramid. Is popular with tourists due its cute appearance." Yeah, I decided on "sentient pineapple" as my idea for what these little guys are because they literally turn into pineapple slices when you kill them. Type: Magic Level: 22 HP: 835 AP: 88 MA: 0 DP: 54 MD: 62 Aggressive?: No Skills: None Element: None Weakness: None Resistance: None Official Art: HereWorthwhile Drops: * Sea Scorpion Card (Very Rare / Card) * Flower Necklace (Common / Quest Item) * Scorpion Jerky (Common / Quest Item) * Stat/Element Stones LV. 35 (Very Rare / Crafting) Gear Entry: "A docile scorpion variant that accustomed to life near the ocean. While it lacks a conventional stinger, it can shoot poison with deadly accuracy when threatened." Not much to say about the Sea Scorpion. Who in the name of Judas Priest hid bathing supplies under the sand!? Kinda defeats the purpose of cleaning supplies if they themselves get dirty, just saying. ... Oh hey I had another pet all along and it's much better than the Young Egg. Come along, little Peng. We're getting salty today, friends. Wow, immediately after the salt joke this happens. That's karma for you. Sometimes the only thing worse than "nothing found" is "item is not here", but at least it doesn't force you to do a digging mini-game only for the game to say that it didn't even matter. Oooh! That'll come in handy later. Yo, look at that guy winning a treasure jackpot! This, my friends, is what's called "finding Poseidon's Treasure". It can randomly happen any time you dig, and the result is often getting a bunch of coupons and maybe some cooking supplies for some odd reason. It's not terribly exciting when you get one, but there's a way to trigger this on purpose through treasure maps... those are where the real rare items are kept. Oh snap, something cool! See, this is what I keep talking about when I put "Elemental stones" in the bestiary entries: you can mature compound these crystals onto equipment to give them elemental properties. It doesn't... mean anything since none of our attacks actually use the element in their damage calculation, but they're there in case you need them. (It just takes a lot of monster slaying to get them...) : "Eeee! W... was that a ghost?! I just hope that was my imagination or something, because that was creepy." So! I would oftenly find these spectral versions of enemies during my first playthrough of Trickster Online and think that they were the ghosts of monsters I had slain before as some morbid attention to detail. The truth behind it is actually far more sinister, but alas we can't even interact with it. Star Heart bullying the Golden Moles by doing four digits worth of damage, god damn. She's getting stronger faster than I expected. Oh and the golden moles even dropped a duck doll for her. How nice. : "Oh no, not more duck stuff. Even though it's... kinda cute..." We get Kristoff his salt and he cooks up some delicious salted fish for our troubles. I also go and finish up the other two quests while we're at it: Big Eyes Dorothy tells us to meet up with a lady called Officer Tera while the Owl continues to blow my mind with his magical secret society nonsense. I do like how they hand out cards based off of the playable characters. Every single card we gather is important, even if they’re not used for increasing Mastery like the Clione card. As for why that is? … I won’t like it, but trust me when I say that we will get to it. "Uhm… if you ever want to see me… no, if you need help, then come back again.": ("I’d rather not, thank you. Man, is everyone on this island nuts or what?")Crazy Drilling is my favorite non-combat skill for various reasons, but I'd rather let Driller King Marky talk about it later. "The key quest was sent to the mailbox. Take a look at it for future purposes."I'm not quite sure why they send you a pamphlet of what Key Quests entail when you get an explanation of how it works in this area, but it's for the less attentive players I guess. ... He's a literal Sand Man with a little pail and shovel to boot. This game, I swear. Mr. Sandman here is basically giving us the big lowdown of Trickster’s mission structure for every major area of the game: To qualify for a Key Quest, you must complete the requests of (almost) every NPC in town – doing so nets you with a Sticker for the area. I think this system for mission progression is pretty good because it gives the player a goal to look forward to while also giving them tasks to do at the moment, with the reward being massive amounts of experience and cool shit. Also, lore on the world of Trickster in case you care. (I do.) "This island has so much interesting stuff. I haven’t had a chance ot see everything just yet, but I do really feel that it was a good idea to come to this island. Also, I’ve been able to find fantastic items!": "Fantastic items?"Oh no, it begins. Better strap in for this one, fellas, cause… whoof. : "Sure I will! Anything for a famous lady."Fffffuck. Alright, the game has officially taken off the kid gloves! You see the “1/5” on Miranda’s quest? This means we have to complete it five times in order to get her full reward and this applies to every single “normal” quest from now on. While the mission overlay will say we only need 2 Pineapple masks, we actually have to get ten. Right now it’s not too bad given how easily the Pineapple monster drops them, but… man, have I got horror stories about how intense this gets when we get into the real high level dungeons. * shiver *Thankfully, every other type of quest only needs to be completed once and we never have to see them again. Skipper Min here smells super rank from not showering and we need to get him some bath supplies. Simple enough. : ("Whoa!! What, does he use skunk spray as colonge? It’s almost enough to knock me out.")Vagabond Eloy gets sunburns easily and he wants us to get some sun screen for him. Homeless Ian is making enough cash to not go hungry, so good on him. He’s spending the time by making water buckets out of the coconut trees nearby, and to get a bucket from him we have to give him some flower necklaces. : "Hohoho! Of course when people see a beauty like me, how could they not want to talk to me? By the way, my name is [Rosemary].": ("Stop that. What is that. Hohoho? You sound like a nasally challenged Santa Claus."): "Yeah, you’re beautiful..."Rosemary says that she’s already fallen for a guy on the island that has “amazing fashion sense” and “mad funds”, and how he has the power to turn her into a queen. Star Heart says it even better than me, to be honest: : "I guess you can dream...": "A-ah... sorry, miss Rosemary. What do you need?" Sigh. She wants us to get a swimsuit for her that is also buried under the sand in Desert Beach Field 2 for some reason. What the hell happened in this place before we got here, like seriously? It must have been wild. Officer Tifa here is the island’s public security officer and lets us know that people have been coming to the island without permission. The big problem she’s having is that some people are bringing in illegal CDs that can destroy the peace of the island (somehow). I see Don Cavalier is the “don’t copy that floppy” type. (snrk) Tera tells us that the Grumpy Octopi in Desert Beach 2 are hoarding the CDs and planning to distribute them, so you know what we have to do. STOP RIGHT THERE, CRIMINAL SCUMNOBODY BREAKS THE LAW ON MY WATCH What a funny coincidence that I also got Poseidon's treasure on the same chapter as the other guy. They can also drop card packs, but these are more for characters in the area than anything else. Oh hey, would you look at that! The MA stone, while useless for us, is one of the vaunted "stat stones" that I keep listing on the bestiary. They come in every color and hunting for specific ones blow chunks, but they're very nice to have when you do get them. I love preparing in advance, it makes me feel smart. Here's what the other fast travel sister looks like. I don't quite remember how their services differ, but I at least like her color palette more when compared to her sister. (I'm the red guy, after all. That's also probably why I'm a Power type too.) : "Thanks!"She only had to cease the existence of some cute little pineapple fellas, that's all. More often then not, the game will contrive a reason for why you have to get multiples of the same thing. I don't actually hate it until we have to bring like 25 things to one person, like jesus have you had enough already? But it's worth it to actually get a sticker at the end, though... that and all the experience and loot they give you in the meantime. Kyu, huh? Now that'll be fun to talk about for later. Homeless Ian is now covered in flower necklaces. Why did he want so many? I dunno, but thanks for the water buckets. Completing Skipper Min's quest to make him and his swab buddies not smell like dead rats rewards you with both a sticker and the Harpoon Neo.... It sounds cool but it's actually just a spear with a fish still stabbed on it. What a silly game. "Hohoho~ What a good friend you are! If there’s anything I need in the future, I’ll make sure to ask you. So be ready for it!": "You're welcome, miss officer! I hope you break this black market ring or whatever it is." Oh right, I never explained the little angel fella at the right. Basically you can serve as a guide for beginner players in case you need them, but I haven't seen anybody that actually uses it. Giuvanni feels the need to re-introduce himself for some odd reason. Our attention span isn’t that short, buddy… also, I doubt anybody can forget the glittery tuxedo and red butterfly glasses combo just from how over the top it is. His director friend asked him for a favor – to find a famous model. Giuvanni is as pompous as ever and states he doesn’t remember who it is because he’s just that busy and rich. The model’s name is Jenny and he wants her picture buried in Desert Beach Field 1. Star Heart is surprisingly enthused about this for some reason: : "Jenny? I’m Jenny’s #1 fan!"... Would you believe this was right after talking with Giuvanni? I swear it really is like the Let’s Player’s Blessing or something. I do like how they direct you to the other Heart Gem NPCs even though you’re likely to complete all of them by proxy. Whatta dick. : "I recommend that you speak with [Sandman] and complete the [Key Quest] that he has prepared. You should be able to grow a lot from completing the [Key Quests] in each town."No kidding. Didn’t we start this chapter at level 17? We went up like fifteen levels just from doing some slightly repetitive menial tasks. That, my friends, is the true power of the “gain EXP from doing missions” mechanic and I love it to bits. This is like the Anti-Grinding Life Solution (unless you have to get monster/drill drops, but I'd prefer that a thousand times over grinding for experience the traditional way). Good shit. Bunny Maid is watching the well and wants 10 octopus legs and 5 water buckets (that we conveniently already have from doing Homeless Ian’s quest!). Thinking in advance is practically recommended for this game, and thanks to the Player Inventory Shop system Trickster has… it can be made even easier! It’s actually brilliant how well thought-out the mechanics for this game are… even to the point of invoking jealousy from me as a fellow game dev. (In a good way, mind you.) : "Oh look, another poverty stricken person.": "Who…!"Wow, what a bitch. If this is what a typical tsundere is like, then no thank you. I’m not about being humiliated and talked down to – that’s not my kink. (Though I do have to admit that she’s pretty heckin’ cute.) : "If you’re going to do some sad confession then go away. I’m not interested.": "Can you read the stars?": "... What business do you have with me?": "I heard rumors that you can read the stars.": "Rumors?": "You are the one that can read stars, right?"(The other option was “you look too young, sorry wrong person” and that’s just dandy.) She mentions that Don Giuvanni is interfering with her business and that he was floating down to sea… this sounds hilarious enough as it is, but let’s see where it goes. Long story short, Giuvanni told Stella that she needed to get permission from Megalo Company first, but then this happened: : "I went to tell her that she need to get permission then she kicked me into the trash can! I got stuck and after floating around I ended up here. It’s only because I can’t be giving permission right away to underaged kids.": "So that’s why you smell like trash… Oof."I mean, he’s bold and brash enough to belong in the trash. He wants some soap to clean up his stink and for some odd reason we only need three bars instead of five like the other guy, but I’m not complaining. Well would you look at that. The first Monster card we get in the entire game and it's the Hula Octopus of all things. This is a good omen. Have fun with all those sun screens, you weirdo. Authority, huh? This dork can't even rule over a bowl of pudding. Oh huh, she's actually 26? I mean, I'm glad to see she's actually older than she looks for once. Also, I wouldn't put it past Giuvanni to fall into a trash can and still blame someone else for it. See what I mean? Oh? I guess she really is like, a tsundere after all: the "sweet to you" part just had to kick in. Nice. Stella's forte is... well, star reading. This is yet another one of Trickster's mechanics and the primary use behind the Star Card packs - they're different from normal cards in that you can only use them via her services. What they do is boost certain stats or give you bonuses for a limited amount of time, like extra EXP or TM EXP - stuff like that. The pack Stella gave us is actually way, way more valuable than a normal pack dropped by monsters and can actually fetch a pretty penny should you set up shop in the right place. O-oh. It wasn't mean to be, I guess. "Hm… What was I in the middle of doing?": "You were talking to me…"The Sandman remarks that there’s a ton of incoming adventurers, but none of them show interest in how the city was built. That’s... surprisingly meta commentary considering most people would just complete the quests and leave, let’s be real. Before he can tell us more, though, he’s feeling peckish. (Somehow. I guess Sandmen need to eat to regain their strength.) He wants us to go through another quest to... make him food. Alright, cool. : ("I know this is to become a trickster and all but... wow I want a break soon or something!")Look at the mini-quest bar on the right - we've already completed most of this quest before it even started. That's pretty nuts. ... Are you kidding me, this was the first Sand Demon upon re-entering this place! This is also another required item for this key quest. Good thing the game decided to be nice and spare me an hour or two of hunting Sand Demons. I love pre-collecting quest items before they're necessary, alright? This was surprisingly generous. I'm suspicious of games that have done this in the past and I'm not stopping that now. "I’m going to mix these ingredients together and feast on this legendary food. Would you like some too?": "Eh, no thanks.": "Oh, it’s too bad that humans can’t enjoy this food. Well then, time to mix it up. Aha! It’s done. Time to taste… the best way to taste this is using a garden trowel."He goes into extensive detail about how to delicately eat this super sand cake, even down to the degrees of how to scoop it and it’s like… After he’s done gorging himself, he talks about the sandmen’s famous sand tar that was used to build the Alteo Empire, an ancient civilization that will remain a mystery for us right now. He also says that his people helped work on the pyramids in Egypt too. He then asks us to look for a Glyph Tablet in the Pyramid Dungeon located at Desert Beach Field 3, but for now I think that’s a pretty good place to leave off. Hell of a second chapter, wouldn’t you say? Next time on Trickster Online, we complete the Sandman’s Key Quest and expand our horizons even further. See you guys then! ---------------------------------------------------------------------------------------------------------------------------------------- Player Status: (Star Heart / Rachel): "Oh jeez, the Pyramid... I sure hope the mummies in there don't come to life and eat me." * Job class: Schoolgirl ( Tier 1) * Type: Power * EXP level: 34 (+17) * TM level: 31 (+12) * Gender: * Bosses slain: Zero
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| | | Galaxite Omega Fusion Master
Gender : Posts : 391 Join date : 2016-05-16 Age : 27 Location : Wherever you want, baby~
| Subject: Re: Let's Play Trickster Online! (LP #9) Wed Jan 16, 2019 8:19 pm | |
| Let's finish off the rest of the Desert Beach quests and make some headway, yeah? Chapter #3-1 - Going to the Big City ---------------------------------------------------------------------------------------------------- Spoiler:
[My choice for this OST: Hail from the Past]Last time on Trickster Online, we finished most of the quests in Paradise and now we're going spelunking in the local Pyramid for a Glyph Tablet. Something about needing it for food, I think. Type: Power Level: 30 HP: 1,360 AP: 160 MA: 0 DP: 90 MD: 104 Aggressive?: No Skills: None Element: None Weakness: Magic Resistance: Physical, Gun Official Art: HereWorthwhile Drops: * Oran G Card (Very Rare / Mastery Card) * Stat/Element Stones LV. 35 (Very Rare / Crafting) Gear Entry: "A large orange scarab that lives inside of the pyramid. Is sought after by certain Tricksters for its potent abilities." The Oran G Card is useful for Fox and Lion characters due to it boosting the Mastery of Shuriken Master, a throwing weapon-type ability. I should also note that if you're the other characters, normal AP is not calculated when it comes to dealing damag.e For example, Shuriken Master has a formula like this: [(DA + Throw AP ÷ 10) × Mag.Ratio] - 1 Likewise, the Cat uses HV (aka. avoid rate) and HP to deal damage. It's pretty wild, so be sure to study your character before you choose them. : ("O-ooh... Now he's my type...")Love Hunter Robin is one of the various monster guild members and one of the cooler ones if you ask me: Look at how much style he has! He wants us to hunt twenty Oran Gs and I'm like... why not, right? I don't really plan on staying here, so I might as well do this one quest and leave after we get the Glyph Tablet. Type: Sense Level: 32 HP: 1,290 AP: 155 MA: 0 DP: 97 MD: 113 Aggressive?: YesSkills: None Element: None Weakness: Air, Earth Resistance: Physical Official Art: HereWorthwhile Drops: * Oran G Card (Very Rare / Card) * Stat/Element Stones LV. 35 (Very Rare / Crafting) Gear Entry: "A territorial bronze-colored cousin of the orange scarab. Deters outsiders from entering the pyramid." Oh hey, it's one of the first aggressive normal enemies in the game! (I don't count the Punisher enemies because they're weird like that.) That said, why are they called G? Is there a reference I'm missing here? It always brings a smile on my face to get MD Stones because they help patch up Star Heart's crippling magic weakness. Granted we'd have to get three or so to properly Mature Compound them, but there's actually ways to get Stat Stones beyond monster slaughtering. When you complete a monster quest, the creators of the game were kind enough to give you a little "teleport back to questgiver" icon. It's little details like this that make this game so much fun to play. It disappears in 30 seconds, but unless you have other stuff to do then that shouldn't be a problem. : "Th-thank you, mister Robin! " The "gift" is just a bunch of TM experience and not much else, hence why I'm not too keen on staying here. It took quite a bit to actually get one Glyph Tablet (as evidenced by the mess of items I've left around), but all we have to do is hand this back to the Sandman and we're done with the Key Quest! : "Alright, time to get out of here before I get cursed or something." [Shivers](Wow, way to be mean, Star Heart. You can be an outright dick in this game if you really wanted to, and sometimes you get alternate responses to boot.) So it turns out Pharaoh Boy was bullied for his name and he used to get so mad he would get into fights. Honestly I cannot blame him because that is truly an unfortunate name. He has accepted it as time went on and wants us to get a Uraeus Statue, Nekhbet Statue and a Round Bone Seal for him... so he can prove his legacy or something. I’m almost tempted to do his request, but we have more pressing matters at the moment to deal with. The Sandman goes on to say that even the Pyramid’s giant stone blocks were created using the sand tar his species makes. : "I’m sure by now you are wondering how this sand tar is made, right? I’ll specially tell just you. Oh hohohoho… Ooh huhuhuhu…": "What’s with that laugh?": "After digesting large quantities of the legendary recipe that you brought me, it mixes deep within us and from our bodies it is created! Sand tar is what we leave behind after the digestion is complete! Arrrg~": "Ehhhh!! Then this city is…"After that disgusting reveal, he adds all the desert stickers to our adventure book and tells us to go to Megalopolis, the heart of Caballa Island. He tells us to meet up with this lady for our next mission, as well as directions on how to get there. We also have the option of talking to Pachi (the red teleporter sister) in case we’re too lazy to walk. The Level 20 Gift Box is not what I thought it was, and is instead just a larger pouch item. I distinctly remembered one of these level gift boxes holding a mobility enhancer item, so it might be later on. … Oh yes, Trickster has mobility booster items. Believe it or not, you are not locked to the same running speed all game. The terrible thing is that most of the booster items are timed, so you can’t keep them on forever – thus propagating the need to do MyShop purchases. However, there’s one item in the game that throws that out the window in a good way: the Kitty Earring. It is a permanent speed boosting item that’s not sold in any store, real world cash or otherwise. It’s absolutely fantastic, but it’s a percentage based drop from Mileage Bags, things you can only get from points anyway. This adorable lass is Mint and she's in every town you visit as the rewards manager - you come to her to trade in the tickets and collectibles the townspeople give you. Since Paradise works a little bit differently from the other towns, she only gives us generic but strong equipment here. The Edge Stone Sword will finally give us something more powerful than the stupid duck stick, so there's that at least. I held off on using the Star Card pack last time because I was a bit worried on what we'd get, but I'm more confident now. ... Holy shit that's actually super good. This increases the rate monsters drop items, so if I ever lose my patience I can just break this out. Or I could sell it off for a ton of cash. If you want a demonstration of how treasured these cards are, just wait until we get to Megalopolis. Awww, we had a little bunny pet this whole time!? Too bad unequipping Peng gets rid of some pretty nice stats otherwise I would have swapped right away. This sick looking fella is Alan, and his service is... well, unpredictable to say the least. Tempering is different from the other equipment improvement services in that it randomizes the minimum and maximum range of stats. To use it you need a Gold Tempering Gem and something else I'll show off later. I... do not recommend it because sometimes you can actually wind up with lower stats than you originally had, so that's a huge risk. Shara is like a combination of Alan's shop and Mature Compounding... but for pets instead. Hardants are basically Pet Stat Stones, but there is no way to obtain them without paying cash for MyShop points. Pet Training is the Tempering part of the equation, only it takes Vitamins and Lock Candy (assures that you will keep a stat the same) instead. Not too terribly useful considering Pets tend to be less permanent until you're really high level, but she's there in case you need her. Arlene here is your woman in case you want to customize the appearance of your equipment, but it will take Artisans' Flames to do so. (And they're usually MyShop exclusive) The Recycle Bot is where you can throw away MyShop equipment you don't need anymore and exchange them for stuff like stat boosting scrolls, Trickster's version of the Escape Rope and other fun things. The scrolls it gives you are surprisingly effective in case you want to buff yourself up for a tough boss, so I'll probably come back here in the future. Holy crap that's a lot of bonus points I haven't used yet. I tend to forget they're even here from how occupied I get doing all these quests. (Side note: A nice detail I keep forgetting to mention is that you fully recover every time you level up, which can be really handy if you’re in a tough spot.) Four points is one whole level, so pouring all of those into attack nets us with... What a perfect number to land on. I haven't listed these on any bestiary entries but Pointy Objects are synthesis items - they can be compounded into throwing weapons for Foxes and Lions... making them utterly useless to Star Heart because she's a Bunny. Oh well. Keeper Julio here wants to fill up his storage with 100 of these crystals for no other reason but because he wants to. The only reward we get out of this is TM experience too, so this is like the epitome of “not worth it”. At least he has a unique look to him. Let’s head back to the Dark Cave in Coral Beach while we’re here though – there’s something we can do now that we’re super buff. "K ee kee~ My sworn enemy, [Master Mong], who killed my father, is back! I came all the way here to defeat him, but I’m so scared that I can’t do it.: "You’re that scared?": "Kee kee~ With his fists he can destroy Caballa Island with one punch, is built like granite and hast the most vicious temperaemtn. His face… his face is scary too! Kee kee~ Could you please avenge my father in my place? Kee kee~ You’ll help me right?": "Okay! I’ll help you!": ("I don't really have a choice in this, do I?")He wants us to bring him back Master Mong’s fur as proof, but… I dunno man, this smells like a trap. He’s real suspicious. To get into Master Mong’s lair, we have to give him three pairs of Addax horns, so… excuse me for a bit. ARE YOU KIDDING ME THAT WAS THE FIRST ADDAX I CLICKED ON AFTER TALKING TO MONKEY T... Not that I'm complaining, mind. While we're grinding I should explain some of these items: the Wing Port is a teleporting item that takes you directly to a town, and later ones are level locked to prevent you from going to future towns too easily. When you die you have the choice of using a revival scroll or teleporting back to town at the cost of some experience. The latter option can be intensely painful due to how levels in Trickster are built, so be sure to get as many of these as you can. You can also use them on other dead players in case you want to be a nice person. Here's a sprite of what the revival goddesses look like and hot damn the middle one is smokin'. I'm not sure they even have names or appear anywhere else in the game, so I want to know what's up with them. Anyway... This is totally a trap, isn't it? Look at his dumb face: that's the same kind of face that condemned a bunch of magical girls into becoming witches. [My choice for this OST: Great Wild]: "Oh boy, here we go... I just hope I can deal with this." Type: Magic Level: 25 HP: 1,815 x 4 (7,260 total) AP: 120 MA: 62 DP: 234 MD: 230 Aggressive?: YesSkills: * Mana Arrow (Basic magic attack) * Mana Shield (Buffs magic defense) * Mana Ring (Shoots three magic rings at enemy) * Mana Storm (Damages multiple enemies) * Cure (Restores some HP) * Rust (Lowers enemy AP) * Summons level 13 Thiefmon if health gets critical Element: Light Weakness: ??? Resistance: ??? Official Art: HereWorthwhile Drops: * Master Mong Card (Very Rare / Card) * Master Mong's Fur (Rare / Quest item) * Master Sword + Ult. Equipment (Common / Equipment) Gear Entry: "A Thiefmon mafia capo who has big plans for both Coral and Desert Beach. Has a very short temper." Hoo boy, where do we start with this one. Master Mong is the boss of Coral Beach and the strongest Magic monster in the game so far, with the HP and skills to boot. If we tried to take him on when we got to the Dark Cave the first time, Star Heart would be toast. Thankfully he's no harder to dispatch than a Punisher Cannonshell, so Rust only slowed down his inevitable demise. Only problem? ... There's somehow multiples of him. The funny thing is that in earlier versions of Trickster, Master Mong was higher leveled and was even considered a proper boss of Coral Beach: complete with his own boss seal and everything. I guess since he's the boss of the first area of the game, having him be super high level wouldn't make sense so the new devs nerfed him a bit. One of the various things Master Mong can drop are Ultimate versions of common weapons and the Master Sword. Unfortunately this one isn't as badass as the real sword of evil's bane and requires being level 50 to even use, making it extremely unattractive. Good in-game vendor trash though. Two or three more Master Mongs later, I finally get the fur to complete Monkey T's quest. : "What the! I was tricked!"Of course that's the direction they would go in. Since this is a Coral Beach quest the experience was gonna be pretty bad, but I still had to show him off anyway. The "neo" versions of the drills simply have more health than normal, so there's absolutely no reason to grab the lesser versions. I also haven't noticed a penalty for digging on the "wrong" kind of terrain, so as far as I'm concerned these are multipurpose. A really nice thing you can do is that you can sell multiple items at once, although they stop you from selling over 50 things if my memory's correct. They also have the foresight to warn you in case you try to sell a MyShop item, which I can appreciate if you're not keeping track of what you're selling off. Forgive me audience, but I have sinned. I have... spent money on this game. But do you want to know the funny thing is? The Trickster people take Subway cards ( of all things) as legitimate forms of payment. Yes, the restaurant. Yes, I am being 100% serious and this is how I've been able to pay for MyShop items without having access to a credit card or Paypal. This video is a perfect summary of my thoughts on Subway."My name is Aikyumelanbrenaigh du Amoreliebden III, the Couples Manager. Huh? What’s with that look on your face?": "Can you say that once more?"Helluva name you got there, pal. Even just writing it down was a hassle. : "Haaa? What kind of person doesn’t even listen when someone’s talking? Forget it, no matter how many times I tell you, you probably won’t listen anyways. Just call me Kyu.": "Uh… wait, are you a guy?": "What is that look on your face? Of course I am a guy! I mean look at me! What part of me looks like a girl?"I mean to his credit he had me completely fooled before I learned this. He makes a really cute guy. : "... Well..."Kyu’s purpose in this game is that he handles weddings. If you have two players of opposite genders, you can match yourselves up. It sounds simple until you realize you have to create a realistic virtual wedding, even to the point of handing out reservations and even buying your own rings and wedding clothes. It's pretty nuts how much detail goes into it, but I guess they have to go the extra mile to make it actually mean something. You do get some neat benefits out of it, like these cute skills that activate heart-shaped emoticons over the targeted character's head and the ability to instantly warp to your spouse without needing a portable port or Friend Finder. ... You can also divorce your characters, funnily enough. If that happens you're forbidden from getting into another relationship for a week. Ah yes, the monster guild. Every town has this, and they work in a certain order. You start off with Yuri and deal with some easy monsters. Completing her quest the first time is good enough to move onto the second stage, but you can keep doing it over and over. Then you move onto this lad, the assistant hunter, and do some of his quests for a bit. When you're done with the other two, you get to the Hunter Master and damn. Damn. If there's anything I remember from the first time I played Trickster, it was that the Hunter Master is a babe. (As well as wondering what her backstory was with how her dress is shaped) I swear I'm not normally like this but the NPCs in this game are that intoxicating to me. She hands out the toughest monsters for you to hunt down, and completing her request nets you some neat equipment. So to cut a very long story short, Driller Marky goes on about Driller King Marcourt. Marcourt was a legendary driller who doubled as an inventor, with his teachings inspiring many adventures about drilling. He states that evil forces might have caused his disappearance, however, and that the Megalo Company is looking into it. That’s interesting and all, but Marky’s true purpose here is to hand out the Crazy Drilling skill to anybody that can pass his challenge. To complete it, we have to get the Earth Charm and the Drilling Certification from Indiana John (… yes, really) and Explorer Reina. He’s... literally Indiana Jones. I’d argue to the point of the copyright event horizon, but this game does so many good things that I don’t really care. We want the charm he has, but he refuses to give it up because it’s a special treasure Marcourt gave to him. He and Marcourt were trying to discover the secrets of the Alteo Empire, but that kinda grinded to halt when Marcourt disappeared. The civilization in the legends still exists, surprisingly enough, but getting there is the hard part. To fulfill John’s mission, we have to grab three broken artifacts from three monsters. Likewise, Reina notes Marcourt as her primary source of inspiration. Man, for a guy we never see, he sure influenced how Trickster’s world works. We have to get these items (above) to complete her quest. Thank god the game handed two of the items to me (the ring and necklace) before they were important. It sure spares me an hour or two of digging in vain. The rest of the important items are in Desert Beach 4, an area that’s actually optional if you’re not doing the key quest. Let’s see what’s there, shall we? Type: Magic Level: 26 HP: 975 AP: 104 MA: 0 DP: 66 MD: 76 Aggressive?: No Skills: None Element: None Weakness: None Resistance: None Official Art: HereWorthwhile Drops: * Fan Lizard Card (Very Rare / Card) * Broken Artifact 2 (Uncommon / Quest item) * Stat/Element Stones Lv. 35 (Very Rare / Crafting) Gear Entry: "A frilled lizard that walks around the beach without a care." Wow the Fan Lizard's official artwork is not flattering. I think the sprite is much better looking. Type: Charm Level: 33 HP: 1,465 AP: 170 MA: 0 DP: 116 MD: 113 Aggressive?: No Skills: None Element: None Weakness: Gun Resistance: Water, Light Official Art: HereWorthwhile Drops: * Cannon Shell Card (Very Rare / Card) * Broken Artifact 3 (Uncommon / Quest item) * Stat/Element Stones Lv. 35 (Very Rare / Crafting) Gear Entry: "A large crustacean creature with a hard shell that can propel marbles out of its body like bullets. While docile, antagonizing it is a bad idea." Also, here's the normal Cannon Shell monster. They may look all big and scary, but they're not actually all that mean. I just had to take a gif of the Fan Lizard strutting along. It looks so happy, damn it. ... Also thank you for the card. There's the second Broken Artifact! Good thing we only have to get these once unlike other quest items, otherwise this'd be silly. : "Huh? What's this?" [After reading the letter] : [Sniff] "That was... so sad..." Yeah, there's just... a bunch of letters buried beneath the sand for some reason. How'd they get there? I dunno, but they ought to have some interesting backstories. [Star Heart reads through it]: "Awww, this one's sweet!~ " These aren't things you can actually read, mind you - they're actually quest items. Shame too, because I would have loved to see what actually went in them. Hey wait, that's not a letter! Fiesta Tickets are super rare drill drops that can appear in any area of the game. You might have noticed a message saying "the fiesta is over!" from time to time - this is what that's for. The Fiesta is a special even that opens up every two hours and is essentially "beat up as many monsters as you can in 15 minutes", with the goal to get Fiesta Marbles from said monsters. You have boosted experience when you enter (for what good that entails) and the Fiesta Marbles are used to get unique equipment. It's also the place where you can find unique monsters that I think are dummied out monsters from an older version of Trickster. They are, in order from left to right: Cucool, Raver Skeleton, Persona, Snow Lady, Moa Stone and O'Crown. Persona and Snow Lady are notable because their cards are still in the game, but they go unused because their Fiesta counterpart doesn't drop them. Fascinating... : "Oh heck no! I'm not touching that one!" Oh hey, that's one quest done! Now how about the - That was pretty fast too... also, I love how the Cannon Shell actually waves a white flag when you defeat it. : "Aww, it was nothing!"It really wasn’t thanks to the bountiful amounts of Let’s Player’s Blessing backing me up. Reina is equally thankful, but she muses that it’d be great if Marcourt came back. Yeah, sorry but I kinda doubt it. "Have a safe trip~ One of these days you’ll have to come see me again.": "Why?": "Haha~ No, it’s nothing. It’s just soon there will be a situation that will flip [Caballa Island] upside down. Just keep that in mind. Okay then, bye~": "What the... ?"Strangely ominous message there. But hey, at least we get a lot of cool things from him! The Detection Scrolls will allow us to see where items are buried before digging them up, with the Super version being way more useful due to it lasting longer than a second. Let's bring out the Crazy Drilling Card and oh my god look at that card art. It's absolutely hysterical. I'll show off what it does in a bit, but how about we finally go to Megalopolis now that we're done here? : "Oh boy... this is the big city, isn't it? Well, I'm ready!" To be continued in Chapter 3-2...
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| | | Galaxite Omega Fusion Master
Gender : Posts : 391 Join date : 2016-05-16 Age : 27 Location : Wherever you want, baby~
| Subject: Re: Let's Play Trickster Online! (LP #9) Sat Jan 19, 2019 12:44 pm | |
| Chapter #3-2 - Going to the Big City Part B ---------------------------------------------------------------------------------------------------- Spoiler:
[Actual Game OST: Megalopolis]or [My choice for Megalopolis OST: Sabat] : "Whoa...! So this is is..." Say hello to Megalopolis, friends - the hub of Trickster in more ways than one. This is supposedly the center of Caballa Island and is where all the players converge for different reasons (shopping, guild stuff, relaxing, etc.) Let's check out the first store we see, huh? God damn. The player made shops tend to get really intense, but this one's alright. The Book Bag is a WT-increasing mature compound item while the Light Attribute Stone isn't level locked like the element boosting stones dropped by enemies. Really, the only ripoff in this store is the Mighty Turkey VR going for a million and a half despite how terrible that Pet is. The Chaos Feather is the other ingredient of Alan's Shop and is likely why there's random effects when we use Tempering. NOW THAT'S WHAT I'M TALKING ABOUTThis isn't even the most expensive shop in the area, because people will try to peddle off Wing Items (aka. a fashion accessory that actually boosts your stats and decreases the weight of your inventory) for over 150 million galders a piece. To let you know how insane that is, the most I've ever gotten was 50 million. But for now let's focus on one certain item in that list: While a bit more higher leveled than what we have, you can still sell off the Star Card we got for quite a bit. To actually make your own inventory you just have to right click on your character and wait. ... The unfortunate truth is that if you do set up shop, you're going to have to wait a long time and hope someone comes along. The only exception I know is if you're selling Mastery Cards or [information expunged], but that's the kind of thing that'll keep you busy for a while.Here's the Megalopolis Bank - this is another good place to set up shop and is my personal choice if I ever decide to do that. In the center of Megalopolis lies the Guild Center, where this lovely lady waits for us. : "Have you looked around [Megalopolis] yet? As the major travel hub of [Caballa Island], you’ll bump into many adventurers. Also, you can apply to a guild here. It’s a group of Trickster adventurers that support each other. You can check out the [guilds] in Trickster through me, and you can apply to the one you like.": "Oooh, guilds?" She goes on to talk about our next major mission: a “Poppuri” (see above: these big cute dog-men) needs our help in Southeast Forest. I’ll be sure to deal with that when I’m done here. Aight, so - Andrew's job aside from banking is that he's in charge of managing the guilds. Guilds in Trickster are simply groups of people who have allied themselves for one reason or another; there's no actual stat bonus or anything like that, it's just a way to keep track of people without actually adding them as contacts. The main benefits of being part of a guild is that you can participate in GvG battles (mass multiplayer fights, located over at the Coliseum) and just... having people to help you while you hunt for monster/drill drops. Joining one is easy-peasy as long as the guild leaders are willing, but to actually make a guild you'd have to shell out 2 million galder. I would make my own, but... something tells me that'll be a bit complicated. "That place is beautiful, do you want to join? If you want to go you have to pay me 1000 Galder. Are you sure? "Cherry Blossom Garden...? Alright. I'm up for it. So beautiful. I am moved beyond words. (In all seriousness, what the hell. Sometimes the grammar is just fine and then... stuff like this starts happening. It's really off-putting.) It really is pretty looking but there's nothing actually here. I'm sure it'll make a great backdrop in the future, though. (Assuming it's still gonna be around) … Remind me to get this for later because the player who runs this shop is selling it for nearly 3 million galder. Why is it so expensive? Trust me, it's really hard to get. They were selling some Portable Ports for exactly 2,222 Galders though, so why not? (These are more limited than the MyShop ones because they can only take you to certain places.) Awwww. I really adore how this game can tell a story with animations alone, like they didn't have to do this at all. Yet... they did anyway. That's how you know it's done out of love. Here's the Megalopolis Shop and whoa I didn't notice that face in the ground until now. Flip the screen and you'll see what I mean. This place is pretty high class - while the equipment here is about the same level as when you first arrive to Megalopolis (aka. level 20-30 range), this is the only place in the game I can think of that actually sells revival scrolls. While Leonardo himself is one sharply dressed lad, his shop isn't all that great. It only takes Bonus Eggs, special eggs that you can only get after buying items on MyShop or recycling items through the recycle-bot. It also sells stat-boosting scrolls, as well as some novelty equipment that isn't all that great stat-wise. Holy crap the fashion sense of the people on this island is on point (for the most part). This lass with the fancy nails is Compounder Nadia, and her purpose is that she can make throwing weapons and Element Resistance stones for you as long as you bring her some 500 Galder coupons. The Resistance stones are very nice, but the throwing weapons are only useful to Fox and Lion characters unfortunately. Erin here is effectively the Arlene of Pets in that she can swap out the appearance of one pet for another (via fusing). She's also really cute, just saying. ... Wait a sec, did she just throw an emoticon at me in the actual dialogue? This game sometimes, man. There was this guy shooting hearts at my character for some reason. Like yeah it was cute but it kinda came out of nowhere. Here's what a mileage bag looks like. Let's just hope what it has some stuff actually useful stuff inside! ... Ah. Nate's Bottle is an item that lets you delete a Mature Compound item from one of your equipment slots - like let's say you put in MA stones while you're a Power type. If I remember correctly, the Craftman's Anvils are the worst of the Refine-boosting items. Meanwhile, the Black/Green Elixir is part of a series of items that help improve the stats you gain from a mature compounded item. There's some that boost the minimum amount of points while others boost the maximum - either way, having them would be helpful. I went and bought a Christmas Move Key from the Card Girl because... why not, right? It's a teleporting item that takes you to a special room that I want to show off. Hhhhuh? That's weird, there's absolutely nothing here. Looks pretty fantastic, though. : "I wonder where Mister Nebulos wants me to meet him, because there's nobody here." [She pulls out the Contact Gear and rings his number. An automated message comes out the other end]: "... Hmm. Might as well wait for him to call back, I guess." [Star Heart sits in front of the large Christmas tree]: "This tree... it reminds me of the time me and sis went to get presents for mom..." [Star Heart starts to think about the past...]- [Current OST: At the Bottom of the Night][A tall young woman with blue hair wearing black clothes smashes her fists against the face of a hooded robber, knocking him to the ground. She snatches a pair of bags out of his hands and kicks him while he's down.]: "Steal from us again and I'll make you regret it." [Rachel runs in from behind] : "Sis?! Are you alright?!" : "Oh! Rachel." : "I'm just fine. Can't say the same for this guy, though. Here, you take the presents." [The woman hands the bags over to Rachel while the robber shakily gets to his knees]: "What are you waiting for? Get out of here!" [The robber yelps in fear and runs off into a distant alleyway]: "Sheesh, what a scumbag. Like I was gonna let all that money I earned on Caballa Island go to waste..." : "Wow! You're such a cool big sister, Veil!" : "But don't scare me like that! You gave me a heart attack when you just ran off like that! Who knows what I'd have to tell mom if you got hurt?!" : "Ah! Sorry about that. You're right." : "Sheesh... I wish I could fight just so you didn't have to endanger yourself so often! But... but I can't stand to hurt anybody..." [Veil lets out a sigh]: "Rachel, you've got a big heart. That's more than I can ask for from most people. Just because you can't fight doesn't mean you're not valuable. Heck, I'd be terrified if you tried to do what I normally do." : "I guess you have a point... but it's still frustrating." [The girls walk into a park, with Rachel holding on to Veil's arm. She looks over to a tree decorated with lights in the center of the park.] : "I'm glad to be here with you, sis." : "Me too. I do miss you and mom when I'm off being a Trickster, so don't forget that I'm always thinking of you when I'm not around." : "That's good..." [She holds on tight to her sister's arm, only to gaze up at the star-illuminated sky]: "...!" - : "I miss you so much, sis...! I just hope I can find you..." [The Contact Gear in her pocket starts ringing]: "Oh!" [She wipes her tears away and grabs the Gear out of her pocket]: "Hello? Rachel? I'm at Megalopolis. Did you finish up the requests of the people in Paradise?" : "Yes, I did! Hang on, I'll be right there!" : "He sure is taking a while to get here... At this point I'm just hoping this wasn't some elaborate prank." [Current OST: Feeling of Love]: "Hey! Is that you, mister Nebu--" [She stops midsentence as her heart skips a beat]: "(Oh daaaaaaang! He's... a lot cuter than I imagined... "): "Sorry to make you wait so long. I had my hands tied with something else." : "... What the heck are you wearing...?" : "I... uh... don't judge me. I don't like the duck equipment but it was actually really helpful!" : "Aha, gotcha. I didn't wear that junk when I first came here, so I just threw it away." : "So about my sister... Do you know what happened to her? Aren't you one of her closest friends?" : "Yes, but... I'm sorry, but I don't know much. One day she just... vanished, and nobody's been able to find her since." : "You're kidding... Just when I thought I'd gotten a good lead..." : "... Don't worry though, I'm sure we'll find her eventually." : "Are you sure?" : "Yeah! If you cleared Paradise this quickly, then it shouldn't take you long to get through the other locations." [The both of them walk down the stairs]: "Well... thank you, mister Nebulos! That's nice to hear." : "So how come you can't go after Veil yourself? You look really st -" (There's what the kitty earring looks like, by the way. Anybody that has this is one lucky son of a bitch.) : "Scratch that, very strong! Jeez, with stats like these, why do you even need me to help?" : "Yeah I know I'm high-leveled, but... I hate fighting, honestly. Too much work. I'd much rather spend my time gathering quest supplies in Megalopolis. That and study the different parts of Caballa Island." : "Oooh, that's cool too." (By the way, this is what happens when you right click a pet that isn't yours. She even dances too!) : "I can make you a member of our guild, the Remedies, in case you need some help. Feel free to contact us. Just... don't be surprised when you see there's not many people." : "Uhm... alright! I dunno what that means but thanks!" : "I have some junk I need to sell off, so I'll be seeing you!" [As he walks off, he lets out a long sigh]: ("At least I've managed to get one of us calm about this...")So... yeah, that just happened! I figured bringing in some of my friends would add some spice to the let's play, and they're going to be helping me with plot and stuff like that. I mean, it's an MMO - it'd be kinda a waste of the genre if I didn't take advantage of the multiplayer aspect. [Current OST: Secret of Mana Overworld]With all that hefty LP Plot out of the way, let's make our way over to where we actually need to go. ... See when I said we'd be meeting the yellow slime fella in the login screen, I didn't think we were going to meet him right away. Granted, this is a weird special version that I don't think even has enough info for a bestiary entry, so I can safely ignore that. What I can show off though is that they like licking people to death. Gross. Type: Sense Level: 39 HP: 1,500 AP: 175 MA: 0 DP: 120 MD: 140 Aggressive?: No Skills: None Element: None Weakness: Physical Resistance: Magic Official Art: HereWorthwhile Drops: * Queen Yamu Card (Very Rare / Card) * Green Lace (Uncommon / Quest Item) * Stat/Element Stones LV. 50 (Very Rare / Crafting) Gear Entry: "A small green chipmunk known as Queen Yamu to the creatures of the forest. Known for hoarding green lace." It's called Green Chipmunk yet its card name is Queen Yamu? What the heck is the connection here? Other than that, they're notable for being important for a late-game quest despite being encountered this early. If that isn't an omen for the quests later on then I don't know what is... Type: Power Level: 35 HP: 1,360 AP: 180 MA: 0 DP: 105 MD: 122 Aggressive?: No Skills: None Element: None Weakness: Magic Resistance: Gun Official Art: HereWorthwhile Drops: * Popo Card (Very Rare / Card) * Multi-Vitamin (Common / Quest Item) * Stat/Element Stones LV. 50 (Very Rare / Crafting) Gear Entry: "A tiny earth spirit full of nutritious vitamins. They are often synthesized to create medicine." Look at how round this lad is. I would regret trying to hurt him if his name was perfectly capitalized, though. : "Sooo lonely…": "Lonely?": "Waaaaa- Oh! It’s you! [Esther] told me about you.": "Yeah, what is it?": "I’m lonely and I’m tired of playing by myself."So Poppuri’s problem here is that monsters wound up stealing his friend’s toy box and they’ve had a falling out because of that. Since his name is literally “scared” Poppuri, he’s too much of a chicken to go into the dungeon the monsters ran into. Oh, don't be such a baby. I will keep that name in mind though when I start planning out my monster hit-list. "What, you don’t believe me? Are you insulting my grandpa? Fine! Sounds like you don’t believe me, so let me fill you in a bit. Actually, did you know [Caballa Island] used to be part of the [Alteo Empire] a long time ago?": "Well, duh!"So sassy. Star Heart wonders what the connection between the treasure and the island is, only for John to say that he accidentally dropped his grandfather’s research paper in the sea. Maps for Poseidon’s Treasure are scattered across the island: this is what the Worn Beach Map we picked up is for. : "I could help too!"... Bindi Code. They’re really taking the piss with this Indiana Jones expy, huh? But he does do a Cool Guy thing for us and lets Reina and Driller King Marky interpret the map pieces we find. So the big thing with Treasure Maps in this game is that they lead you to special Poseidon's Treasures that contain extremely valuable items such as Black Elixir Fragments (which are the only way to use Elixir qualities without doing MyShop), Nikarium Shards and so on. Nikarium Shards are especially beloved because if you take five and compound them into a full Nikarium, you can boost the strength of some equipment to the highest tier possible. I don't have the patience for that kind of thing so I'd rather just sell them off to people who do need them. Oh shit, that's one lucky guy! So Absolute Unique equipment is an extremely rare drop from any monster in the game, like one in a blue moon levels. It is not level locked, meaning even level one characters can equip it, and the stats it gives are absolutely insane ( 960 attack for just the sword, not counting the boost you get from completing the set) However, it comes with a few reasonable caveats to prevent it from being uberpowered: * Once equipped, you can't get rid of it or it'll disappear.* It has a time limit of seven days, so you can't hold onto it forever. To recharge the timer you have to kill bosses. * You can't refine it to make it even more powerful * You can't put it into the bank It's really good novelty equipment, but other than that it kinda loses its thunder when you go deeper into the game. Aw snap, I knew I forgot something! This is the Paradise spa house and it can be optional if you do all the quests outside. Hey wait... Oh... I hope that other guy saw this because imagine how terrible it'd be if they lost their once in a lifetime drop. Anyway, the bathhouse’s closed because the water pump isn’t working properly, leaving Al-Hauri here without much options. To help fix his problem, we have to bring him five filled water buckets… which we conveniently already have from helping the Bunny Maid! How about that. No problem, mate. This is the reason why we came back: the Shell Shield Neo and an extra Desert Sticker. Doing 100% in the areas often results in gaining leftover stickers. When we do it, it's kinda pointless, but there are nice people that like to sell off the leftover stickers of later areas to people who are having trouble... those guys tend to be my favorite of the player shops. Eliza Bath (boo) is the owner of the Paradise bath house and she wants... The letters buried all across Desert Beach 4 for the reasons described above. Reading love letters and confession letters are fine and all, but do you really want to read the cursed ones? That... just seems like a bad idea. Take a look at the extra number beneath the Trickster mascot face - that is the "stress" you accumulate after every failed drilling attempt. When it fills up completely, your character goes berserk and you can instantly pull up items from the ground without having to do the mini-game. It's one of the most useful skills in the game, and apparently Sense characters get an even better version called Mega Crazy Drilling. (As well as a skill to boost how many stress points you get per dig.) … Is this guy supposed to be Marcourt? They never specify. Driller King Marky here is one of the treasure map interpreters, although he deals in weird maps instead. Weird Maps are different from normal ones in that they don't lead you to treasure, but instead the Black Market. It sounds scary, but it's actually a secret shopping map where you can craft Nikariums and buy some neat stuff you can't get in normal shops. Driller King Marky’s kinda nuts too because he’s practically fanatical about drilling, to the point where he makes even the in-game character feel weird. : "It’s not that hard, so don’t worry okay. Alright then, bring me Weird Beach Map A and Weird Beach Map B and I will transforming it into a splendid map. Just trust me…": "I don’t really feel any trust…"I mean he's a big weirdo so I can't blame you. The nice thing about the treasure map quests is that they're technically infinite - you can keep doing them as many times as you want, as evidenced by the "1/99" there. They're never required for any greater quest chain, so you don't have to worry about doing a mission that many times. The basic Detection Scroll is pretty bad, not gonna lie. It shows the items long enough for a screenshot, but after that they go away real quick. I prefer the Super version because at least you can dig while the spots are still glowing. I'll never get over the sight of crazy drilling, mostly because of how pissed the Trickster Mascot face gets. I should mention that better drills can keep Crazy Drilling for longer periods of time, so it'd be good to remember that for later. : "You're welcome, miss!"I'm glad she can be happy with all the dumb letters we gave her. I mean, reading corny love letters doesn't seem like a bad way to pass the time. But alright, we seem to have the complete set of Paradise's equipment! Let's see how it looks. ... Hey listen, it's at least much more dignified than the duck equipment. This is at least a step in the right direction. What's more important, though, are the boosts that it gives you: You see the purple numbers in our stats? Having a completed set of equipment gives you additional bonuses, often making them better than just getting random weapons and armor. This is another major reason why completing a town's requests is so important, because aside from all the experience you get, you also get to look forward to some really good equipment. We've finally made it to Poppuri Dungeon, but this chapter's been eventful enough as it is. Next time on Trickster Online, we get some toys back and smash some faces in! See you guys then. - Team Set-up: (Star Heart / Rachel): "It's so nice and humid here... makes me kinda sleepy..." * Job class: Schoolgirl ( Tier 1) * Type: Power * EXP level: 37 (+3) * TM level: 34 (+3) * Gender: * Bosses slain: Zero (Mong doesn't count) * Guild: None (Nebulos): "Man, how did I wind up with all this junk anyway... I need to stop hoarding." * Job class: Magician ( Tier 2) * Type: Magic * EXP level: 129 * TM level: 139 * Gender: * Bosses slain: 1 * Guild: Remedies - Star Captain (De-facto leader)
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| | | Galaxite Omega Fusion Master
Gender : Posts : 391 Join date : 2016-05-16 Age : 27 Location : Wherever you want, baby~
| Subject: Re: Let's Play Trickster Online! (LP #9) Wed Jan 23, 2019 9:09 pm | |
| I wouldn't be surprised if uploading these chapters gets more long-winded in the future, but oh well. Chapter #4 - The Power of Fluffy Boys ---------------------------------------------------------------------------------------------------- Spoiler:
[My Choice for this OST: Foreboding Forest]Last time on Trickster Online, we made it to the Poppuri Dungeon where there are apparently a lot of big fluffy dogmen waiting for us. Out of context that sounds pretty unsettling but let's just be thankful the Poppuri are a benevolent race. For now though, let's dive straight into some toy hunting! Type: Charm Level: 39 HP: 1,710 AP: 205 MA: 0 DP: 142 MD: 144 Aggressive?: No Skills: None Element: None Weakness: Physical Resistance: Magic Official Art: HereWorthwhile Drops: * Kokebi Card (Very Rare / Card) * Poppuri Fur (Uncommon / Exchange Item) * Talky Mushroom (Common / Quest Item) * Toy Box (Common / Quest Item) * Stat/Element Stones LV. 50 (Very Rare / Crafting) Gear Entry: "A fuzzy mushroom creature that always seems to be sleepwalking. Despite their demure stances, they are known to be incurable pranksters." God damn it these things are super cute. Makes me want to just go up to one and squeeze it to death. I do love how they tie the typings into the actual designs of the monsters themselves (most of the time), because just look at him. Type: Sense Level: 42 HP: 1,640 AP: 195 MA: 0 DP: 135 MD: 158 Aggressive?: No Skills: None Element: None Weakness: Physical Resistance: Magic Official Art: HereWorthwhile Drops: * Simbatta Card (Very Rare / Card) * Poppuri Fur (Uncommon / Exchange Item) * Squeaky Hammer (Common / Quest Item) * Stat/Element Stones LV. 50 (Very Rare / Crafting) Gear Entry: "A living plant sentry created to scout the Poppuri Dungeon, but has an awkward personality and no real fighting power." What the heck even are these guys? The Gear Entry is my best guess as to what they are, because there's no actual descriptions for the monsters anyway. It's rare you get an explanation for why a monster is the way they are, but that just winds up making it more fun for me to speculate. Side note while I'm butchering these Kokebi: I love how each type has their own magic sigil whenever they do a special attack. It adds even more flair to the graphics that way. I love it whenever I can prepare in advance for anything, and Trickster lets me do just that. Speaking of which, there's the lost Toy Box! We only had to beat up the poor mushroom lad to get it, but that's an acceptable loss to me. : "Ahhh!": "What’s wrong?": "What am I going to do?! The toys aren’t in the box! Oh no! I can’t make up with him without the toys! Waaaaaah!": "Then let’s find the toys!": ("And please don’t cry like that… it just hurts my ears!"): "Really?! You’ll find the toys for me and not run away?": "Of course!"(Why would we run away, though? The place isn't even that bad. Then again, i'm not the guy who literally has "scared" in his name.) He tells us to hunt down four specific monsters, with each one having stolen a toy from the box for whatever reason. (Yeah, don’t expect the toys to last very long with monsters playing rough with them) Type: Sense Level: 46 HP: 1,640 AP: 215 MA: 0 DP: 150 MD: 176 Aggressive?: No Skills: * Impelling Rage (HP-based Charm skill that pushes enemies away) * Armor Destructor (Sense-based skill that lowers enemy defense) Element: Light Weakness: Physical Resistance: Magic Official Art: Worthwhile Drops: * Sppo Card (Very Rare / Card) * Exchange Diary (Common / Quest Item) * Gold Powder (Uncommon / Quest Item) * Poppuri Fur (Uncommon / Exchange Item) * Stat/Element Stones LV. 50 (Very Rare / Crafting) Gear Entry: "The Sppo are cotton-like creatures that bundle together to form a large one. They weaponize seeds as bullets and are attracted to light sources." It's kind of amazing how many little critters on Caballa would work as mascots for their own little product or something. Sppo-brand pillows or something like that. Armor Destructor isn't that scary of a skill, ironically. Sppo (however you're supposed to to pronounce that) are also interesting in that they attack five times in one animation, but thankfully their base power is low to compensate. It may also be worth noting that these are the first common enemies that actually use skills, Punisher Cannonshell and Master Mong notwithstanding. Man I'm having such good luck with these card drops! I just hope this is a good omen about my luck or something, because I need all the cards I can get for later on. Moving over to the next map nets us with: Type: Magic Level: 48 HP: 1,850 AP: 226 MA: 0 DP: 180 MD: 213 Aggressive?: No Skills: None Element: None Weakness: Gun Resistance: Magic Official Art: HereWorthwhile Drops: * Moss Moth Card (Very Rare / Card) * Sylph's Playground (Very Rare / Skill Card for third-tier Magic characters) * Teddy Bear (Uncommon / Quest Item) * Poppuri Fur (Uncommon / Exchange Item) * Stat/Element Stones LV. 50 (Very Rare / Crafting) Gear Entry: "A brilliantly colored moth with magical properties that clings to moss and damp places." I love the Moss Moth's color scheme - it's just real pretty looking. The Sylph's Playground card it drops is a skill that lowers water element resistance for enemies, and there's even other cards for other elements too. Yeah, I'm not kidding about the magic characters having a ton of tricks up their sleeves. Whoa, okay, this map has quite a bit going on for it. Type: Charm Level: 52 HP: 2,725 AP: 220 MA: 0 DP: 270 MD: 294 Aggressive?: No Skills: * Dodge Master (Increases chance to avoid enemy attacks) * Cure (Restores HP) Element: None Weakness: Gun Resistance: Magic Official Art: HereWorthwhile Drops: * Larva Card (Very Rare / Mastery Card) * Poisonous Moss (Common / Quest Item) * Robot Model Kit (Common / Quest Item) * Poppuri Fur (Uncommon / Exchange Item) * Stat/Element Stones LV. 50 (Very Rare / Crafting) Gear Entry: "An oversized insect in its larval stage. Nobody knows what it grows into, but one fact is certain: it has stone-hard skin to protect it from predators." (The Mastery Card boosts Basic Detection for Sense characters and Mana Storm for Magic characters) Oh no, it's this thing. I'm surprised this thing is categorized as Charm, because ech. Then again, to someone else, this might be one of the most beautiful things to exist on this planet. (I'm not pointing fingers.) Either way, say hello to the first genuine stone wall of the game! The Larva enemies are super bulky for this point of the game, to the point where you could be stuck fighting one for a while if you don't use skills. ... Plus if they're larva and already this defensive, I shudder to think about what the final evolution would be like. Type: Power Level: 55 HP: 2,095 AP: 430 MA: 0 DP: 82 MD: 95 Aggressive?: No Skills: * Shockwave (Power-based special attack) * Berserker (Increases Attack but loses control of character) Element: None Weakness: Magic Resistance: Gun Official Art: HereWorthwhile Drops: * Koom Card (Very Rare / Mastery Card) * Special Whistle (Common / Quest Item) * Poppuri Fur (Uncommon / Exchange Item) * Stat/Element Stones LV. 50 (Very Rare / Crafting) Gear Entry: "A mischievous bear that wanders Poppuri Dungeon and causes trouble." Koom is notable for being one of the first enemies that can actually prove a threat to us - I mean, just look at that big honking attack stat! To make it worse, he hits twice in one attack, so don't be surprised if you see my health drop significantly between screenshots. (Mastery Card boosts: Armor Destructor (Sense), Mist of Mana (Magic), Skunk Pouch & Titanium Wrist (Charm) and Upper Smash for Power types. That makes it relevant to us later on.) Uh... Star Heart, are you sure you want to be touching that with your bare hands? Good shit. (Also, the death animation for Larva is just as gross as you'd expect. Just look at that.) Type: Power Level: 45 HP: 1,745 AP: 268 MA: 0 DP: 146 MD: 171 Aggressive?: No Skills: * Shockwave (Power-based special attack) * Bull's Eye (Increases Accuracy) * Guard Break (... I'd rather demonstrate this one.) Element: None Weakness: Magic Resistance: Gun Official Art: HereWorthwhile Drops: * Turvy Card (Very Rare / Mastery Card) * Turvy's Tooth (Common / Quest Item) * Poppuri Fur (Uncommon / Exchange Item) * Stat/Element Stones LV. 50 (Very Rare / Crafting) Gear Entry: "A vampiric bat that nests in Poppuri Dungeon, often biting into sleeping travelers." Hoo boy, this one. Turvy's notable for not only the fact it seems to have its wings growing out of it's feet, but also for the Guard Break skill. It's also yet another Mastery Card owner, with this one boosting: Armor Breaker (Power), Gun Booster (Sense), Mana Shield (Magic) and Sturdy Shield (Charm). : "... What the..." [Star Heart looks around and sees the faint image of a blond girl before it vanishes]: "I could have sworn that I saw something over there... This place must be getting to me." And leave we shall because all I wanted to do was to document the monsters in here anyway. "Ahhhh!": ("Oh no is there something else wrong this time??")Thanks to an unfortunate (but predictable) turn of events, the toys are all broken and need to be fixed. Thankfully there’s an Artisan Poppuri inside the cave that can do just that, so… Artisan Poppuri says he can repair the toys as long as he can get something called Instant Adhesive ( ), but he already gave out his set to some of the other people in here… So you know what that means, fellas! It’s key quest time!~ : "O-oh, of course! Don't mind me, I'll just be shuffling off..." … This sounds like a few people I know. Anyway, Poppuri with no specific name says that he was the one who dug out the dungeon we’re in along with the help of his friends. I mean… it makes perfect sense why it’s called the Poppuri Dungeon if that’s the case, but imagine how weird it would be if humans did that. His deal is that he’s lost his whistle somewhere on the ground, yet he wants us to bring back three (equaling to a total of fifteen) whistles for some god forsaken reason. You’d think he only needs the one, but Trickster likes to be difficult like that. Type: Power Level: 60 HP: 2,550 AP: 478 MA: 0 DP: 112 MD: 131 Aggressive?: YesSkills: * Shockwave (Power-based special attack) * Berserker (Increases Attack but loses control of character) Element: None Weakness: Magic Resistance: Physical, Gun Official Art: Same as normal Koom Worthwhile Drops: * Special Whistle (Common / Quest Item) * Poppuri Fur (Uncommon / Exchange Item) * Stat/Element Stones LV. 50 (Very Rare / Crafting) Gear Entry: "Fiercely territorial Koom that attacks anybody that gets in their way. Infamous for their hoarding tendencies." Normal Koom is scary if you piss them off, but these guys don't even give you the choice. You have to run away or fight them if you want to survive, and trust me - they really hurt.Thankfully we survive and make it to level 40! What's our prize this time? Oh, is this the treasure box I was thinking about? Cause it'd be rad if it is. It’s a good thing the Feisty Kooms give up those Special Whistles really quickly – it saves me a fair amount of time and they’re pretty scary monsters as it is. (Look at my health!) Ach, damn. Sometimes you need to activate certain quest chains to even interact with some NPCs, so that sucks. At least they tell you what to do for this one, thankfully. Oh hey there, Indiana Johnes. He’s here because he’s trying to discover the secrets of the Poppuri Dungeon, so this somehow means we have to dig up amber (for carbon dating of course) and golden powder for him. Whoops, this isn't good. This message will pop up if your drill isn't strong enough to dig through the ground in a new area, so I guess it's time to visit the item girl! I grabbed this new pouch on top of some new drills and recovery items - it's better than the Megalo Pouch we had before, so of course we're going to slap it on. Oh boy, here we go. I think it's nice that they give you a mobility booster item as a gift for reaching level 40, but the two day time limit is pretty unfortunate... especially since it still ticks down regardless if you're actually playing the game or not. By the time of me writing down this chapter it's already obsolete, so what can you do. I swapped out Peng for this cute baby rabbit because trading 3% in weight for 24 attack isn't actually that bad. Good, no more Amber or Gold Powder to grab. I should be glad I only need to grab five and not twenty-five like some later dungeons. Yes, it gets that ridiculous. The Poppuri Bean is a new type of quest reward – they’re collectibles you give to Mint in exchange for the powerful equipment set of the area. Getting these often require doing most of the quests, so if that and the EXP isn’t an incentive to do as many quests as you can then I don’t know what is. … Oh and John has a second quest for us to do because the rewards distribution in Poppuri Dungeon is bonkers even by the standards of the rest of the game. He basically goes all mode and hypothesizes that not only was this dungeon not completely built by the Poppuries, but that they are also aliens. Honestly with how they look and their bizarre attitudes I cannot blame him. John asks us to get him some Moss Waters and Peridots – the former is easy because they’re buried in the ground, but the Peridots are items you get from completing the other Poppuri quests in the area so that’ll be fun. Not. : "Huh? There it is again! Wait, it..." [Star Heart takes a closer look at the faint figure]: "Oh heck no! It's a ghost! I'm outta here!" I think it was this pale ghost girl that caught my attention to the "spectral" enemies mechanic, cause she didn't look like any other monster in the area and even looked like a normal person to boot. I love trying to solve stuff like this out, alright? Excellent, I can finally explain this! Sometimes when you go Crazy Drilling, you have a chance of getting ~BIG BANG~, an occurrence where tons of items pop up from the ground from one drill poke… and as you can see up there, it can be super helpful if you’re starving for items. I cannot believe how I managed to play through the game without this feature, this is practically life-saving. A few screenshots in and my new drill is already half-dead. That should tell you how much time I spent trying to dig for those damn Ambers. "Each [Poppuri Whistle] has a different pitch. Depending on the pitch, different friends come. So I was wondering if you can find me different ones, to gather more of my friends. If you do it five times, I’ll give you a valuable gift."… At least he gives us a good explanation for why we have to give him a bonus of fourteen whistles. Though I can’t help but imagine those meet-ups being the slightest bit creepy… : "Wait a minute… I think I have enough for you! Here you go, mister Pop-ur-ee?" His second quest is that we need to get the Special Whistle ( ) back from Koom to summon the Great Giant Poppuri (whatever he looks like). Apparently Koom is a giant jerk that thinks he owns the dungeon, but stealing the whistle was the last straw. Good thing you have the world’s cutest hitwoman on your side, then. Artisan Poppuri is apparently deaf and needs ten Talky Mushrooms and Long Lasting Batteries (oh I’m sorry, their in-game name is battery lasting long – we just needed to Engrish it up, apparently) to make some alarm clocks for us. This is weird even by normal standards because it’s a 1/10 quest instead of 1/5, but you only need to get one of each item each time. I assume they did it like this to split up the rewards per completion, but it’s just strange to think about. (He also tells us to get a good drill from Item Girl, but I’ve already done that in advance thank you.) What an odd way to distribute quest rewards. The Wing of Return is like a dungeon equivalent of the other warp wing, but I'm just glad they even have these to begin with. : "Sorry!"Ten trades later, we more than our fair share of experience and a few quest items to boot. This hungry lad wants us to give him fifteen Red Petals because they’re apparently a Poppuri favorite, but I’m just trying to imagine how one would taste to a human. I’m picturing cherry-flavored. This Poppuri was originally asleep before we had the Super Alarm Clocks in our inventory, so we couldn’t do much with him until now. The problem with him is that vampire bats (the Turvies) keep biting him in his sleep, so we have to defang them and bring said teeth to him to ease his mind. This just got a bit psychopathic, but who’s bothered about killing monsters anyway? : "I am!" I said you’ll get used to it.Ooooooh god.M-Defense Failure, otherwise known as Guard Break, is one of the most powerful and dangerous skills in Trickster alongside Faint. (Apologies, I got Shockvibe mixed up with Faint. Shockvibe lowers your accuracy – faint is the paralyzing spell.) It completely nullifies your avoid rate so you are completely unable to dodge or block when it's active. That by itself is bad, but when you combine it with Faint, you become absolutely defenseless.Turvy isn't strong enough to be scary with it, but trust me when I say this combo is notorious later on - regardless if it's us using it or the enemy. We never got a clear view of what happens when a monster dies – this spirit flies out of them and flies off to Monster Heaven, I suppose. Oooh, very nice. I guess I'll keep that in mind for later. This guy doesn’t even attempt to give a good reason for why we had to get fifteen of the same thing, so I have to give him an F for failing to suspend my disbelief. Now he wants us to kill some Larva to get their Poisonous Moss... Yeah, this is a totally a good idea. Won't get sick or anything. Pictured above: Star Heart blowing up a Larva to get the last Poisonous Moss. (Also, another player around my level! I’m not quite sure why they were doing a tenth of the damage I was doing, but then again I am a pure Power type.) If anybody needs to take a nap for a week, it’s Star Heart. Under normal circumstances this would be a tremendous amount of work for just one girl. Couldn’t have said it better myself. So the Poppuri are aliens after all?! Somehow I feel this is common knowledge that Star Heart and John just aren’t caught up with, given how many more Poppuri are out there though. : "Let's... let's take a small break before we do anything else. I'm extra tired." [Twelve minutes later]... In hindsight, this game is one of the strangest I've ever encountered - it's up there with Earthbound for the sheer amount of kooky nonsense. Man, does this guy do anything for himself? Granted he is confronting the person whose belongings he wound up getting stolen and broken, so maybe I should cut him some slack on that part. Okay, now this line is disturbingly relatable to me and a fair amount of my friends. It’s like this game can read my mind sometimes. : "Why are you here? Is there something you want…?": "Take this!": "My lost toy box! Thank you! I can’t believe you came here to give this to me when you don’t even know me… All I can say is thank you… this is a small token of my gratitude!"He gives us nine Poppuri Beans for our troubles, so I appreciate him being so generous. He’s upset that Scared Poppuri wound up causing all this, but we tell him what’s up. : "Actually, he found it!": "What? Really? He’s the one who went through the trouble?": "It’s true!": "Oh no… What do I say to him? Sigh, I must use telepathy to thank him… It must’ve been tough for him… to have a mean and impatient friend like me. I should be nicer to him. I want to thank you for allowing us to be friends again."This is actually very sweet. Stern Poppuri tells us to go to Caballa Relics when our level is past 45, and even tells us that Caballa Relics is to the west of Megalopolis. Once we’re there, we have to talk to… wait, what? : "Hen!?"No shit. I told you man, this game just keeps getting weirder and weirder every session. More often than not, actually getting the equipment set requires completing several quests for the exchange items... so there's that. I accidentally poured too many beans into the wrong type of equipment so I can't even get the full set anyway. That's our Dan! (The Poppuri Furs I keep mentioning are part of an extra thing: collect 50x furs and you can create a Poppuri Strength Elixir that boosts one of the equipment you have here, provided you compound it with Paul over there. Since compounding has a chance of failure and you get strong equipment by the next dungeon anyway, it's not that worth it.) The Poppuri Cave is pretty much done, but there is this Artisan Poppuri here. He seems to be a part of a different quest chain than the ones here because talking to him doesn't accomplish much. If you talk to him he's like "do I look like a joke to you?", so... Does this the face of mercy to you? Oh hello, rainbow bridge.Nice to see you're why this part of the dungeon is called Rainbow Cave. This suspicious fella says he found a secret passage at the end of the rainbow bridge, but he’s too big to fit through. : "Alright, I’ll go through… Just don’t pull any funny business, you hear?" The other end is either a pot of gold or Ganon’s Castle from Ocarina of Time, so let’s just hope it’s the former. What's all this? : "Ooooh! Look at how shiny it is! This has to be important, I know it!" : "I should definitely come back here in the future and see if anything changes." What she said. : "Wow, that dungeon sure was a lot of work. Is this how they're all like? Cause yeesh. I'm starting to think I should ask Nebulos for his help or something..." [A distant voice rings out]: "Hey! You there!" : "Huh? Who's that?" [A Cat walks up to Rachel][Current OST: Sunflower Girl #1]: "You there, stop!" : "What the--?! Am I in trouble or something?!" : "You're pretty funny. Nah, you're not in trouble. I'm a new player of the Trickster game just like you!" : "Oh! If that's the case, then... hi?" : "Nice to meet you. My name's Blanche, what's yours?" : "You can call me Star Heart, I gu--" : "That's nice. See, I was hoping to make my stay on this island a bit more interesting, so... I was wondering if you could be my rival? I was paying attention to how you blitzed through the previous challenges, so why not, right?" : "Wait, hold on! Rival? What the heck are you talking about? I don't even know you!" : "Oh come on, it'll be fun! I need someone to compare my growth to, and you seem to be fairly competent." : "I mean that's flattering and all, but --" : "Then it's settled! I'll meet you later, Star Heart!" : "Hey, what?! I didn't --!" [Blanche disappears into the Megalopolis crowds]: "... Sheesh, what is it with this island and attracting weirdos?" (Take a look at that sign - how majestic.) ... So yeah, that just happened! Blanche is another character I control, and she's a Cat character (aka. the female Charm choice) because while I can't show off every character, I might as well show off the other class I really liked. I won't go quite as far with Blanche as I will with Star Heart/Rachel, but she's mostly here to be a supporting character anyway. Also, look at how fucking adorable this whole sequence is. They're called Fluffels or something, and just... a bunny with butterfly wings that accidentally bites themselves. They're too precious for my blood. The western end of the Emerald Forest leads to Caballa Relics, but there's some enemies here I need to show off before we leave: Type: Charm Level: 47 HP: 1,955 AP: 244 MA: 0 DP: 171 MD: 176 Aggressive?: No Skills: None Element: None Weakness: Gun Resistance: Physical Official Art: HereWorthwhile Drops: * Forest Wasp Card (Very Rare / Card) * Honey (Common / Compound Item) * Royal Jelly (Uncommon / Compound Item & Mastery Item) * Stat/Element Stones LV. 50 (Very Rare / Crafting) Gear Entry: "A bee sentry that patrols the southwest part of Emerald Forest for any intruders. The royal jelly their queen produces has strange qualities." Type: Sense Level: 44 HP: 1,675 AP: 200 MA: 0 DP: 138 MD: 162 Aggressive?: No Skills: None Element: None Weakness: Physical Resistance: Magic Official Art: HereWorthwhile Drops: * Forest Tickler Card (Very Rare / Card) * Biscuit (Common / Compound Item) * Energy Grass (Uncommon / TM Quest Item) * Stat/Element Stones LV. 50 (Very Rare / Crafting) Gear Entry: "An ant sentry that patrols the southwest side of Emerald Forest for intruders. Nobody knows how they gained humanoid form." Type: Power Level: 50 HP: 1,885 AP: 262 MA: 0 DP: 162 MD: 191 Aggressive?: YesSkills: None Element: None Weakness: Magic Resistance: Gun Official Art: HereWorthwhile Drops: * Forest Mantis Card (Very Rare / Card) * Sharp Leg (Uncommon / Crafting & Throwing Weapon) * Stat/Element Stones LV. 50 (Very Rare / Crafting) Gear Entry: "A mantis sentry that, unlike the other two, actively attacks travelers without provocation. Is the rudest out of their trio to boot." Yeah, there's just a bunch of these guys walking around for some odd reason. I like their designs, but they're kinda pointless considering you might not even do the quests they're connected to here. The mantis and wasp merely fall over while the Tickler actually turns back into an ant and nearly gets impaled by his own spear. Jeez. Ah yes, this guy. Card Hunter Eugene is kind of an uncommon character - if you trade certain cards with him you can get special boxes that can contain a "sealed angel feather". What it does is that if you take a sealed angel's feather and 100x Card Hunter's Crest (no seriously) to a certain NPC in Megalopolis, you can get a special accessory that increases your elemental resistance. That sounds like a neat idea and all, but there's other ways to increase elemental resistance and there's no way in hell you're getting me to give up my cards. Oh boy, even more monsters. Good thing these are the last ones before I have to wrap up the chapter: Type: Charm Level: 53 HP: 2,165 AP: 280 MA: 0 DP: 198 MD: 207 Aggressive?: No Skills: None Element: Earth Weakness: Gun Resistance: Magic Official Art: HereWorthwhile Drops: * Mandragora Card (Very Rare / Card) * Ginseng Root (Common / Quest Item) * Thick Radish (Common / Quest Item) * Stat/Element Stones LV. 65 (Very Rare / Crafting) Gear Entry: "A tiny flower spirit who flourishes with the power of the earth. She and her kin are infamous for their delicious vegetables." Mama mia, that's one cute plant. No wonder why they're Charm-type. Type: Sense Level: 50 HP: 1,885 AP: 232 MA: 0 DP: 162 MD: 191 Aggressive?: No Skills: None Element: Earth Weakness: Magic Resistance: Physical Official Art: HereWorthwhile Drops: * Leaf Bird Card (Very Rare / Card) * Boiled Corn (Common / Quest Item) * Millet (Common / Quest Item) * Stat/Element Stones LV. 65 (Very Rare / Crafting) Gear Entry: "A photosynthetic fiend bird with a short temper." Meanwhile we have the Leaf Bird and its rows of beak-teeth. That doesn't look quite right to me. There's Love Hunter Robin, but he surprisingly doesn't have a TM Quest for us to do. In fact he's actually a Story Quest NPC as evidenced by the bubble over his head, so that'll be fun to deal with. [My Choice for this OST: Boktai 2 - City of Death]Say hello to the second main area of the game, folks! Well, the preliminary part of it anyway. There's actually quite a fair amount to do just in this part, but I'll keep it simple for now. I'm not sure who this Poirot lad is, but I definitely remember his name from a movie. The icon over his head deals with one of the most infamous areas in the game, so I think that's cause enough to ignore him for now. The Wise Hen basically tells us that once we’re over level 55 we have to talk to the fortune teller lady there, so there’s some more busy work we have to do. Look at these precious Nope Ropes. This game has some fantastic background details when it tries. That… extremely odd introduction aside, she calls us the odd one for wanting to talk to a chicken. Apparently the hens are being paid to stay here and this fella (lady?) wants us to get them some Thick Radishes ( ) from the Mandragoras a screen back. [s]( Thick Radishes, huh? I mean, they’re pretty well-endowed for such tiny plants. Don’t mind me.[/s] Two thousand damage and it's already chapter 4.To think, damage like that and our levels would be end-game worthy in most other games. Stuff like that is pretty nuts. Oh that's right, I almost forgot I had this! That and we have the appropriate TM Level to learn it now! Good. Now let's break some heads! I think it's pretty morbid how the Mandragoras wilt when they die, especially with how cute they are. Also, I love how the bunny cheers Star Heart on as she ravages through the crowds of monsters. Aww, for me? You shouldn't have! One of the gifts is a guide on Job Class Promotions, but I'll cover that one myself as the time comes. The Level Up Gift Box contains a 100K Galder Check while the Level 50 Box contains some free Memory Ports for us! It allows us to record specific areas and teleport to them later, so it's super useful to grab. : "... Uh..." Let's be honest, a Talking Chicken wouldn't be out of place from Earthbound. [s](Gotdamn it it there’s so many cute girls in this game. I can’t keep up.)[/s] Vinosh here joined the Trickster game because she thought it would be fun, but she lost her appetite as she kept killing monsters to finish quests. (Honestly, it’s pretty tedious if there’s no players to help give you supplies, but at least there even is an alternative to begin with.) : "How about steamed corn?": "Corn? I can have that any time away from the game! Do you think I joined to eat corn?": "... No.": ("Oh no, another crude person! And she seemed so cool at first glance...")Man, she’s kind of a spoiled princess isn’t she? Granted she looks infinitely better than Rosemary, so why the hell not. Side note, the quests here give a ton of experience because we entered at what, level 49? Just doing Vinosh and the Weirdo Hen nearly pushed us up to level 53! (Vinny's quest was even the easier of the two, because the Mandragoras dropped a lot more Ginseng Roots than radishes...) That said, that's all we can take for now. Next time on Trickster Online, we go dumpster diving into some ancient ruins and see what we can find. See you guys then! - Team Set-up: (Star Heart / Rachel): "Sheesh... people like Vinosh, Rosemary and Blanche just drive me crazy. But at least this elephant statue is enough to calm me down." * Job class: Schoolgirl ( Tier 1) * Type: Power * EXP level: 52 (+15) * TM level: 41 (+7) * Gender: * Bosses slain: Zero * Guild: None (Nebulos): [Is still stuck selling off junk from his inventory]* Job class: Magician ( Tier 2) * Type: Magic * EXP level: 129 * TM level: 139 * Gender: * Bosses slain: 1 * Guild: Remedies - Star Captain (De-facto leader) ~ Rival?: (Blanche): "I gave up my comfy mansion for this... There's no way I'll let that penniless bumpkin beat me!" * Job class: Model ( Tier 1) * Type: Charm * EXP level: 36 * TM level: 31 * Gender: * Bosses slain: Zero * Guild: None
Last edited by Galaxite Omega on Tue Feb 05, 2019 4:15 pm; edited 2 times in total | |
| | | Galaxite Omega Fusion Master
Gender : Posts : 391 Join date : 2016-05-16 Age : 27 Location : Wherever you want, baby~
| Subject: Re: Let's Play Trickster Online! (LP #9) Tue Feb 05, 2019 4:13 pm | |
| We're playing with power today, folks. Chapter #5 - Relic Hunt ---------------------------------------------------------------------------------------------------- Spoiler:
Last time on Trickster Online, we left Star Heart sitting around an elephant statue because she wanted to wind down from all the crazy people. Sad to say that she's not quite done dealing with 'em yet. Favian here is head-over-heels for Vinosh, so he wants us to get him some… boiled corn. Oh. The poor sod has no idea what’s coming to him, but we help him feel useful regardless. Ah, crap. There goes our increased mobility – it was nice while it lasted. Notice’s announcement is that you can recycle it or give it to Pia to recharge it, but I don’t think I’ll do either. The Wise Hen wants us to give her some Millet Caviar – this and the corn both come from the Leaf Birds before, so I guess it’s time to smash some freaky beak-teeth. Holy shit! Don’t surprise me like that, game. Stat-boosting stones are valuable by themselves, but the WT ones are extremely precious due to how much weight cripples you. (As you’ll see later on in this chapter…) Good luck with her, dude. You’re gonna need it. Star Heart does not want to touch that stuff with a ten foot pole and the game thinks so too. Also, ooh! Red notifications are my favorite kind. Oooh, rad. I... should probably stress that the Fortune Teller she’s talking about is not the one standing right here, but instead a different version in the town ahead. (I dunno, man, Trickster’s wacky with its NPCs sometimes.) : "Business going well?"He tries to guilt trip you with his sob story about getting abused by Master Mong, a sick mother and siblings to take care of... but come on, it’s friggin’ Monkey T. He tries to play highway robbery by asking for fifteen thousand 500 galder coupons ( 7,500,000 IN CASH, let alone how much that would weigh) but our heroine doesn’t even take it - : "What?! I’m reporting you!"This forces Monkey T to backpedal and offer a pretty woman-shaped necklace as a reward if we get him five 50 Galder Coupons. ( ) This chapter's starting off strong if we're having to deal with Monkey T and his shenanigans. This is the twin sister of the famous reporter lady from Paradise and she says that everyone at the TV Station loved the pineapple masks we gave them. (Oh snap, continuity?!) Mirabo wants to impress everyone too, so she asks us to get Stone Soldier Helmets in her place (because she’s a weenie.) Speaking of Caballa Relics Field 1... Type: Charm Level: 57 HP: 2,305 AP: 304 MA: 0 DP: 216 MD: 229 Aggressive?: No Skills: None Element: Light Weakness: Gun Resistance: Physical Official Art: HereWorthwhile Drops: * Stone Soldier Card (Very Rare / Card) * Gold Plated Wheel (Uncommon / Quest Item) * Stone Soldier Helmet (Common / Quest Item) * Stat/Element Stones LV. 65 (Very Rare / Crafting) Gear Entry: "An ancient sentinel made of stone armed with cannons. They are only hostile if attacked, implying that their creators only made them as a self-defense mechanism." That official art was cuter than I expected, so at least I know why they're Charm-type. They're not too dangerous or sturdy, despite what their "resistance" slot says, which is good because there's a hunting mission revolving around them. When you kill one they just fall apart, so that explains where their drop items come from. Despite the fact both the Mermaid Babe and the Old Artist are here, they’re not relevant to us right now. They’re Story Quest NPCs, but I’ve got quite a bit to tackle when we get to Azteca... Aw hell. This, my friends, is the Tower of Chaos – the ultimate dungeon in the game! Why did they put it in Caballa Relics? Beats me, but at least it's not in an obnoxious place. I am not even one tenth capable of tackling this place right now, so lemme just steer Star Heart away from this place before she gets herself in trouble. : "W-wow... I can’t even see the top from here. Real scary..." I just love how Trickster Online can let you get away with SWORD WINGS. It’s just over the top in a good way, alright? Ah yes while we’re still at it – wings in this game are special equipment items that go on your back. Their primary purpose aside from making you look like a JRPG overlord is to reduce the amount of weight your inventory has, but they’re exclusively MyShop items anyway. Alas. Type: Sense Level: 61 HP: 2,340 AP: 310 MA: 0 DP: 221 MD: 261 Aggressive?: No Skills: * Impelling Rage (HP-based skill that pushes enemies away) * Stone Strike (Standard Sense Attack) * Aura of Luck (Boosts Luck) * Sixth Sense (Boosts Detection Ability) Element: Earth Weakness: Light Resistance: Physical Official Art: HereWorthwhile Drops: * Mimic Card (Very Rare / Mastery Card) * Gold (Common / Quest Item) * Stat/Element Stones LV. 65 (Very Rare / Crafting) Gear Entry: "Living chest animated by greed that often pretends to be a regular treasure chest to lure people in. Carries a wicked morning star to punish the greedy." (Boosts Hyper Beat for Bunnies and Physical Training for Cats and Raccoons) Man, I've seen a lot of mimics in my day and this one just takes the cake. It's a bone lizard chest that carries a flail, like what? It's honestly kinda freaky looking, but at the same time it's just a really cool monster design. Too bad it has a pretty janky strut, but hey not every monster can be a Disney-level animated marvel. Indiana John here is an Story Quest NPC that will play a much bigger role later on, but for now we'll just let him play in the dirt. (Ah yes, it’s a good time to mention that pressing alt on the keyboard reveals everything around you, so if an item is obscured by the foreground a textbox will hover over it.) Type: Charm Level: 66 HP: 1,990 AP: 370 MA: 72 DP: 176 MD: 469 Aggressive?: YesSkills: * Mana Arrow (Summon two bolts of magic to strike opponent) * Magic Breakdown (Lowers opponent's magic attack) * Magic Defense Breaker (Lowers opponent's magic defense) Element: Earth Weakness: Gun Resistance: Magic Official Art: HereWorthwhile Drops: * Aposis Card (Very Rare / Card) * Aposis's Stick (Common / Quest Item) * Crystal Marble (Common / Quest Item) * Old Book (Common / Quest Item) * Stat/Element Stones LV. 65 (Very Rare / Crafting) Gear Entry: "Chaos deity that takes the form of a snake woman. She is extremely dangerous to beginner adventurers no matter their walk of life." Oh damn, I didn't expect the mythological references to sneak up on me here. That's usually a Castlevania thing. Anyway, Aposis here is based off of Apep / Apophis (as they're known in Greek) - an ancient Egyptian deity that represented chaos and served as the archnemesis of Ra, god of the sun. Why are they here instead of the blatantly Egyptian dungeon back in Desert Beach? I'm not quite sure, so there must be a clever reason that I'm not getting. When you kill an Aposis, they turn into a gold statue version of themselves…? I dunno man, these monsters are already weird as it is. (Also wow look at my health. They really battered my poor bunny girl! Even if you were a magic user, their stupid high magic defense would be an issue regardless) SWEET JESUS THAT’S A LOTTA SCARY SNAKE WOMEN I’m outta here[My choice for Azteca OST: Sailing to Scaraba]Say hello to Azteca, everyone! This is the second major town in the game, and it shows with how much stuff is here: it's kind of like an intermediate version of Paradise in a way. "Oh, are you the adventurer the [Wise Hen] was talking about?": "Yes, I am!": "Ho, ho, ho. Okay, adventurer, did you find out something new while looking around this village and the Relics?": "Yes, I did!"I mean... Star Heart was nearly smothered to death by half-naked snake women twice her size. That counts for something, right? Impa here teases us with the backstory of how this place was made, but she asks for the price of ten recommendation stickers before she proceeds. Ten’s quite a step up from before, but we don’t really have to mess around with Heart Gems like in Paradise, so... She points us to these people, but... doing all of them would be dumb. This is when 100%’ing the quests in Trickster becomes unfeasible because they throw a ton of extra sticker quests at you… This is very good for player choice and all (because you have alternatives in case a mission sucks), but the unfortunate thing is that nobody set up shop here today for some godforsaken reason ... So I have to do all of the hard work myself. GOD DAMN IT.This place is normally packed with player shops, but suddenly when I have to do the LP chapter there’s nobody here? Come on. Here’s the bank and the storage, as well as Pia in the odd scenario where you decide to use her services. I do like how they change out the normal storage lady with Julio to fit the setting - nice touch. They even changed out the item and card girls for more Azteca natives (I assume?). The items she’s talking about will not be all that useful for us, so I don’t really care. I will be coming back here periodically to refill my potion count just so I can survive - you know, standard stuff. These fancy guys are all the skill masters for the second-tier classes: no joke, their titles are the same as ours if we upgrade. The only one that’s relevant to us is Boxer Jeanne, but we’re both: not high leveled enough to even advance to the next tier, and none of the Skill Cards in her shop are ones we can use as a mere Schoolgirl. (Honestly the coolest ones of this pack are Warrior Kei, Card Master Taniel and I think Entertainer Elisha is cute.) Oh hey, Cochma isn’t just a one-off NPC for skill cards. ... Wait, Caballa V? "You can’t make this on your own. You need the help of your friends to build such a giant robot even if you might be a genius. So I told them to come: the Doctor Neko. You can call him Doc Neko. With the help of his father, he made Caballer Z and Cabalion. They are the best of the best."... Ancient super robot built by a lost civilization... Oh my fuck, he wants us to make Voltron with the help of intelligent talking cats. This game, man, you can’t say it’s not creative at the very least. Hell yeah, sign me up! He wants us to fix up these important parts with the help of the doctor cats (which is surreal enough as it is – is this a thing outside of Caballa Island?), so this shouldn’t be hard... Right? What a dork. Star Heart missed a perfect opportunity to say meowst definitely. (Is pelted by tomatoes.)Anyway, the deal with all four cats is that they want us to do a hella amount of grinding to get the items they want. Like yikes. Thankfully all the cats give stickers and slates, so at least doing all of their quests are meaningful. (You know, as opposed to doing a ton of busy work just to get one sticker. That would just be evil.) Each item is in the Caballa Relics Dungeon. You only need ten each of the drillable objects while the monster drops require fifteen. That’s pretty steep, but screw it - we might as well get used to this. This whacko is Louis Bitton – no doubt inspired by the real life fashion company of the (almost) same name. Louis here may be wacky, but he’s no slouch when it comes to his job: see, upgrading tiers in this game actually changes your appearance. But let’s say you liked the look of a previous tier better? No worries because he can fix that up for you. It’s all aesthetic, so you still retain the powers and abilities of your highest tier. Man, I’m still astonished by the amount of care the developers put in so the players can enjoy customizing their characters; I love it. Uh... Moving on. Guide Sabrina is leading a restoration effort to preserve the beauty of Caballa Relics, so she has three different quests to follow. With the tomb raider one, she tells us that someone’s been stealing priceless relics and that she wants proof of whodunit. She points us to someone called Fairy Feria who is… Tiny and adorable. In the second quest, Sabrina tells us that her restoration effort is failing because of the lacking amount of tourists contributing to her fund. So her plan of action is to get 15 chunks of gold and 5 gold eggs to sell them off that way. That’d... certainly be a good way to fix the problem. The third and final quest of hers is one where we have to ask the Old Artist for an empty container, making him the one of the few Story Quest NPCs that fulfill multiple roles in this area. (This may also be part of the Story Quest that I'm not remembering properly, so whoops.) Going into the bath house has us meet up with… Gollum from Lord of the Rings? Are you kidding me? At least I can’t decipher what is name is meant to be, but he even goes “my precious” for corn’s sake. He asks us to bring him back one of each of these stones (adding up to fifteen total), which isn’t too bad given that this is a TM EXP quest. … I didn’t expect to get this, but I’ll gladly take it. Good shit. Oh yeah, this thing. Shtella's Profile is a daily quest item - if you go to Fortune Teller Stella to trade this in, she'll hand you a Daily Coupon that can be used for getting special items like Stat Stones without having to fight monsters. You can only do it once per day, but that's not much of a hassle to be honest. Very nice. There was more than one penguin here, by the way, so I got to reap the reward multiple times! One of them being the Friend Finder, which would be very useful it I ever really needed it. Killing the Mimics destroys their teeth and limbs, leaving me to wonder if they were monsters shaped like treasure chests or simply possessed ones the entire time. A weight accessory, huh? That'd sure be a nice thought. Bunny Maid back at the gate wants us to give her fifteen of these coins because... well. Important relic sites at Caballa Island are being damaged, so people wished for it to get better by throwing coins in the fountain. The fountain filled up and the act was prohibited, so people started throwing coins at the ground instead. I’m just in awe of the sheer amount of thought put into a random sidequest ultimately meant to give you more EXP for the next town. : "Wow… They sure know how to overwhelm you with quests here, huh? I’m getting tired just from walking around." [Star Heart's contact gear starts ringing]: "Oh!" [She answers the call, with Nebulos appearing on-screen]: "Hey, Rachel. How are you doing?" : "Oh! Hi, mister Nebulos! I've made it to the third town - they call it Azteca, I think." : "Very nice! Glad to hear you're making decent progress. Say, I prepared a gift for you to make your journey a bit easier - it'll make walking around less of a problem, so be sure you equip it!" : "A gift! Oh, you didn't have to. Where do I go get it?" : "The lady in charge of the bank has it. Her name is Lisa: you can't miss her if you're still in town." : "Oh hello there. You must be Star Heart – your friend asked me to give these to you." : "Thank you, miss! I really appreciate it." Note: This is not part of the base game, this is just me messing around with some extra stuff I had lying around that Star Heart could utilize. But yeah, I had a spare Kitty Earring lying around that I wanted to utilize for our own convenience, as well as a pet to replace the one we already have. (Sorry bunny, but Jack here's got your number.) I forgot to mention that the Trickster website has a function where you can buy stuff from other people using either galders or points. It's honestly pretty fantastic in case I want to get something none of the player shops in-game have. It's just cathartic seeing all these extra bonus points only to pour them all into attack. : "Waah! What the heck are you doing?!" Name: Punisher Aposis Type: Charm Level: 66 HP: 2,220 x3 (6,660) AP: 410 MA: 74 DP: 202 MD: 532 Aggressive?: YesSkills: * Mana Arrow (Summon two bolts of magic to strike opponent) * Magic Breakdown (Lowers opponent's magic attack) * Cure (Restores some HP) * Magic Defense Breaker (Lowers opponent's magic defense) Element: None Weakness: Gun Resistance: Magic Official Art: HereWorthwhile Drops: * Aposis Card (Very Rare / Card) * Aposis's Stick (Common / Quest Item) * Staff of Purification (Common / Daily Quest Item) * Crystal Marble (Common / Quest Item) * Old Book (Common / Quest Item) * Stat/Element Stones LV. 65 (Very Rare / Crafting) Gear Entry: "Leader of the Aposis that lurk in the Caballa Relics fields." When the Aposis aren’t in the mood for using Mana Arrows, they straight up just flash you for their physical attack. That’s an… interesting way to flex your muscles. (Thankfully they don’t really have any real features otherwise this’d turn into an M-rated game real quick.) She’s literally just Tinker Bell. Indiana Jones is one thing but I’m pretty sure Disney could sue if they saw this, so yeesh. Her thing is that she’s been framed as the tomb raider by Monkey T (to the shock of absolutely no one) after being tricked into doing a “treasure hunt”. She wants us to retrieve a total of 30 pots from the ground. For some reason it doesn’t bother me when we’re already multi-tasking all these other quests – getting at least one quest done lessens the load, you know? That's even a mastery card... Yessssss, give me more! : "Awawawa..." I never got to properly show off what it looks like when you lose all your HP. She looks so dopey lying on the ground there like an idiot. The other characters have unique death animations, with the cat even twirling her hair in defeat. I can at least trust her to use the gold responsibly, because… Yeah, we’re gonna have to do this one too. You’d think this would be strange given how readily he framed Not-Tinker Bell, but nope: he’s a sticker owner too. We have to bring him gold rings, bracelets and wheels specifically. Why? I dunno, but I’m pretty sure it won’t end well. He might have even stolen the sticker too, so we gotta do this anyway. Did I ever explain what the Card Hunter’s Diary does? Because while it’s not kill-a-person valuable like some of the other drops (like the cards themselves, for example), it’s still used for the trade sequences with Card Hunter Eugene. (By itself it's worthless, though.) Awwwww. I’m not quite sure why they sent this message again, given how we already have the job advancement guidebook. There’s not even a gift for us this time, making it extra weird. I'm curious to know if this is a problem in real life with all the coins people throw into like, mall fountains. : "... Oh, if only I were allowed to punch you out here." This scummy monkey even had the balls to hand us a five galder coupon. That’s just plain insulting. At least Sabrina has my back regarding Monkey T, the swine. So fun fact, I decided to trade in my Caballa Slates early to see how much they cost and... yeah, I got both the shield and helmet, but not the weapon. That will be our second best present, you see... Vagabond Eloy is cuckoo for coffee. Standard stuff until you realize he wants us to actually freaking make it via compounding.To do so, we need to buy some empty bottles and water from the store while we have to slay some monsters in the dungeon to get the coffee beans. This can go horribly wrong, so I’m prepared to make repeat visits. [My choice for this Dungeon's OST: Secret Circle]Caballa Relics Dungeon is the first real wake-up call in the game, because there's a few monsters in here that show off how devious Trickster can get with its enemy lineup. Type: Magic Level: 73 HP: 2,830 AP: 394 MA: 0 DP: 306 MD: 364 Aggressive?: No Skills: Rust (Lowers enemy attack) Element: Earth Weakness: Gun Resistance: Physical Official Art: HereWorthwhile Drops: * Chibcha Card (Very Rare / Mastery Card) * Ancient Jar (Common / Quest Item) * Stat/Element Stones LV. 65 (Very Rare / Crafting) Gear Entry: "Mystical snake that hides its face under an ancient jar. Its glowing eyes seem to dull the strength of those who strike it..." (Boosts Hellfire for magic users) It's literally a snake with a jar on its head. That's adorable. Type: Magic Level: 70 HP: 1,190 AP: 376 MA: ??? (Around 70-ish, based on how much they do) DP: 198 MD: 551 (!?) Aggressive?: No Skills: Wind Blade (Air-elemental magic attack that surrounds user) Element: Earth Weakness: Fire, Physical Resistance: Air Official Art: HereWorthwhile Drops: * Lima Card (Very Rare / Mastery Card) * Eye of the Sun (Common / Quest Item) * Flying Weight (Common / Quest Item) * Julio's Key (Common / Quest Item) * Stat/Element Stones LV. 65 (Very Rare / Crafting) Gear Entry: "Ancient eye sentinel that roams the catacombs of Azteca. It and its kin seem to represent the sun, but nobody knows who - or what - they answer to." These guys, on the other hand, are weird and I love it. They're like flying eye monsters made out of Aztec technology and that's just cool. Type: Sense Level: 66 HP: 2,585 AP: 352 MA: 0 DP: 252 MD: 299 Aggressive?: No Skills: Sticky Foot (Reduces enemy avoid rate) Element: Earth Weakness: Dark Resistance: Air Official Art: HereWorthwhile Drops: * Guiana Card (Very Rare / Mastery Card) * Coffee Beans (Common / Quest Item) * Stat/Element Stones LV. 65 (Very Rare / Crafting) Gear Entry: "Mouse creature that roams Caballa Relics Dungeon to cause mischief. It is surprisingly fond of coffee beans and is known to cultivate them." Guiana is just a cute little rat with a nice hat, but it does leave me wondering if these names have actual significant meanings behind them. This scene with John and the aptly-named Weird Box is a quest we can’t even touch right now, so we’ll leave it alone. Paul, you better not screw me on this one or I swear to Arceus... What are the fucking odds of them all coming out right?!Like seriously! I was expecting at least one to come out as waste, but this is like the best case scenario! No unnecessary grinding, thank god. : ("This guy has a very punchable face.")Enjoy your coffee, you dope. Alright, now that all of that is over with, let’s just display the quests the doctor cats gave us and… Good god my mini-menu looks like a nightmare. If you have too many missions they don’t show up on quest view, so good thing you can choose which ones you want to display. Malachite is a very powerful item even beyond its quest requirement purposes due to it being a compound item for Magic Defense. Also, unlike its far rarer MD Stone variant, it can simply be dug up in Caballa Relics Dungeon whenever you want. This makes it pivotal to grab if I get screwed in terms of enemy drops. If you switch to a different drill the Crazy Drilling meter you accumulated will deplete back to zero, so be sure your old drill didn't have full meter before swapping. Thanks for all the TM Experience, Not-Gollum. I really appreciate it. Now get off my screen because you're kinda gross. I’m... beyond words. Back to back MD stones just like that. I’d have to extensively hunt monsters on purpose to get even one stone that I wanted, but this? Thank you so much, Random Number Goddess. (No prob)Yeah... Thanks to how heavy all this shit gets (look at my carrying capacity - 90% and above reduces your speed), I have to come back periodically back to Azteca to give items to the Doctor Cats. Expect this to happen for... pretty much the rest of the game from now on. But hey, you get to see what the advanced portable port looks like! No joke it can take you anywhere and it's not limited by level, so if you wanted to go to an end-game level and get slaughtered then this is your ticket! You know what, we might as well take out the time to advance to our second job tier. Long story short, Boxer Jeanne here wants us to get a Growth Badge from a monster called Kaboom (located in the depths of the Caballa Relics Dungeon). After we do that, we have to hand her three 100,000 Galder Checks to get certified by the Megalo Company. We have to be at least level 60 with a TM Level of 50 to do this, but honestly? This is super easy and straightforward compared to the third job class trials – those are just a long-winded nightmare waiting to happen. Andrew sells them here, thankfully... as well as one million and five million galder checks for the crazy rich people out there. I have no idea what the more expensive checks could be used for aside from giving galders to other players, so you got me there. WOAH IS THAT A SPHINX : "W-what the heck!? Where did you come from!? I’m outta here!" These ghosts are getting crazier each chapter, I swear. It just so happens that we have not only the required level but also enough slates to get the weapon we need! We look like a gladiator or something. This is pretty sick in terms of default equipment. Pay special attention to these slots now that we have the appropriate items to put on them. Different items can be enhanced in different ways: the shield here can only be boosted by MD, LK and HP boosting items. Likewise, the Helmet can actually have its Attack boosted. (Ironically, the weapon itself can only have DA or HV boosted, so at least it’s good for making sure you can avoid enemy attacks.) [Star Heart walks back to the dungeon, only to be stopped by a familiar person][Current OST: Sunflower Girl #1]: "Hey, Star Heart!" : ("Ugh, not her again!"): "I'm sorry to tell you that I'm making excellent progress! You won't be able to keep up." : "Oh really? I wasn't aware that this was a race, Blanche." : "... Sheesh, what kind of rival are you? You're supposed to be like 'yeah, as if - I'll totally beat you!' Put some more spirit into it!" : "... Can you cut the rival stuff already? Again, I don't even know you. Second, I'm not doing this as a race to see who's the best - I came to Caballa Island for my own reasons." : "Well! I didn't expect you to be so rude about it. What are you even doing here, then? I bet you haven't even started a quest here!" : "Actually, on the contrary, I'm almost done. I just need to get some stuff from the dungeon and then that'll be it." : "What!? No! I won't let someone like you beat me!" [Blanche storms off in the opposite direction]: "... What the heck is her problem?" : "Oh well, that's not any of my business! Back to work!" Type: Charm Level: 78 HP: 3,180 AP: 358 MA: 0 DP: 257 MD: 278 Aggressive?: YesSkills: * Dodge Master (Increases avoid rate) * Banish (Another demonstration is necessary) Element: Earth Weakness: Gun Resistance: Magic Official Art: HereWorthwhile Drops: * Chimu Card (Very Rare / Card) * Smiling Face (Common / Quest Item) * Stat/Element Stones LV. 65 (Very Rare / Crafting) Gear Entry: "Masked feline-like creature that lurks under the ground. Its true face is a mystery, with some monster hunters theorizing that the mask is its face." Chimu is another weird enemy that I'd love an explanation for, mostly because it just seems to have a mask for a face. That and it's the first enemy to have one of the most cruel attacks in the game. (shrill scream)You see this abominable blue circle? This is the infamous Banish attack, an enemy exclusive spell designed to completely screw over you, the player. What it does is that it kicks you out of the dungeon: in any other game that wouldn’t be a problem, but Trickster is specially designed to make dungeon traversal a miserable experience. Sure, you have fast travel and Memory Ports, but those are limited resources. Not only that, you can’t just teleport to boss rooms unless you use a special item that you can’t get normally anyway. Killing the monster or getting out of the circle at least stops it from teleporting you, but you have to be quick otherwise you're getting thrown back to Megalopolis. They just keep coming. Type: Power Level: 84 HP: 3,215 AP: 541 MA: 0 DP: 333 MD: 396 Aggressive?: YesSkills: * Guard Break (Nullifies enemy avoid and block rate) Element: Light Weakness: Magic Resistance: Gun, Physical Official Art: HereWorthwhile Drops: * Naranjo Card (Very Rare / Card) * Lamplight (Common / Quest Item) * Ancient Die (Common / Quest Item) * Stat/Element Stones LV. 65 (Very Rare / Crafting) Gear Entry: "Enraged relic lantern that punishes intruders of Tombeth's territory. You cannot escape their glare once they see you." Rude Crude Dudes AlertWhoof, these guys. Naranjo are the premier damage dealers of the Caballa Relics dungeon and the most powerful enemy we'll encounter yet. This is thanks to their sky high attack and Guard Break, so even if we wanted we couldn't avoid their hits anyway. The worst part about dealing with them is running out of HP and MP potions. If that happens, it's kind of a slow burn until you die: your natural regeneration is nowhere near capable of refilling your health while in a dungeon. I strongly recommend you retreat when that kind of thing happens. Look at how dangerous just one is! How the fuck am I going to kill enough to get fifteen ancient die? But at least they’re generous enough to drop their card for us, given how ruthless they are. (I actually got a second one offscreen if you can believe it. This is like Chuggaaconroy level luck.) I’m finally using my Memory Port because getting back to this part of the dungeon is an absolute chore, so… I love how you can write down memos for each of the areas you’ve recorded – that’s real neat. Oooh! Give me two more of those and we’ll be set for a while. Type: Charm Level: 80 HP: 5,245 x4 (20,980) AP: 534 MA: 0 DP: 599 MD: 684 Aggressive?: YesSkills: * Shockwave (Standard Power Attack) * Berserker (Significantly boosts attack power but can only use normal attacks) * Cure (Restores HP) * Guard Break (Nullifies enemy avoid and block rate) * Dodge Master (Increases avoid rate) * Suicide (Instant kills opponent but sacrifices user) Element: Earth Weakness: Gun Resistance: Light, Magic Official Art: HereWorthwhile Drops: * Growth Badge (Common / Job Quest Item) Gear Entry: "Rough riding mole-man that deals with demolition work. He is the guardian of the second job class promotion items due to a misguided idea that the Growth Badges will transmute bigger and better explosions." Kaboom is a big boy and has the stats and moveset to prove it. He is, aside from the Naranjos, one of the toughest monsters in this area. Thankfully dealing with him isn't a problem because he's practically guaranteed to drop the Growth Badge in the event you want to promote your character to the next job tier. Sissy Cello here is… well, as her name says. She got herself lost in this dungeon and is scared of the dark, so she wants us to bring her some lamp lights and smiley masks. The latter is easy because Chimus are easy to kill, but the Naranjos are a different story. Lamplights are easier to grab and she only wanted five of them, so at least that wasn't too bad. It's nice knowing she gets to have fun being a weirdo with all her masks and lamps. When Kaboom is at low health, he uses the Berserker skill to buff the hell out of his attack. Combine this with Guard Breaker and fighting him turns into a serious hassle. (I even died offscreen a few times thanks to him and those damn Naranjos. ) As long as you keep your distance it shouldn’t be a problem, but man: for a point and click game there’s a fair amount of strategy going on here. I really like how it works, you know? It’s not just mindlessly clicking on an enemy until you win. : "Here you go!"Aside from Kaboom’s surprising strength, this was easy as pie. Jeanne was just hyping it up to be more difficult than it really was. : ("Oh boy, I really get to advance to the next tier just like that? This is so exciting!") [Heart thumps][A flash of light envelops Star Heart's body. After a while it clears to reveal her new form]: "Is... is this really me? Wow!" [Star Heart flexes her muscles]: "Awww, heck yeah!" Awwww yeah, here we go. Our cute little bunny is now a Boxer! A whole new world of possibilities has just opened for us! The primary reason for upgrading to the next job class is less about stat improvements and more about learning new and more powerful skills. The caveat is that you have to re-equip all your stuff, but that’s- Wait... Star Heart’s hair is blue? Whoops, I should probably fix that. There we go. I went and bought this Vivid Coloring from MyShop to fix her up since her hair’s supposed to be pink and all. The Boxer skills are fantastic. For one, we get to use Guard Breaker ourselves! It’s automatically equipped to Shockwave so that skill will get use no matter how far we go into the game. (It also gets Faint applied to it later on, so it becomes practically invaluable.) However, I just want to highlight some other special skills: Quad Punch is exactly as it sounds and if the burly boxer man on the cover is any indication, it means business. You actually hit an enemy four times in a row, making it ridiculous in terms of damage output. Tetra Punch down the line is its improved version that does more damage with each punch, making this vital for slaughtering enemies one-on-one. If this sounds like cheating... it kinda is but not really? Trickster’s just nuts like that. Uppercut is an improved version of Upper Smash that is monstrously powerful once you properly level it up. It has a support skill called Counter Punch that increases the damage it does, making it and Tetra Punch the lynchpins of any Boxer moveset. These are the first steps for Star Heart to become a tiny goddess of death... and I dig all of it. Only problem, I forgot to purchase the skill required to learn Quad Punch because it didn’t cross my mind. Beautiful. Word of warning though: if you right click on the Guard Breaker skill, the game will crash. I don't know what's going on there, but it sure freaks me the hell out. Another essential I forgot to grab was Pumping Heart, which boosts your attack for a short amount of time. It’s not a significant buff, but every little bit helps. The Doctors have all completed their mission to build the Super Fighting Robot with cat science! Cochma hands us a mini UFO as a pet and he gets to summon not-Voltron. All in all, a major success. : (Oh and we get more than enough stickers to complete Caballa Relics, hooray. That’s just as cool, I guess.) : "Nice! That should be enough stickers to finish this town." : [Pants] "Fancy to meet you again! You caught me in the middle of my own quest. After I finish here, I'll definitely be--" [Blanche observes Star Heart after noticing her new form] : "Wait... why do you look so different all of a sudden?" : "Oh, I managed to complete the quest to grow into my second job class. I'm a Boxer now!" [Blanche yells out in anger, with Rachel flinching back][Current OST: Sad Tiesel Bonne]: "That's not fair! This island challenge is so hard and tedious yet you make it look so easy! How do you do that!? My family has more money than you can imagine, yet it hasn't helped me at all here!" [She stomps the ground]: "... Whoa..." : "Listen, Blanche. I don't know what's up with you, but if you want help then you can just ask." [She pulls out a pair of Azteca stickers and hands them over to Blanche]: "Here, you can have these leftover stickers. I did more than my fair share of quests, so this isn't a problem for me." : "What is this? Are you taking pity on me?!" : "No, dang it!" : "I'm not doing this because I pity you. You got here to Azteca too, right? If that's the case, I genuinely believe that if you keep going, you'll get far - so why not take some help from time to time?" : "... Well yeah, but... it doesn't feel the same... How am I supposed to know you even mean this?" [Star Heart puts the stickers in Blanche's hands] : "Just take it. Now if you'll excuse me, I have to go." [She walks off into the rest of the city, leaving Blanche alone]: "... I was expecting everyone on this island to be competitive, but I guess that's not the case..." You know what, I think that's a good place to cut it off here. The chapter's already eventful enough without the Fortune Teller giving us a history lesson. Next time on Trickster Online, we finish off the Azteca quests and maybe even the first story questline of the game! See you guys then! - Team Set-up: (Star Heart / Rachel): "... I hope my words reached her or something. At the very least I hope she'll leave me alone." * Job class: Schoolgirl ( Tier 1) >> Boxer ( Tier 2) * Type: Power * EXP level: 68 ( +16) * TM level: 56 ( +15) * Gender: * Bosses slain: Zero * Guild: None (Nebulos): "I wonder if Rachel enjoyed the pet and Kitty Earring I gave her? * Job class: Magician ( Tier 2) * Type: Magic * EXP level: 129 * TM level: 139 * Gender: * Bosses slain: 1 * Guild: Remedies - Star Captain (De-facto leader) ~ Rival?: (Blanche): [Sitting on the steps while gazing at the stickers Rachel gave her]* Job class: Model ( Tier 1) * Type: Charm * EXP level: 54 ( +18) * TM level: 40 ( +9) * Gender: * Bosses slain: Zero * Guild: None
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| | | Galaxite Omega Fusion Master
Gender : Posts : 391 Join date : 2016-05-16 Age : 27 Location : Wherever you want, baby~
| Subject: Re: Let's Play Trickster Online! (LP #9) Sat Feb 09, 2019 5:04 pm | |
| *claps hands together* I've got a few surprises in store for this one. (Also this is technically the end of the first arc of the LP - this is how I organize the parts I want to read for later and keep track of how much we've grown) Chapter #6 - Doom of Pharaoh ---------------------------------------------------------------------------------------------------- Spoiler:
Oh hey, they changed the title screen yet again… and I have no idea who this is! (I know the battlefield, but to say what it is exactly would be spoilers.) The grimoire and the black panther look badass though. Ooooh, that’s right - I nearly forgot to check this. Trickster has milestone rewards every time one of your characters does something significant… like upgrading to our second job class for example! (Consider this a semi-spoiler for the rest of the game too – I mean just look at the amount of crazy shit we’d have to do to get all these rewards!) The reward we get for promoting Star Heart into a Boxer is the extremely precious Moon Bracelet EV. If one of your two accessory slots aren’t permanently occupied by this thing, then you need to fix that. This is because it has a weight rating of 7000, making inventory management a non-issue unless you’re a hoarder. That’s good by itself, but it’s one of the rare equipment items that can have WT boosting items compounded onto it, further reducing the strain you’d have to bear. (Pay close attention to my weight rating on the top left there. It was 51% before I put the Moon Bracelet on – it’s that good.) Before she can tell us the story, she wants us to get her Julio’s Gold Silk Pouch. Only problem is, he’s rightfully suspicious of people touching his stuff, so we have to help him and then come back here once we’re done. (The book is the Adventurer’s Book that we’ve been using all game to store the stickers we get from people.) He’s standing near the entrance to Caballa Relics Dungeon, so he should be easy to spot. Sounds about right. I mean, he does replace the standard Storage lady while you’re here. Long story short, a monster stole one of his storage keys while he was fumbling about in Caballa Relics Dungeon and he asks us for help to get it back. He’d rather not have us get in danger, but we’ve gone through this cave more than enough times than I want to admit – it shouldn’t be a problem. The monsters who have the key are Limas: the least dangerous out of any monster in there. Should be pretty e… wait. : "... Huh. So that’s what that weird key I picked up earlier was." The problem’s already solved even though I forgot I had it in the first place. Hooray! : "I need a favor...": "Favor? What is it? Anything for you."Maybe you should reconsider saying “anything”, my dude – people can take that in some weird directions. : "Lend me your Gold Silk Pouch, please?": "G-Gold Silk Pouch? Um… that’s a difficult request, but I did say anything. I am a man of my word, so I’ll make an exception and lend you my pouch. I don’t lend it or show it to anyone, but I feel I can trust you with it.": "Thank you, I’ll take good care of it."You can trust this one, mate. She’s a keeper. We’re only lending it right now, so we have to give it back when we’re done. The Fortune Teller remarks that the blueprint entails the ideal life of the Althean and the secret that makes their buildings so good. She also tells us that we have to find the ancient buildings in order to awaken our true Trickster energy. : "Oops Wharf, huh? That... that name is really funny to me for some reason, but if it’s more dangerous than this place..." : "Oh right, Julio’s pouch! I should probably return that." : "Here’s your pouch back, mister Julio!"Julio spills the beans that his ancestors, the Polkan Tribe, created the architecture of the Alteo Empire. (That and they were amazing at academics and diplomacy, which I have to assume was a requirement if they built the architecture of this ancient advanced civilization to begin with) The Gold Pouch is relevant to Julio because it was passed down the generations, so it makes even more sense that he would be reluctant to even show it to other people. He’s so thankful for our help that he even gives us a present: the Weapon Ticket! (Also directions on how to get to Oops Wharf, but I know the directions like the back of my hand. That and they're automatically listed on the cheapest Portable Port you can buy at the Megalopolis Shop.) The weapon ticket is the epitome of it was the thought that counted, because the weapon it hands you is slightly better than even the set… but it lacks the bonuses that a completed set grants, making it not worth that much. I sold it off without a second thought, let’s be real. I finally come back to Monkey T to do the Story Quest, so this monkey better sing before Star Heart punches his face in. The necklace is faded, so we have to bring it to the Old Artist over in Caballa Relics Field 1. : "Not exactly... I want to recolor the faded necklace.": "Can I take a look at the necklace?": "Sure.": "Hmm, that necklace… It may be old, but I can tell it was made with great detail and love. I know because I’ve painted paintings with that kind of heart. So you want me to color this?": "Yes, please!"So in order for our guy to repaint the necklace, he needs to recover his stamina with some Ginseng Tea. The kicker is that we have to make it ourselves using these ingredients: Joy. The honey is dropped by the Forest Wasps back in Emerald Forest while the Ginseng is buried under the ground in the same place. (The distilled waters are in every store under the etc. section) Also, we have to deliver the tea to him during the day because he can’t work during the night. You know, it’s funny how Trickster has a day and night system that actually affects things, but most of the time you can play the game without thinking about it. So as I was walking back to Megalopolis to buy some Portable Ports, I nearly shat myself when I saw this guy as someone’s pet. This hulking uberbeast of a minotaur man is [transmission expunged]But to say any more would be a spoiler, so I’ll just leave it at that. Who keeps lemons and oranges buried under the ground, like really? I should mention that Card Hunter Eugene is not always here – he’s a special “travelling” NPC that appears on certain times of the day, but I don’t know when those times really are. Compounding the Ginseng Tea was surprisingly painless aside from the amount of wasps I had to kill, but then again I’m not the one who took the Shockwave to the face. : "Holy-! That nearly gave me a heart attack." ... Where do people find these pets, like seriously. That player has this cool edgy anime pretty boy with demon wings yet all we have is a tiny pumpkin man. He hands us this bucket and tells us to get the sacred water from Sabrina’s well because if the water’s dirty, the paint he’ll use won’t be as good. Makes sense. That’s nice and all, but to get the water, we have to contribute to the Restoration Fund again. She demands five more nuggets of gold and another gold egg. I’m kinda tired of digging around here, but thankfully someone actually is setting up their around this time. Where were you when I needed you?? (At least I got to use his store while playing as Blanche, so at least it helped me out a ton offscreen.) I find it oddly poetic that we have just enough money to get the golden egg we need, because even if I needed the rest of this stuff I don’t have any cash. This lady better use all these gold nuggets and eggs for what she said or I swear she’ll catch these hands. (angr) Hmmmmm. So the Old Artist tells us a story of how he had to restore a portrait of the same woman depicted on the necklace we found. He is able to recognize the likeness despite his bad memory, and we even have a name for her: Nefertiti.She was said to be the beautiful queen of a kingdom called Fremeia, a kingdom that existed before history was even recorded (where’s the proof though). The catch is that she was cursed to be unhappy because of her beauty for reasons yet to be disclosed. He gives us the sketches of the restoration portrait he made, but he asks us for another favor: we got Nefertiti’s portrait alongside Mermaid Babe’s. He wants Mermaid Babe to pay him back for a commission he did for her, but she’s too obnoxious to confront so… yeah, we have to get the money ourselves. : [Continues internally vomiting]: "Uh... something like that..."Mermaid Babe states that she modeled for art students, but nobody was able to satisfy her… including the old artist. Honestly, with a face like that it’s not hard to see why. We wind up showing her the portrait of Nefertiti, but Mermaid Babe actually breaks her obnoxious character for once and states that Nefertiti is part of the legend of the Mermaid Kingdom. : "Oh~ She’s as pretty as the story goes, but not as pretty as me of course. She’s alright."Bruised ego if I’ve ever seen one. Anyway, she still doesn’t want to pay because she thinks the portrait’s terrible (even though I’m pretty sure it’s an accurate one), so she tells us to fetch something called the Fantastic Hand Mirror. And wouldn’t you know, Monkey T has that too. Little bastard has his hands everywhere in this place, I swear. He stole the mirror from some Hula Octopuses back in Desert Beach (even though they don’t really drop it). Monkey T tries to sweet talk us into buying it, but he asks for two 500 galder coupons… which isn’t that bad because almost every other NPC gives those to us like candy. : "Ugh, fine...": "This little guy must be part of the mafia or something, because this kind of thievery is unreal..."Things seem like they’re going well but Mermaid Babe remains to be dissatisfied because the mirror is actually working just fine. She berates the hell out of us for not bringing her a Fantastic version of the Hand Mirror and doesn’t want to pay for the portrait, but at least she tells us that Louis Bitton can fix it up for us. : ("At least the other weirdos weren’t deluded like she is...")This fuckin’ guy cracks me up, alright? It’s his face and smug attitude. Anyway, we need some Fantastic Powder from Caballa Relics Field 4 to fix the mirror up, so give me a sec and… Is he shamalama-ding-donging in front of me, like for real. I can’t with this game sometimes. Anyway, he finally enhances the mirror for us so we can end this torturous back and forth. ... He even goes out of his way to roast her. Good shit. Thank god, because I was gonna go mad if I had to make it the Ultra Amazing Mirror now. Anyway… Mermaid Babe continues with the story of Nefertiti. This is a story told down the generations and involves a three-headed monster called Enkicladus (I pronounce it as en-kee-claw-dus). He kidnapped Queen Nefertiti while she was taking a walk on the beach and took her into the depths of the ocean. The great god Poseidon heard the rumors and killed Enkicladus with his trident, only to fall in love with Nefertiti shortly after. It was love at first sight so powerful that he created the Alteo Empire just for her. Hey, if that’s how he tries to win over women then I shouldn’t really intervene. Mermaid Babe hands us a check for our troubles at least. : "Who wanted Nefertiti’s portrait restored?"The Old Artist remarks it was a pretty wealthy old man. Then he says that the original portrait was painted from the original artist’s dream and then some nutty as fuck explanation about how time and fate separated the old man and the model. Even the Old Artist is confused. This should be important information to remember for later, though… Especially the “wealthy old man” bit. : "We’ll do just that!": ("Maybe this time I’ll actually get to punch that monkey!")We work on Monkey T for a bit and he winds up telling us that he took it from Robin at the path of Caballa Relics. : "Fine, but karma will get you!"Robin’s mopey that he lost the necklace, but look what we got for you, playa. He hands us the Aquamarine Pendant for our troubles, although I haven’t checked if it’s actual equipment or just another quest item for the future. When we tell him the woman on the necklace is called Nefertiti, Robin gives us a cryptic line about “someone who knows her has finally showed up” which kinda freaks me out. : "Pardon?"He brushes it off as nothing and just tells us to go meet up with a mysterious woman in the center of Megalopolis. Oh mama mia, this lady. She’s gonna be real important as the story goes on, but right now she’s just a big mope. She’s been tired ever since she came here through Oops Wharf, only for her to notice the portrait of Nefertiti we have. Apparently the picture is too much for her to handle, so we have to bring her some Honey Tea to calm her nerves. This also requires compounding, but this time from the Paul here in Megalopolis. We need 1 Honey, 2 Royal Jellies and 2 vials of water, so… : "I won’t take long, miss!"Oooh, I managed to get a Forest Wasp card during all that grinding. Not that it’s… particularly useful, but every single card helps. I’LL BE RIGHT BACK. There we go.Just trying to create Honey Tea was more tedious than I expected, but at least we finished. She says the name Nefertiti sounds familiar, so hmmm. She received a package with no return address along with several indecipherable scrolls and a letter. The letter was a translation talking about Nefertiti’s story, so Rosaline here is just wondering if this was all planned. ... Give Trickster some credit for creating a full-on story mode despite being a MMORPG. I’m actually invested in what the heck is happening here. Going back to the Caballa Relics Dungeon takes us to the Weird Box scene again. He does the (tinfoil) thing again and theorizes that the box holds the secrets of the Alteo Empire, but he’s missing the pieces to actually open said box. He wants us to collect these pieces from Skipper Min over at Oops Wharf, so I guess we have to go there no matter what. I really dig how they guide you from place to place, but I might get caught up in the Oops Wharf quests before I get back to this anyway, so... [Current OST: Felis]: "Oh hey, Star Heart! I was wondering when I'd run into you again." : "Wait... Blanche?!" : "Did you manage to promote to your second job class too?" : "Yes! I'm an Entertainer now. I just have to thank you for those stickers you handed me, because they really helped build my confidence." : "Oh, that's great!" : ("She seems less angry too... Maybe my words reached her after all?"): "D-don't misunderstand me, though. I still want to be your rival." : "But... do you mind if I ask you properly this time?" : ("Huh? Well, some progress is better than none...") : "Alright, I'll do it. Just don't make do anything crazy, of course." : "Wonderful!" : "Oh, and um... please take this small gift. I figured I should repay you for your kindness and apologize for my rudeness before." : "Oh that's sweet, but you don't have to--" [Blanche slips it into Rachel's hands by force and blushes]: "Well, I'll be seeing you! I have to finish off the rest of the quests here myself. Don't fall back, you hear me?" [Blanche walks offscreen]: "Well that was... abrupt, to say the least. But at least she's less of a pain, at the very least." : "What is this she handed me, anyw--" [Star Heart glances at the check in her hands]: "...!" : "Mama mia! Just what kind of cash is she packing!? She really is from a rich family!" : "... Oh well, no use letting it go to waste!" The start of a beautiful friendship. Before we even tackle anything Oops Wharf related, we have to settle a score here. : "I’m ready now...! I'm not scared of any old mummy!" Type: Magic Level: 36 HP: 1,045 AP: 165 MA: 63 DP: 90 MD: 245 Aggressive?: YesSkills: Mana Arrow (Summons bolts of magic to strike opponent), Mana Storm (Attack that hits multiple enemies) Element: None Weakness: Physical, Gun Resistance: Air, Earth Official Art: HereWorthwhile Drops: * Gold G Card (Very Rare / Mastery Card) * Stat/Element Stones LV. 35 (Very Rare / Crafting) Gear Entry: "Golden beetle with mystical properties. It summons the dead to attack with a flap of its wings." (Increases mastery for: Galder Thrower (Charm), Magic Meltdown (Charm), Mana Web (Magic), Rust (Magic) and Shockvibe (Power)) Word of warning, there's a ton of enemies located inside of the Pyramid that we would have never seen if we didn't come back. I really like how they didn't hold back when it came to filling out these areas with the appropriate enemies, because it must have taken a long time to make all these sprites. Type: Sense Level: 40 HP: 1,570 AP: 185 MA: 0 DP: 127 MD: 149 Aggressive?: No Skills: None Element: None Weakness: Physical Resistance: Electric, Dark Official Art: HereWorthwhile Drops: * Gold G Card (Very Rare / Mastery Card) * Stat/Element Stones LV. 50 (Very Rare / Crafting) Gear Entry: "Undead soldier in service to King Tutankhamen that still possesses some form of rational thought. " (Increases mastery for: Pumping Heart (Power), Shield All (Charm)) : "It's just a mummy... He's not going to hurt you..." Why do the mummies look like plush dolls, though. The actual sprite on the overworld looks somewhat intimidating, but the portrait art? Might as well pinch his cheeks. Type: Charm Level: 35 HP: 1,570 AP: 185 MA: ??? DP: 127 MD: 126 Aggressive?: YesSkills: None Element: None Weakness: Physical, Gun Resistance: Air, Earth Official Art: HereWorthwhile Drops: * Silver G Card (Very Rare / Mastery Card) * Stat/Element Stones LV. 35 (Very Rare / Crafting) Gear Entry: "Silver-studded beetle that acts as a sentry for the inner parts of the Pyramid." Not much to say about this one. Type: Magic Level: 42 HP: 1,185 AP: 195 MA: ??? DP: 216 MD: 229 Aggressive?: No Skills: Mana Ring (multiple strike magic rings), Wind Blade (AOE attack that surrounds user) Element: Light Weakness: Gun Resistance: Physical Official Art: HereWorthwhile Drops: * Isis Card (Very Rare / Card) * Isis's Song (Common / Quest Item) * Red Feather (Common / Quest Item) * Stat/Element Stones LV. 35 (Very Rare / Crafting) Gear Entry: "Mystic guardian that takes the form of a young harpy girl. She is known as the goddess of the sky." She's so cute for a random enemy we'll just beat up and forget later. I think she's self explanatory enough, especially since I shoved in a reference to the original Egyptian goddess for the Gear Entry. Word of warning: the quest the Red Feather belongs to also requires a random drop from this area's boss, which is unreasonable to say the least. Type: Charm Level: 38 HP: 1,675 AP: 200 MA: 0 DP: 138 MD: 140 Aggressive?: No Skills: None(?) Element: Light Weakness: Gun Resistance: Air, Light Official Art: HereWorthwhile Drops: * Nephthys Card (Very Rare / Mastery Card) * Nephthys's Song (Common / Quest Item) * Blue Feather (Common / Quest Item) * Stat/Element Stones LV. 35 (Very Rare / Crafting) Gear Entry: "Charming guardian that takes the form of a young harpy girl. She is a goddess of protection and is Isis's younger sister." (Increases mastery for: Burning Rave (Power), Mana Ring (Magic) and Mana Deflector (Charm)) This one, on the other hand, is a bit more obscure. Nephthys is indeed the sister of the actual goddess Isis, although she represents death and the wrappings that mummies use. Type: Power Level: 34 HP: 1,360 AP: 195 MA: 0 DP: 105 MD: 122 Aggressive?: No Skills: Shockwave (Basic Power Attack), Guard Break (Nullifies opponent's avoid and block rate) Element: None Weakness: Magic Resistance: Gun, Physical Official Art: HereWorthwhile Drops: * Uraeus Card (Very Rare / Card) * Venomous Canine (Common / Quest Item) * Stat/Element Stones LV. 35 (Very Rare / Crafting) Gear Entry: "Cobra whose likeness is used on crowns as a symbol of royalty. Don't get bit by it, though." Yeah, this is the snake that appears on Egyptian crowns from time to time. I think that's pretty neat. Type: Sense Level: 45 HP: 1,745 AP: 210 MA: 0 DP: 146 MD: 171 Aggressive?: YesSkills: Stone Strike (basic Sense attack), Impelling Rage (HP-based AOE attack that knocks enemies back) Element: None Weakness: Physical Resistance: Water, Light Official Art: HereWorthwhile Drops: * Seth Card (Very Rare / Card) * Subject's Earrings (Common / Transfer Item) * Subject's Mask (Common / Transfer Item) * Stat/Element Stones LV. 50 (Very Rare / Crafting) Gear Entry: "God of disorder in the form of a fierce jackal beastman. He attacks whoever he sees on impulse - no reason is necessary for him." Yeah, Seth was the god of violence in Egyptian mythology, so it makes perfect sense that his cute little Trickster counterpart would be equally as rude. Hall of Love Affair? What kind of stuff do you think goes on in here? ... Type: Power Level: 43 HP: 1,675 AP: 250 MA: 0 DP: 138 MD: 162 Aggressive?: YesSkills: Shockwave (Basic Power attack), Guard Break (Nullifies enemy avoid and block rates) Element: None Weakness: Magic Resistance: Physical, Gun Official Art: HereWorthwhile Drops: * Rotten Mummy Card (Very Rare / Card) * Stat/Element Stones LV. 50 (Very Rare / Crafting) Gear Entry: "Elite soldier whose mind and body decayed as the ages trudged along." The Rotten Mummies are dicks, but at least they're nowhere near as strong as the Naranjos from Caballa Relics. Those guys are just evil. Oh snap, this was a thing. I was surprised to see her here despite not seeing a dot on my map anywhere in this room. This version of Merchant Lorena randomly appears in the dungeons during certain days of the week, and she sells you Elemental Resistance Orbs in exchange for some 500 Galder Coupons. I'm not sure if I'll ever use her shop (especially with it going everywhere), but it's cool that they've added this kind of unpredictable element to the maps. Type: Charm Level: 49 HP: 2,585 AP: 205 MA: 0 DP: 252 MD: 272 Aggressive?: YesSkills: * Power Blow (Basic Charm attack) * Dodge Master (Increases avoid rate) * Cure (Restores some HP) Element: None Weakness: Gun Resistance: Electric, Dark Official Art: HereWorthwhile Drops: * Queen Mummy Card (Very Rare / Card) * Stat/Element Stones LV. 50 (Very Rare / Crafting) Gear Entry: "Elite female guards of King Tutankhamen that relentlessly protect the royal chambers from beyond the grave." It actually takes more than one Shockwave to kill them! That's must be pretty scary for any unpromoted person that just wandered in here. Okay stop – we have to address this. This is not the same Nefertiti we were talking about a few screenshots ago – this is a completely different character that’s based on the actual Egyptian background of the name Nefertiti. This one has no bearing on the actual plot of Trickster, but for some reason they share the same name as the big plot one? What the fuck? Is there a reason why it’s like this? When I did my second playthrough a year ago, this still bothered the hell out of me despite not caring as much about the plot as I do now. Anyway, Actual Egyptian Nefertiti wants us to get her canopic jars back, but I give up after finishing one part of it because she wants us to get a total of 60 items (15 x 4) just to finish a quest that doesn’t even give that good experience anyway. This lady frustrates me in a lot of ways, I swear. This cutie is Bastet, the goddess of cats in Egyptian mythology. She’s responsible for guarding the King, Tutankhamen, from intruders. She’s one of the various “boss room transfer” NPCs in the game, and to satisfy her conditions we have to bring her 1x Servant’s Earring and 1x Servant’s Mask. Thankfully we already got a few from beating up the Seths from earlier, so take me to your leader. [Current OST: The Pits]Hoo boy, what have we gotten ourselves into. You can’t just encounter the boss, you have to go through a series of tests in order to prove you’re even worthy of fighting ‘em. If you mess up at any point, you have to start from the beginning. Combine this with how tough the upcoming boss is bound to be and the entire experience is just plain brutal.: "I... I want to meet the king!"So the first trial of the Pyramid is that we have to hunt the right scarab in the group, the one with the King’s Seal. If we pick the wrong one, the consequences will be dire, so… Yeesh, look at all of them! Good thing Star Heart isn’t afraid of bugs otherwise this would be a nightmare. They’re all listed as level 1, but they have more or less the same stats as the monsters outside and don’t have any drops. God damn it, now I have to get another set of items just to re-enter this dungeon. The wrong scarabs use Suicide and do that much damage if you don’t get rid of them in time, hence why the Lieutenant said to be careful. How on earth are you supposed to find the right one if they’re all identical, though? Hey, this one’s aggressive! The hint the Lieutenant gives you is that the correct one “moves differently” from the rest, and it’s almost always on the upper right side of the screen. When you figure it out it becomes a lot less stressful, although I do have to admit I’m using a guide on the Trickster wiki to figure out how to do some of this stuff. You don’t need to grab the King’s Seal, you just have to off the right scarab to win this trial. The next trial is the Test of Quickness where we have to evade a long hallway of obstacles to defeat the Pharoah’s Mimic. The Glyph Stones and the Uraeus on the walls will attack you if you get close, but nothing you do can hurt them: it's a mad dash from start to finish. It’s fun to imagine this part as a booby-trapped escape sequence where you have to get the treasure and run back, Indiana Jones style. [s](Or should I say Indiana John because god damn it, Trickster.)[/s] The Pharoah’s Mimic is even weaker than the ones we’ve already fought in Caballa Relics, so it’s child’s play to complete the hunting mission. This is a good time to note that as long as you kill the monster(s), running out of time doesn’t cancel out you completing a monster hunt quest. Small mercies, you know. It’s kinda hard to be scared when their portrait art makes them looks like collectible plush dolls. The third trial, the Test of Knowledge, is easily the most difficult of the bunch because it requires actually knowing Egyptian terms and logic puzzles. If we get it wrong our progress is revoked and we get thrown back outside, so we definitely don’t want that to happen. The Captain here asks you to get two keys from the Lieutenant and Sergeant. There’s also some bunk about them lying on specific days, but she’s just messing with you – that doesn’t really matter. Fun fact: there’s actually an answer key for this and I’m definitely using it because like hell I’m doing the rest of that stuff again. Both the Lieutenant and Sergeant said it’s the A key for all of their responses, so I guess I got lucky or something. : "It’s the A Key!"Oh thank god it didn’t glitch or something. That would have just pissed me off. The next question is actually random, but the one she gave me was “what does Hapi represent out of the canopic jars”. (The answer was baboon. The rest of the answers are on the answer key I linked for those curious.) : "Oooh! This is exciting!" Good thing the game can’t detect that I’m cheating otherwise this would turn into an entirely different experience altogether. The final trial is the Test of Power where we have to beat up the Lieutenant, Sergeant and Captain to get their differently colored bone seals. They all go down in one Shockwave because Power-types in this game are crazy. Also, I’m not listing their stats because they’re just slightly buffed versions of normal enemies. They really wanted to build this up, sheesh. I'm digging it, though. [All the music comes to a stop]: "Oh man... this is creepy..." : "Is... is here in here?": "Waaaah!" Yeah, they just slam you with a full-size picture of the boss when they appear – it’s pretty startling, not gonna lie. [My OST for King Tut: Chomp Attack!]Type: Charm Level: 71 HP: 2,305 AP: 660 MA: 80 DP: 630 MD: 626 Aggressive?: YesSkills: * Mana Arrow (Summons bolts of magic to strike opponent) * Mana Shield (Shield that lowers magic damage taken) * Mana Ring (Multiple strike magic rings) * Rust (Lowers attack of opponent) * Cure (Restores some HP) * Banish (Transfers player out of the dungeon, removing their progress) * Can summon: Mad Sergeant, Mad Lieutenant, Mad Captain (All Lv.60) and Sphinx (Level 65) Element: Earth (48% - percentages higher than 30% will be listed) Weakness: Physical, Gun Resistance: Magic, Air, Light Official Art: HereWorthwhile Drops: * Tutankhamen Card (Very Rare / Card) * Pharaoh Hat ( Extremely Rare / Special Equipment) * Golden Sword ( Extremely Rare / Special Equipment) * Golden Lion Shield ( Extremely Rare / Special Equipment) Gear Entry: "The famed king of Desert Beach's Pyramid who defied death and wanted to make his kingdom immortal." Oh man, King Tut is a bastard for the first real boss of the game. Not only is his magic especially dangerous to us as a Power type, but even his physical attack is enough to reasonably threaten us. All the bosses also have super-powerful rare equipment that they never drop unless you're actively hunting them, and even then... christ, man. It is a damn good thing that I went and bought some Revival Scrolls for the fight with him, because this is like playing with fire. : "... I won't let you beat me, Your Majesty! Take this!" [Star Heart lands a devastating punch and knocks out the Pharaoh]I was extremely lucky that entire fight that he didn't use Banish, either, because the Boss versions activate faster and have a larger radius than normal. I'm pretty sure you can fight this guy with a group of people, but I'm sticking to it solo as a testament of our own strength. But yeah, we did it! (Even if we didn't get the special equipment, but I doubt I'll be going for them anyway.) The boss room collapsing means that you have 30 seconds to grab the loot before the game forcibly takes you back to Paradise. It's not like there's an exit anyway, so it's not like Tut's dying breath attack or anything stupid like that. : "That was so scary... I thought I was gonna die or something!" But hey, we've finally managed to kill a boss! Excellent! This is a great time to mention that there is a workaround to the Boss Trials in the form of Witches' Brooms - these instantly teleport you to the boss without all the busy work, but there is no way to get them without attending special events or buying it off another player who somehow has them. : "So this is the path to Oops Wharf, huh? I wonder what's up ahead?" This is where I'd normally end off the chapter, but... Let’s shift perspectives for a moment, yeah? [Playing as Blanche OST: Monkey's Delivery Service]: "Oooh, I haven’t been in here yet!" Yep, we’re actually playing as Blanche! I figured I would actually show her off as not only a vehicle to complete other quests I neglected, but also – wow look at that cash When she said that the check was a small gift, she fuckin meant it.... If I have to be real for a sec? I’m infatuated by the Entertainer job class. Like out of every character we’ve seen so far, I definitely think she’s the cutest. This is also a good opportunity to show off a different perspective than simply playing Power-type. These are Blanche’s skills: Charm types prioritize defense and team support more than out-and-out offense, but while they’re not tiny gods of death like the Power guys are they’re still pretty good. Notable skills: Mana Reflector does work exactly as it says – it reduces the amount of magic damage you take and throws some of it back to the enemy. Titanium Wrist boosts the strength of Power Blow, the primary damage dealing attack. Sturdy Shield reduces the amount of physical damage you take, and I’m pretty sure these can all be stacked with each other and later skills. This is the main reason why the Charm characters the quintessential tanks of Trickster and it’s glorious. : "It should be pretty easy. Snake women aren’t scary to me." I’m doing the monster guild quests because I might as well show off the rewards you get from them. Wow, even as another character I get lucky card drops. How about that. OH. That’s actually pretty nasty: the poor card art guy! Final Blow is an attack that does more damage the lower your health is. Here’s the exact formula in case you wanted to know how it works: AP + [(Max HP - Current HP) ÷ 10] × m Maths is funny that way. Power Blow does this much damage in one hit, putting it on par with Shockwave but without the added benefits of Faint. Skunk Pouch does that instead, but we don’t have enough skill points to learn it, so shame. God it’s so dynamic how she flip-kicks her enemies when she criticals. It’s really cool looking! (The same thing goes for the bunny who does an uppercut. These both look great when you follow up with a skill or something.) : "What the- is that a rare penguin? Get back here!" She actually did get it, by the way. Alas, the reward was a simple Friend Finder and not anything really cool. I’m pretty sure I said this before but you can complete Yuri’s quests over and over for extra experience. Hunting 30 monsters without an AOE attack seems bothersome though, so I think I'll pass. Next is the Assistant Hunter’s quest: his stuff requires you to hunt down “mutated” monsters in the area, and for Caballa Relics that’s these special Mandragora. Unlike Yuri you can only do this five times, but he says you’re good enough half way in anyway. Here’s the a hunting mission looks like from the quest menu, by the way. I’m thankful that it tells you exactly where the monster is, otherwise this would be a problem. The trick behind finding these special Mandragoras is pressing ALT on the keyboard and seeing if they’re five levels higher than the normal ones. It’s devious game design, but this is also optional so I don’t have that much of a gripe against it. Inane gushing aside, the Hunter Master has a pretty tall order for us to complete: she wants us to slay 20 Chimu in the Caballa Relics Dungeon and do it five times each. That’s like 100 monsters, jeez! (That, and Blanche lacks the Memory Ports Star Heart had for some reason… making it even more of a pain.) But I’ll do it for you, babe. : "Sheesh, you’re hopeless." [Blanche rolls her eyes]: "Take that, you freaky demon cats! Nothing in here can slow me down!!" : "Never mind, I’m getting outta here!" Can’t blame her for getting spooked by the Sphinx because that thing’s actually dangerous even if it's just a ghost right now. Holy wow I can’t believe these! That’s… alright, I know we’re killing like 100 Chimu just to complete the hunting quest but this kind of luck is ridiculous. : [Pants] "Is it a set of your dress? Because honestly you look fantastic." No, it’s the "Hat Ticket" item instead. These are much like the weapon ticket from before, but you have to complete all of Hunter Master’s quests to properly use them. Getting all five Hat Tickets nets you a helmet item that, while slightly better than what we have now, also lacks the boost you get from the set. The primary reason for doing the hunting missions is to gain experience and not much else, because these aren’t very good. Entertainer Elicia is the go-to person for Blanche’s class. Nothing here is as game-breaking as the Power stuff but these skills are pretty neat regardless. You can throw galder coupons at people (literally weaponizing money), boost your defense even more with the hilarious-sounding Sumo Suit ability and even remove buffs from other people. Lemme just highlight the big one here, though: The Evolution skill which allows us to turn into a sexy beastwoman for a limited amount of time (which is good enough by itself), but the buffs it provides are insane, like: At level 1, it gives you a 1.3x boost in attack and removes 1 lag frame… Master level gives you a 2.5x boost in attack instead. Also, unlike Berserker, you can actually use (some) special skills while this is happening! These are: Beast Claw, Fatal Wound (inflicts bleeding status on enemy), Sharp Scream (AOE) and Raging Nail (which ignores defense). Some things to know about if we’re going to do this, though: * Your MP continously drains while in this state * You can’t drill and it goes away when you move through different maps * You can still use recovery potions, thankfully * The skills listed are the only ones you can use. The Raccoon can also turn into a sexy beastman, but it’s called Metamorphosis instead. It slightly differs from this in that he can use Empty Cards to summon Card Soldiers, but there’s no way I’m going to be able to show that off myself. : "Ooooh, he looks cool! Maybe I should give this card to Star Heart if we meet up again." ... What timing too, because this was right after dealing with Tut as Rachel. : "Whoa! This is so pretty..." : "It even sounds romantic. I’m definitely gonna keep this one for myself as a good luck charm." Trust me, this will save me a ton of stress later on. Good thing Blanche went into this player’s shop before they possibly left for god knows how long. She’s just going to splurge cash into random junk, so I’d rather cut the chapter off here. Next time on Trickster Online, we’re going to Oops Wharf and see what kind of madness is going on over there. See you guys then! - Team Set-up: (Star Heart / Rachel): "I can't believe I took out the king by myself... Sis would be so proud of me!" * Job class: Boxer ( Tier 2) * Type: Power * EXP level: 71 ( +3) * TM level: 59 ( +3) * Gender: * Bosses slain: 1 (+1) * Guild: None (Nebulos): "I know I left that cookbook around here somewhere... agh, the burdens of hoarding." * Job class: Magician ( Tier 2) * Type: Magic * EXP level: 129 * TM level: 139 * Gender: * Bosses slain: 1 * Guild: Remedies - Star Captain (De-facto leader) ~ Rival?: (Blanche): [Endlessly scouring through the Item Girl's wares]* Job class: Model ( Tier 1) >> Entertainer ( Tier 2) * Type: Charm * EXP level: 69 ( +15) * TM level: 59 ( +19) * Gender: * Bosses slain: Zero * Guild: None
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| | | Galaxite Omega Fusion Master
Gender : Posts : 391 Join date : 2016-05-16 Age : 27 Location : Wherever you want, baby~
| Subject: Re: Let's Play Trickster Online! (LP #9) Sat Mar 02, 2019 12:41 am | |
| Man, even I'm astonished at my luck this chapter. (Might as well get these out of the way before Real Life(tm) starts knocking at my door.) Chapter #7-1 - Heart of the Cards I ---------------------------------------------------------------------------------------------------- Spoiler:
Last time on Trickster Online, we slew the Pharaoh of Desert Beach and cleaned up the rest of Caballa Relics. Today we’re going to Oops Wharf (what a name, huh) and see what’s up there. Get used to seeing the monster bios today because good god if there’s not a lot of them: Type: Magic Level: 70 HP: 2,655 AP: 364 MA: 0 DP: 284 MD: 337 Aggressive?: No Skills: None Element: Water Weakness: Physical, Gun Resistance: Water, Light Official Art: HereWorthwhile Drops: * Sea Tiger Card (Very Rare / Card) * Black Herbal Medicine (Common / Quest Item) * Tiger Blanket (Common / Quest Item) * Stat/Element Stones LV. 80 (Very Rare / Crafting) Gear Entry: "Striped seals that often come up to the beaches for food. Fanta Fishes are their favorite." Funny thing is that Sea Tigers do exist in real life, but they're actual fishes instead. They also look pretty wild.Type: Power Level: 68 HP: 2,585 AP: 382 MA: 0 DP: 252 MD: 299 Aggressive?: YesSkills: None Element: Water Weakness: Magic Resistance: Physical, Gun Official Art: HereWorthwhile Drops: * Ironclad Turtle Card (Very Rare / Mastery Card) * Ironclad Turtle's Egg (Common / Quest Item) * Sea Palace Ticket (Rare / Quest Item) * Turtle Shell (Common / Quest Item) * Stat/Element Stones LV. 80 (Very Rare / Crafting) Gear Entry: "Turtle with a spiked, iron-tough carapace. Despite their cute looks, they're violently defensive of their territory." (Increases mastery for: Bolster Ballad (Magic), Butt Plate (Sense), Card Strike (Charm), Precise Pitch (Sense) and Volley Kick (Charm)) I see these little guys are Bowser's nautical troops with all those spikes. In all seriousness, the Ironclad Turtles aren't all that difficult but they sure are a pain when it comes to getting that Sea Palace Ticket. You'll see what I mean. ... Oh. If that splash screen is any indication, then we’re going to have a fun time here. Oh boy. Grandpa Tango here is actually an NPC from much later on in the game (Techichi Volcano is the second-last area in the game) and he’s old. He used to visit here back when he was young, aka. eighty years ago. Like god damn can you imagine visiting the same place after that long? He wants us to find him a Sea Palace Ticket – it’s dropped by the Ironclad Turtles a screen back, and the lore is that if you get the ticket, you can go to the Sea Palace by riding the turtle there. I’m expecting that to be a bumpy ride if the Ironclad Turtles are any indication. He even tells us he rode a turtle in the past into the ocean, so this guy must have had a pretty wild life. That said, I’m not doing the quest for him because the Sea Tickets are notoriously rare drops so I declined after a while. Skipper Min here is going nuts over a mirage he saw on the ocean the other day. He mumbles about telescopes and glasses for a bit before laughing about how he accidentally broke an oar that he was renting. This guy’s a dope, alright. He wants us to bring him some materials for a new one, but keep this mirage info in mind for later. Boy Genius here wants us to help him with his homework – a nature survey on every single location on Caballa Island.: "That’s a lot for a kid..."He brags how it’s not a big deal because he’s a genius, although he needs our help when it comes to actually fighting, aka. we have to hunt some Ironclad Turtles. You know what, this is perfect because we have a lot of stuff to get from them anyway. [A few minutes after Star Heart brutally smashes some turtles]He wants us to bring him some Sea Tiger-made Black Herbal Medicine, which is like… if a wild animal is smart enough to use actual medicine on itself then that’s pretty crazy. Rosemary’s here because she wants to make a tiger-skin leather jacket, so she shovels the dirty job onto us because we’re the perfect sap. : (Wait, I’m going to be doing what?)... This just reminds me of the Chocobo Skinning Incident from Final Fantasy Tactics Advance, and honestly I can’t blame Star Heart if she doesn’t want to do it .: " Wait, what?!"Ms. Fortune Teller here sees that we’re doing nothing (no we’re not) and wants us to destroy the root of evil that plagues Oops Wharf and free the souls trapped within. Game just got really dark and I’m not surprised. Given how our girl is afraid of ghosts this is going to be fun. (snicker) : "S-souls…? Like ghosts?" : "I-I mean, how can I help?" [shiver]She wants us to bring back these Blue Soul Bottles from a young boy called Requi, although the game can’t make up its mind if these are possessed people or actual ghosts. This lady is Sophia and she’s a hotel matron in Ghost Blue, the area after this one. She wants to get ingredients to serve healthy food for her guests. She’s sick of seeing them tired from poor diets, so at least she’s as motherly as she looks. She wants us to get her some Ironclad Turtle Eggs and their shells to boot. Lucky for her that all that hunting gave me extra supplies, so... Sophia gives us a tremendous haul, including the brilliantly named ~Megalo Dragon Drink~. It’s literally just free Herb Potion but with half the strength and a much better description. (allears) God damn it, do you see what I mean about the Sea Ticket thing? They ( and the Sea Tiger!) dropped their card before even a single Sea Ticket! Does this make sense to anybody else? Because it sure doesn’t to me. (This must be obsolete information and they're actually hidden in the ground instead... but I'm not in a hurry to check.) : "Good for you.": ("I hate her so much.")I think he means to say “an animal that uses medcine”, but then again I’m not the super-genius here. The next request he wants us to do is to hunt down a day-walking spirit called Requi and steal something called “A Boy’s Dream” from them. It looks like this and it’s supposed to be a special memory or something, but god knows what the red sphere actually contains. I’m more concerned that the paranormal is going to be part of this kid’s nature study homework, but who knows what they’re teaching kids these days. [Music doesn’t start up just yet]What, is this thing broken? Anyway, welcome to Oops Wharf! This place and Ghost Blue after it are crazy spooked: just wait until we get into the actual town. There’s even a haunted school to the north of this place as if we needed more paranormal activity. Right now though, let’s start putting the horrifying puzzle together with the enemies: Type: Charm Level: 75 HP: 3,606 AP: 334 MA: 0 DP: 239 MD: 256 Aggressive?: YesSkills: Dodge Master (Increases avoid), Banish (Teleports player out of dungeon) Element: Dark Weakness: Gun Resistance: Electric, Dark Official Art: HereWorthwhile Drops: * Quiem Card (Very Rare / Mastery Card) * A Girl's Wish (Common / Quest Item) * Baby Powder (Common / Quest Item) * Eternal Life Grass (Common / Quest Item) * Red Soul Bottle (Common / Quest Item) * Voyage Log p25 (Uncommon / Quest Item) * Stat/Element Stones LV. 80 (Very Rare / Crafting) Gear Entry: "The tormented soul of a child cursed to wander Oops Wharf forever. She lashes out at anybody who gets close to her in grief." (Increases mastery for: Catastrophe Heal (Magic), Galder Barrage (Charm), Item Detector (Sense), Lacerator (Power), Uppercut (Power), Wicked Flame (Magic)) Type: Power Level: 72 HP: 2,725 AP: 406 MA: 0 DP: 270 MD: 321 Aggressive?: No Skills: * Shockwave (Basic Power Attack) * Armor Breaker (Lowers enemy defense) * Suicide (Deals heavy damage but sacrifices user. He only seems to do it to Charm players, strangely enough.) Element: Dark Weakness: Magic Resistance: Physical, Gun Official Art: HereWorthwhile Drops: * Requi Card (Very Rare / Mastery Card) * A Boy's Dream (Common / Quest Item) * Blue Soul Bottle (Common / Quest Item) * Voyage Log p31 (Uncommon / Quest Item) * Stat/Element Stones LV. 80 (Very Rare / Crafting) Gear Entry: "The traumatized soul of a boy cursed to wander Oops Wharf for eternity. Despite being a ghost, he prefers to keep to himself." (Increases mastery for Arrow of Light, a Magic skill) Hoooo boy, where do I begin. The Requi and Quiem siblings (oh I see what they did there) are two disturbing remainders of whatever the hell happened to Oops Wharf. Their giant glowing blank eyes really freak me out. Thankfully they're not too powerful and Quiem's Banish isn't an issue because this isn't a dungeon. There is the issue of how many things they have to drop, but that's just how it goes as you progress into the game. ... I find it funny how the sister is the aggressive one while the brother isn't. That and her weakness is guns. That'd be one hell of a Ghostbusters reboot. [My choice for the Haunted Town OST: Unfinished Business][Star Heart looks around the area in complete fear and shock]: "W... what in the world happened here!?" : "I was expecting something fun and silly with a place called Oops Wharf, but... this place gives me chills." Your guess is as good as mine as to what the hell ripped through this place, because there’s ectoplasm and torn asphault everywhere. This is where the game starts to bear its fangs in more ways than one. Type: Magic Level: 88 HP: 3,285 AP: 709 MA: 82 DP: 167 MD: 197 Aggressive?: YesSkills: * Arrow Rush (Summons multiple mana arrows to strike target) * Berserker (Boosts attack but loses control) * Magic Meltdown (Lowers enemy magic attack) Element: Air Weakness: Physical, Gun Resistance: Water, Light Official Art: HereWorthwhile Drops: * Crow Card (Very Rare / Mastery Card) * Bell Cluster (Uncommon / Quest Item) * Black Feather (Common / Quest Item) * Crow's Claw (Common / Quest Item) * Dark Cloth (Common / Quest Item) * Stat/Element Stones LV. 80 (Very Rare / Crafting) Gear Entry: "Immortal crow mage that ate children to gain power and humanoid form. He's seen as attractive among many Tricksters for varying reasons, but don't be fooled by his appearance." This cool-looking edgelord fella is Crow, and believe it or not he’s one of the few enemies that have an actual backstory! Yes, I didn’t just make that up for the Gear Entry: he’s a crow that ate children to gain human form.Suddenly all the ghost children make a chilling amount of sense. Crow is also extremely valuable in that he holds one of the most precious Mastery cards in the game, alongside another monster. I’m serious, you could be like level 200 and still make some serious bank just by selling them off. This is because it improves: * Aura of Luck (Explorer & Cyber Hunter skill) * Berserker (Warrior & Duelist skill) * Blood Testament (Magician & Witch skill) * Compound Master (Archaeologist & Engineer skill) * Deadly Fen (Bard & Wizard skill) * Icey Shackles (Bard & Wizard skill) * Mega Crazy Drilling (Explorer & Cyber Hunter skill) * Oath of Light (Magician & Witch skill) * Piercing Wave (Warrior & Duelist skill) * Quad Punch (Boxer & Mercenary skill) * Scorching Earth (Bard & Wizard skill) * Shooting Spree (Inventor & Hunter Lord skill) * Thunderbolt (Bard & Wizard skill) * Tornado Blast (Bard & Wizard skill) Like mama mia, have you had enough already? I have a grim theory that Crow has the potential to raise all these skills because of all the kids he ate. I wouldn't doubt that'd be the answer. When you kill a Crow, they return to their true form and lie on the ground motionless. That’s neat and all, but I’m more distracted by the house with bright red lights. Every house in the town has those red lights… I’m extremely unnerved as to what’s inside them to say the least. (Also, even the Requis have transparent ghost versions…? This adventure’s getting weird.) : ("Owww... I hope he doesn’t eat me or something...")Crows are no fucking joke when it comes to combat either – they’re one of the most powerful enemies we’ll encounter in a long time if doing 84% of my health in one critical hit. Sure it was boosted with Berserker but that’s some killdozer level shit. They may be Magic enemies in terms of their defense, but the funny thing is that their physical attack is way scarier than any magic attack they have. (... It’s safe to say they’re one of my favorite enemies in the game due to the combination of their looks, backstory and actual attack power, yes? ) Moving onto Wharf Field 4, we get actual pirates! (Also is that blood ) Type: Sense Level: 79 HP: 2,970 AP: 418 MA: 0 DP: 302 MD: 359 Aggressive?: YesSkills: None Element: Dark Weakness: Gun Resistance: Electric, Dark Official Art: HereWorthwhile Drops: * Black Foe Card (Very Rare / Mastery Card) * Pirate Coin (Common / Quest & Exchange Item) * Pirate Hood (Common / Quest Item) * Pirate Towel (Common / Quest Item)) * Stat/Element Stones LV. 80 (Very Rare / Crafting) Gear Entry: "Phantom swabbie for the infamous ghost pirate, Captain Skull. Bit of a fool." (Increases mastery for Bodyguard for Charm characters - basically Substitute/Cover from Final Fantasy. You recieve the damage intended for another person in your party.) I don't think they ever make it explicit that these are undead pirates, but that's what I'm going with. That said, what the heck kind of name is Black Foe? Is it because of his bandanna? Type: Charm Level: 84 HP: 3,320 AP: 527 MA: 0 DP: 347 MD: 386 Aggressive?: YesSkills: * Shockwave (Basic Power Attack) * Guard Break (Nullifies avoid and block rates) * Faint (Paralyzes enemy) Element: Dark Weakness: Gun Resistance: Electric, Dark Official Art: HereWorthwhile Drops: * Master Foe Card (Very Rare / Card) * Pirate Eyepatch (Common / Quest Item) * Golden Eyepatch (Common / Quest Item) * Pirate Coin (Common / Quest & Exchange Item) * Voyage Log p9 (Common / Quest Item) * Stat/Element Stones LV. 80 (Very Rare / Crafting) Gear Entry: "Phantom lieutenant of the dastardly Captain Skull. He uses his charms and silver tongue as his primary weapon, although he won't think twice about cutting someone to ribbons." I like this guy way better though. Master Foe not only looks really cool, but he's way more dangerous. This is because he's the first enemy to utilize the killer Guard Break + Faint combo. If you get surrounded by him and other pirates when this happens, you're pretty much dead. We also dig up some stuff for Skipper Min so we can complete his quest. He hands us a piece of the key needed to unlock the Weird Box from Caballa Relics and tells us that Shaman Jia in Wharf Field 4 has another part for us. (Thank god Story quests don’t need to be done five godforsaken times) : ("Does Cochma know what he’s getting into or what...?")We’re handing this boy dead people wishes concentrated into physical form. I’d be shocked if he was able to decode them, frankly, because this entire scenario is bananas as it is. His final request is for us to hunt down the Quiems and get their Girls’ Wishes. Why? I dunno, but I’m increasingly getting worried that Cochma is becoming a necromancer. Of course he isn’t. : "Who else needs saving?" We have to get Red Soul Bottles from the sister ghosts now, so I just see this as the logical progression of things. Luck is shining on me today, fellas. This is where the Fortune Teller straight up tells us that Crow is over 100 years old and has eaten countless children to gain human form. Oh, and that his scream is enough to invoke terror into the hearts of children everywhere.Something tells me the game will only get darker from here. To properly undo the evil spell, we have to collect 25 Crow’s Claws to complete the mission. That’s fine and good, but those guys are no joke and I’ve already run out of resurrection scrolls. : "G-glad I could help, miss Fortune Teller!" I think it’s a good time to note that unlike Caballa Relics, we’re actually getting Stickers for doing the requests of the people before town. Good, they’re finally getting rid of the unnecessary preliminary objectives. Cochma wonders how ghosts can be walking out during the day, but have you seen how wrecked the town is? I’m not exactly surprised there’s ghosts everywhere. [My choice for the OST here: Champa 1]Here’s the main hub of the town, or whatever left of it. I think this is one of the few areas in the game that don’t have a Hunter’s Guild location anywhere near it. This place is pretty depressing even with the hilarious Drunk Don Cavalier statue. This is Captain Stan. His ship is docked right now, and he wants to interview Skipper Min but doesn’t know where he is. That boy better be glad we have his back otherwise I don’t think he’d be hired. I love how you can get 10x the amount of experience you’d get from hunting monsters just from talking to someone. I really love how the quests in Trickster work, alright. Yep, what a goober – he mixed up the locations for the interview. To make matters worse, before Skipper Min can even get hired, he needs recommendations from the people in the area. Listen, the guy can barely ride a boat without breaking the oars, do you really think he’d be able to get the job legitimately? That said, this is a nice twist on why we have to collect stickers to complete the area. Holy shit do we really have 90% of the area done already? Man, that was fast. There has to be a trick to this or something. Still, that off-screen grinding really did wonders for our progress. This rad-looking guy is Lethos and he’s a bit of a recurring character. He wants to get ingredients to create the Elixir of Life, which can only be found here in Oops Wharf. The first materials he wants us to get are Stone Ginseng that are buried in the path to Mermaid Palace. He boasts how he’s totally not scared of dark places, but you can’t fool Star Heart, bud. That said, I don’t do his quest because it’s a super long-winded one and I already have plans to do another one in the area. This dashing ghost lady is La Vida, and you can find her at the restaurant in Wharf Field 4. (By the way, I really love how every area has at least one or two unique things about it. Like you know they didn’t have to make a restaurant with its own unique graphics but they still did it anyway.) La Vida is notable because she used to be part of an infamous pirate trio, but at least one of them wound up stabbing her in the back. Oh, she’ll say that the pirate treasures are holding her back from passing on but she’s absolutely set on revenge. If we give her Pirate Coins she’ll give us special treasure boxes, but as far as I’m concerned these are completely optional and I have a lot of stuff on my plate as it is. Here’s Shaman Jia and god damn, her eyes. We sure she's not like an insect fairy in disguise or something? Crudeness aside, she tells us how the mirage that Skipper Min saw wasn’t an ordinary one. At least it’s confirmation that he wasn’t going insane. She wants us to bring her two Bell Clusters (another Crow drop item), so I endanger myself just to see where the story’s going. If that’s not an omen then I don’t know what is. She hands us the second key piece, at the very least. (toot) Oh no, this thing. The Frog Shaman is one of the most notorious NPCs in any area due to them being one of the most grind-heavy questgivers yet. They were a human that were cursed into this frog form by “evil spellcasters from the evil world”. Frog here managed to get rid of them, but is still cursed to be this way. They’re looking for ingredients to undo the curse and… there, I just saved you 30 screenshots worth of text. Here’s the ingredients the frog wants and the enemies that drop them: Baby Powder (Quiem), Black Feather (Crow), Pirate Towel (Black Foe) and Golden Eyepatch (Master Foe). You have to collect 25 of each, resulting in a whopping 100 items just to get ONE sticker. I’m sorry, but that’s way too gotdamn much. The worst part is that she doesn’t even turn back into a human after doing all this nonsense. (Because spoiler, the Frog Shaman is actually a woman. They try to trick you by using “he” pronouns but this game isn’t slick. This is great foreshadowing for when we properly meet her though.) Oooh, three notifications! What do you got for me now, Best Girl? Interesting. I’ll have to check them out later. For now though, let’s see what the prizes are for reaching level 80! Gee Rachel, why does Notice give you two presents for getting to level 80? Oh... that’s why. It sucks. You get 30 First Aid Pink/Blue Potions, but they’re far less useful than the ones you can buy in stores. It’d make more sense if they packed quadruple the amount to justify using them, but what can you do. Would you believe me if I said I wound up getting three of these? You can see why the chapter is called the way it is now, yes? I also take this time to learn Uppercut to increase my killing potential because we seriously need it. Shockwave and Burning Rave can only do so much by themselves. AND HOW.It one shots every single monster we come across at the cost of a hefty 200+ MP and a long cooldown time, but believe me when I say that this is one of the defining reasons why I made Star Heart into a Boxer. : "Wow, I did that!?" : "I can see why sis loved training here so often!" Officer Tera wants to protect the peace and root out the pirate infestation in Oops Wharf, so who better than us, right? She wants us to collect a total of 25 Pirate Hoods to prove we saved the day, but both the dialogue and the wiki I’m following says we have to get fifty (10 x 5) instead. I actually freaked out and thought we had to grind that much, so I wound up with double the amount I needed. Whoops. At least I can give them to Blanche if I decide to have her come over here. After we finish that one, we have to collect 25 normal eyepatches from Master Foe. Why does he have two different kinds, though. Is he Blindbeard the Pirate? You know what? Screw it, might as well. Monkey T appears in every area of the game to pester you for a variant of Eternal [X] Grass for his own suspicious reasons. He gives you some desperately needed TM Experience, but every time I make a transaction with this monkey I can feel my dignity getting ripped away. He’s another person whose quest info is obsolete, as he says he wants 10 Eternal Life Grass but the actual quest menu says 5. I collected 40 expecting to only do it four times, but I much rather prefer this instead. That... guys? That’s the fifth Quiem Card I’ve gained since I started this chapter. Cards are normally super rare, but now they’re just handing them out to me like candy! I haven’t had this luck THIS good since the Final Guard Soul drop in Aria of Sorrow (LP #2), so I’m just wondering who gave an offering to the Random Number Goddess in my name. Not only is this an impeccable luck record, but this is also very useful for us in general because Quiem is the Mastery Card that boosts Uppercut, an already monstrously overpowered skill… You can see where this is going. : ("This monkey’s such a weasel, my god! How has nobody busted him yet?")As if that sob story about Poor Little Johnny is even true. For all we know he wants to go diving into his pool of galder coupons. : "I hope we don’t run into any more pirates, Officer Tera!" Spoiler: We’ll run into more pirates. I had to get more Golden Eyepatches to complete Frog Shaman’s quest and… yeah I kinda hate them now. Yes, you get a lot of good EXP and the collectible of this area (Oops Shell) but god damn if grinding this much for loot doesn’t get on my bad side. I’m extremely grateful that it’s not required to get everything complete the game. Skipper Min better not lose all the stickers I got for him or I’ll make him suffer.He gives us some vendor trash and 1 million TM experience for our troubles, but I doubt that’s the rest of it. Distracting Captain Stan should be easy though after the Crow Hell I experienced. : "Please wait a little longer..." Thankfully Captain Stan is a man of infinite patience and lets it slide. Instead, we have to help him with a small problem. Three pages (9, 25 and 31) of his ship’s log were stolen by the ghost siblings and Master Foe, but as it turns out I had already grabbed them before they were important. Convenient! So for going through all this, Captain Stan regales us on how a storm threw one of his old ships towards an isolated island located far from land. The place was beautiful and the people were honest, but he never got to visit it again unfortunately. Foreshadowing? Let’s just wait and see. More importantly, he decides to hire Skipper Min and says he should get on board right away or he changes his mind. (He hands us an old unsigned letter to boot) He’s happy to hear he’ll become a full time crew member, but he gives us a pretty huge concern before he decides to go for the job. : "Actually, I get seasick...": "What? No way!"I feel bad for Captain Stan if he’s going to get this goober as part of his crew. He wants us to get him some Nausea Patches and Nausea Drinks to ease his stomach, both of which are buried beneath Wharf Field 4. At least he’s brave enough to do the job even if he’s a brash idiot. Also, here’s your PSA of the day, folks. [Star Heart returns a half hour later with the Nausea Drinks/Patches]You know, he’s not such a bad guy after all. Skipper Min gives us a Weapon Ticket C and tells us about the Mermaid Palace hidden in the ocean. We have to meet with a guy called Marinel and use Diving Gear to even access the place. Thankfully, Item Girl sells Diving Gear so at least we don’t have to kill more stuff to get it. Item Girl also sells straight-up shurikens in case you forgot the Fox classes are meant to be ninja archaeologists but that’s a story for another day. The last Weird Piece NPC is Eloy and he also talks about the mirage: how it had a life of its own and that it looked like, and I’m paraphrasing here, a “goddess set down on mortal soil”. He claims she wasn’t his type and I’m just wondering if it was that person. You know, name starts with an N? (Not the Egyptian one, that still bothers me) Eloy wants some Baby Powder to get rid of his rash and thankfully he only wants 3 like a normal person. He hands us the final Weird Piece. Honestly I just hope the rash wasn’t serious because I unfortunately know how it feels. To be continued in chapter 7-2... -
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| | | Galaxite Omega Fusion Master
Gender : Posts : 391 Join date : 2016-05-16 Age : 27 Location : Wherever you want, baby~
| Subject: Re: Let's Play Trickster Online! (LP #9) Sat Mar 02, 2019 10:15 pm | |
| Chapter #7-2 - Heart of the Cards II ---------------------------------------------------------------------------------------------------- Spoiler:
We smash-cut back to Caballa Relics to complete the Weird Box sidequest. I’m curious as to what’s inside, so... : "I found the rest of the pieces, Indiana John!" : "Oh, it was no problem. I’ll try!"Time to hop into the Mystery Box, boys and girls. He even hands us Soil and Attribute Stones for all our hard work, so that’s bound to come in handy at some point. : "... Sure earns its name, huh? I just hope nothing bad happens when I do this..." [A loud beep noise scares Star Heart]: "Eeek!" The Secrets of the Alteo Empire, huh? So the gimmick here is that the Box wants you to enter a specific password or it’ll teleport you away to god knows where as punishment. Here’s the list of passwords it provides: * Mirage (Incorrect. Teleports to Event Garden, Ceremonia) * Vendetta (Correct) * Friendly (Incorrect. Teleports to Gate of Poppuri Dungeon) * Happy End (Incorrect. Teleports to Mermaid Palace Field 1) * Disaster (Incorrect. Teleports to Spicy Island) * Fantasia (Incorrect. Teleports to Gate of Oops Wharf.) Disaster is the most stand out wrong warp because Spicy Island is the rest area for one of the most dangerous areas in the game. To give you an idea of what it’s like, the puniest enemies there are level 289. It’s that intense. : "Uh... um... Vendetta!" : "Oh I got it right! Whoo... I was sweating buckets there." This isn’t the document we got from the Weird Box, but it’s still an appropriate time to bring it up. To give a hefty summarization of this story: Queen Nefertiti was beloved by the people of Fremeia and brought hope to her kingdom. That is, until word about her reached the ears of Enkicladus, a fearsome sea monster with three heads. He fell in love with her at first sight, but she rejected him due to how hideous he was. Instead, she married the prince of Eleon. Enraged, Enkicladus killed the prince, wiped out the army and isolated Fremeia from land. Even with all of the resistance from the people of Fremeia and Nefertiti herself, Enkicladus still wound up snatching the queen to the depths of the ocean. Poseidon was enraged and executed Enki for acting against the law of the sea and fell in love with Nefertiti. (This is more or less a plot summary in case people didn’t read a previous chapter.) Poseidon and Nefertiti’s children were given the power to control Harkon, magical rainbow-colored crystals and dubbed this the Blessing of Poseidon. Nefertiti’s descendants with the power to control Harkon were called Tricksters and worshipped as heroes, so at least it brings us back full circle here. Unfortunately, the nymphs of the sea, the Nereids also got pissed. They were mad that Poseidon killed Enki and married Nefertiti when he was supposed to marry someone else. When the nymphs made a deal with Hades to kill Nefertiti, Poseidon turned Nefertiti into a spirit so she could live forever. To make matters worse, the kingdom was destroyed by an earthquake that buried them under the ground. ... Holy shit they really thought this story out, huh. Let’s see how well it keeps up as time passes, because I’m definitely invested. Long story short, we have to get some Lamplights so John can see what’s actually written on the doc, so give me a second. Excellent! : "Tango? But I already met him. Unless..." Oh my god he’s talking about the cat. Cat Tango is worried that his owner (Grandpa Tango) is all mopey and sad over reminiscing about the past. To quote him, “it breaks Tango’s poor kitty heart to see him like he is.” What a precious, precious boy. Cat Tango says that he came across a Gem Healer that was also looking for Harkon, so he formulates a cat plan to cheer up his owner with a Harkon Necklace. (To actually get it, we have to beat up some Cone Stone monsters.) This dopey kid is Marinel, the guide to the Mermaid Palace. Again, we need Diving Gear to go there, but he also tells us that if we need TM Experience once a day he’s our guy. He says that Entertainer Elicia located at Mermaid Palace is another such NPC, so he hooks us up. : "I’m ready for a dive! Oh man, I haven’t done this in a while." [My choice for Mermaid Palace OST: Under the Sea]You know I had to do it to it, come on. Anyway, let’s scour through the enemies here: Type: Charm Level: 80 HP: 3,180 AP: 454 MA: 0 DP: 329 MD: 364 Aggressive?: YesSkills: * Power Blow (Basic Charm Attack) * Dodge Master (Increases avoid) * Super Hips (Upgraded version of Dodge Master) Element: Earth Weakness: Gun Resistance: Water, Light Official Art: HereWorthwhile Drops: * S. Golden Mole Card (Very Rare / Card) * Waterworm (Common / Quest Item) * Stat/Element Stones LV. 95 (Very Rare / Crafting) Gear Entry: "The real golden mole. Accept no imitators." I love how you can tell he's super because of his cool-ass cape. Type: Power Level: 84 HP: 3,145 AP: 478 MA: 0 DP: 324 MD: 386 Aggressive?: YesSkills: Shockwave (Basic Power Attack) Element: Earth Weakness: Magic Resistance: Physical, Gun Official Art: HereWorthwhile Drops: * Cone Stone Card (Very Rare / Card) * Harkon Heirloom (Common / Quest Item) * Premium Limestone (Common / Quest Item) * Stat/Element Stones LV. 95 (Very Rare / Crafting) Gear Entry: "Sentient stalagmite with a short temper. Nobody knows what can placate it." I love how Trickster can make anything into an enemy. Just wait until we get further into the game because stuff will get outrageous. That said, the Harkon Heirloom these guys drop is not an ordinary quest item but instead counted as a "gift box". If you open them, they give you harkon shards, necklaces, etc. It's going to be important beyond just Tango's request, so we'll have to come back here later. Type: Power Level: 86 HP: 3,125 AP: 548 MA: 0 DP: 333 MD: 396 Aggressive?: YesSkills: * Shockwave (Basic Power Attack) * Burning Rave (Quick attack) * Guard Break (Nullifies avoid and block rate) Element: Light Weakness: Physical, Gun Resistance: Air, Earth Official Art: HereWorthwhile Drops: * Power Plan Battery (Common / Quest Item) * Turtle Medicine (Common / Quest Item) * Stat/Element Stones LV. 95 (Very Rare / Crafting) Gear Entry: "Rough and tumble pirate turtle that likes to combo attack everything in his way." The official art looks a little off. Anyway, these little guys are super deadly - not only do they have the usual stuff, they attack twice in one go. Given their attack stat and how many there are, that's just a disaster waiting to happen. (Also, my sources don't say they have a card. What's up with that?) Oh jeez. Captain Stan lost his Mighty title and looks decidedly worse for wear. : "A... are you alright? What happened?": "Something unbearably sad happened to me in the past. I came here to verify what I believe happened. Can I trust you to open my heart and allow you to learn my terrible past? I’m not sure. To prove yourself, bring me a [Proof Sticker] from [Mermaid Palace]. And can you also find me an [Old Picture] that I lost in the field?": "Of course!~"I knew something was up with that low sticker count – Mermaid Palace is counted as part of Oops Wharf! That’s a cool way to spice up the area variety. (Plus if we didn’t go into the ocean that’d just be dumb.) Feisty mermaids, huh? It’s a step up from dead kids, the crows that ate them and ghost pirates honestly. Stepping into the first few Mermaid Fields smacks us with: Type: Charm Level: 83 HP: 3,285 AP: 472 MA: 0 DP: 342 MD: 380 Aggressive?: YesSkills: * Final Blow (Deals more damage as user's HP decreases) * Dodge Master (Increases avoid) * Mana Reflector (Deflects magic back to the enemy) Element: Water Weakness: Physical Resistance: Magic Official Art: HereWorthwhile Drops: * Mermaid Little Card (Very Rare / Card) * Eternal Glamour Grass (Common / Quest Item) * Lip Gloss (Common / Quest Item) * Stat/Element Stones LV. 95 (Very Rare / Crafting) Gear Entry: "Lascivious mermaid who thinks she's a beauty of the deep. Pines to steal away her ideal prince from the surface." Oh. I would bring up the obvious Little Mermaid reference, but I'm more distracted by the fact she wiggles every time she attacks you. To top it off, she even turns into a blowfish when you kill her. (Implying that the mermaids are in fact humanized fish, which... is honestly kind of a cool idea.) Type: Sense Level: 85 HP: 3,180 AP: 454 MA: 0 DP: 329 MD: 341 Aggressive?: YesSkills: * Stone Strike (Basic Sense Attack) * Sticky Foot (Reduces enemy avoid) * Armor Destructor (Reduces enemy defense) Element: Water Weakness: Light Resistance: Physical Official Art: HereWorthwhile Drops: * Tink Card (Very Rare / Card) * Dusk Amethyst (Very Rare / Job Change Gem) * Fur Brush (Common / Quest Item) * Sturdy Scale (Common / Quest Item) * Tink's Fishbone (Common / Quest Item) * Stat/Element Stones LV. 95 (Very Rare / Crafting) Gear Entry: "Loyal soldier of the Mermaid Palace that takes his job very seriously. He and his sister Bell love to patrol the seas together." Type: Charm Level: 88 HP: 3,460 AP: 502 MA: 0 DP: 365 MD: 407 Aggressive?: YesSkills: * Magic Meltdown (Lowers enemy magic attack) * Siren Song (Defense-based AOE attack) Element: Water Weakness: Gun Resistance: Physical Official Art: HereWorthwhile Drops: * Bell Card (Very Rare / Card) * Bell's Fishbone (Common / Quest Item) * Nail Polish (Common / Quest Item) * Stat/Element Stones LV. 95 (Very Rare / Crafting) Gear Entry: "Loyal soldier of the Mermaid Palace that rides on a catfish. She and her brother Tink enjoy hunting down intruders together." I don't have much to say about these two other than they're cute. Oh, and putting their names together makes me groan. Type: Magic Level: 99 HP: 2,690 AP: 555 MA: ??? DP: 288 MD: 828 Aggressive?: YesSkills: * Mana Storm (Attacks multiple enemies) * Mana Arrow (Shoots a magic arrow) * Mana Shield (Increases user's magic defense) * Rust (Lowers enemy attack) * Electroshock (Magic version of Faint that paralyzes enemy) Element: Light Weakness: Electric Resistance: Earth, Light Official Art: HereWorthwhile Drops: * Waterweed Witch Card (Very Rare / Card) * Bubble (Common / Quest Item) * Sea Herbs (Common / Quest Item) * Silver Aquamarine (Very Rare / Job Change Gem) * Stat/Element Stones LV. 95 (Very Rare / Crafting) Gear Entry: "Mysterious sea witch with an unknown goal and a warm personality. Her spells are not to be trifled with." I assume these are meant to be the stand in for Ursula given that they're sea witches, but they're way cuter in my opinion. That said, do not mess with them - their arsenal make them hella scary to deal with, outclassing even the Crows from earlier. (It's especially rough for us since we're a Power Type.) Limit your interactions with them because all it takes is one Electroshock to ruin your day. Type: Power Level: 95 HP: 3,605 AP: 562 MA: 0 DP: 384 MD: 457 Aggressive?: YesSkills: * Lacerator (Attacks all enemies in a line) * Shockvibe (Lowers enemy accuracy) * Impelling Rage (HP-based Charm attack that pushes back enemies) Element: Water Weakness: Magic Resistance: Physical Official Art: HereWorthwhile Drops: * Merman Ale Card (Very Rare / Mastery Card) * Fragmented Map 1 (Common / Quest Item) * Water Agate (Very Rare / Job Change Gem) * Stat/Element Stones LV. 95 (Very Rare / Crafting) Gear Entry: "Burly merman soldier with a strict 'no surface dwellers' policy. Unquestioningly follows the mermaid queen's orders, be it good or bad." His pose reminds me of the characters from Jojo's Bizarre Adventure. Granted, I wouldn't be surprised if Jojos actually introduced mer-people into its universe - it's called "bizarre" for a very good reason. This guy would definitely fit in there, is what I'm saying. Type: Power Level: 92 HP: 3,495 AP: 604 MA: 0 DP: 369 MD: 440 Aggressive?: YesSkills: * Shockwave (Basic Power Attack) * Guard Break (Nullifies avoid and block rate) * Armor Breaker (Lowers enemy defense) Element: Water Weakness: Magic Resistance: Physical, Gun Official Art: HereWorthwhile Drops: * Merman Aqu Card (Very Rare / Card) * Fur Brush (Common / Quest Item) * Stat/Element Stones LV. 95 (Very Rare / Crafting) Gear Entry: "Laid-back soldier of the Mermaid Palace that would much rather spend his time wooing the ladies than doing any actual work." Man, there sure are a lot of attractive mermen around here. Fighting both Aqu and Ale together is a hassle, so be sure to split them up if possible. The final Mermaid Field map is especially twisty-turny, making it my least favorite to navigate. Talking to Elicia is enough to get some experience, but she gives you an explanation of why Daily Quests are a big deal. I don’t remember if I’ve explained this before in the past, but a reminder wouldn’t help: if you exchange Daily Coupons to Miranda Watty in Megalopolis, she’ll hand you Stat Boosting Stones without the hassle of killing a small kingdom’s worth of monsters. If there’s anything I vehemently urge you to do (if you value your sanity), it’s to do these Daily Quests from time to time. It’s practically free. The Merman Ale was generous enough to give Rachel a card after she kindly asked him to go away. What a guy. Elicia wants us some Punisher’s Scales to fix the equipment (somehow?), so we have to whack some Punisher Merman Ales. That said, that’s no mean feat because the skunts are level 100, have terrifying attack and can summon minions. Their Lacerator attack in particular hurts a lot for a non Berserker boosted skill. The TM Experience and Daily Coupon are very nice, although the once a day thing kind of bites. I returned above ground for a bit to round off everything here that isn’t Lethos since Frog Shaman already drained me. The main reason I’m here is to get the armor set for this area, since I'm a few shells short. Reina is kind enough to tell us her full name and wants us to go get a Sculpture of Poseidon to see if it’s the real deal (the one with Poseidon’s Blessing). They’re buried underneath our favorite spot (aka. Wharf Field 4) like everything else, so this ought to be good. I also decide to do the Daily Quest for Marinel because why not. He wants sturdy rope so he can tie a large shipment together, so this ought to be easy. : "Hope you find whatever it is you’re looking for!" The extra sticker is nice for Blanche and the character cards are always appreciated. Sure, they’re not as rare or teach mastery in any way, but they’ll be useful for that inevitable, soul-sucking grind. Merchant Miguel wants sea ivory from sea elephants, so there’s the game being wacky again. (Unless Sea Elephants are a real thing and I'm just not informed.) I was actually planning on getting those anyway for the boss transfer NPC of Oops Wharf, but I’m not in a rush to get Star Heart killed right now. I actually gave up 2/5ths into his quest because I only needed two more shells and I was sick of getting excess stickers. Damn, we actually look really cool. We’re like a sea soldier or something, although don’t actually expect it to last because Mermaid Palace has its own set of gear. Kinda makes this pointless but any boost we get is welcome and we already had enough shells as it is. Why not cash 'em in? I like how this salty sea spirit is trying to raise intrigue while Star Heart is just trying really hard to not get plastered by all the angry shirtless mermen surrounding her. … Wait, that didn’t come out right… : "Really now...": ("Rachel, stop staring and focus!") Sea Spirit Rumo wants us to get her 15x Tink’s Fishbone (blue) and 15x Bell’s Fishbone (red), totaling to 30 items each. That would be fine if those two enemies weren’t notoriously stingy with their drops, but I’m already prepared to suffer. ... Underwater taxis, huh? I’m genuinely curious as to how they work down here. : "Oooh! This even looks like the color I use. I’m keeping one for myself." Things you don’t see – Dan suffering for several hours trying to bleed every enemy of their worthwhile drops while simultaneously not trying to get slaughtered by the Water Weed Witches. Where’s the player shops when you need them!? If there’s any respite, the enemies were also generous with their rare drops too. I even have enough AP stones to boost my attack! Oh snap, would you look at that! This is no ordinary gem, my friends – this is a third tier class stone! You know how upgrading into a Boxer (Entertainer for Blanche) was as simple as just beating up Kaboom and getting their Growth Badge? Yeah, upgrading into the third tier is way more complex and requires getting a ton of resources, the most prominent of which being these extra rare Guardian Gemstones. For Star Heart we’d need a Red Ruby for her pure class or a Special Jade for her hybrid class. Pure Classes are the logical evolution of the character’s stats while Hybrid classes use the second tier moveset of the opposite gender. Like being able to use the Buffalo’s powerful AOE attacks for example! The downside is that learning these as a Hybrid class requires a much higher TM requirement than normal, but if you made it this far then it should be a piece of cake. Oooh, something to break the tedium! Tower Conqueror... man, can you imagine having to climb the Tower of Chaos from start to finish? If it's anything like the Pit of 100 Trials in Paper Mario: The Thousand Year Door, then I'm ready to get ripped apart. That Uppercut damage is positively delicious. Also, I love the death animations for the Water Weed Witches because they just explode into bubbles. : "Uh huh..." Star Heart has the same vibe as me if I gotta be real. Rumo asks us for one more thing and tells us to snatch Magician Okto’s Staff from Mermaid Palace Dungeon. She wants the staff to enhance her chimera bone fish’s travel distance. Even if I were to get it, that... that just sounds like a bad idea all around. : "Wow, this place is so pretty... It’s almost like a dream I had one time." : "Speaking of dreams... ooh... the water’s so nice and soothing here. A nap won’t hurt..." Alright then! Next time on Trickster Online, we delve into the Mermaid Palace Dungeon and see what deep-sea horrors await us in there. See you guys then! - Team Set-up: (Star Heart / Rachel): [Mumbles in her sleep about a guy she likes]* Job class: Boxer ( Tier 2) * Type: Power * EXP level: 86 ( +15) * TM level: 69 ( +10) * Gender: * Bosses slain: 1 * Guild: None (Nebulos): "I know I left that cookbook around here somewhere... agh, the burdens of hoarding." * Job class: Magician ( Tier 2) * Type: Magic * EXP level: 129 * TM level: 139 * Gender: * Bosses slain: 1 * Guild: Remedies - Star Captain (De-facto leader) ~ Rival?: (Blanche): [Fooling around in Megalopolis Square] "I wonder what else I can get around here..." * Job class: Entertainer ( Tier 2) * Type: Charm * EXP level: 69 (+0) * TM level: 59 (+0) * Gender: * Bosses slain: Zero * Guild: None
| |
| | | Galaxite Omega Fusion Master
Gender : Posts : 391 Join date : 2016-05-16 Age : 27 Location : Wherever you want, baby~
| Subject: Re: Let's Play Trickster Online! (LP #9) Mon Apr 01, 2019 10:49 pm | |
| This chapter is proof that I'm probably blessed with some real RNG magic cause whoof. Chapter #8 - Out of Body Experience ---------------------------------------------------------------------------------------------------- Spoiler:
[SMW3 Fortress Boss Smash Ultimate Remix]: "Sorry!" :"Tricked ya! You shoulda looked at the date this was posted!" : "Though given how busy the author is lately, you're probably seeing this up on the day after. Can't win 'em all." : "What do we do though, sis? We can't just leave the audience hanging!" : "Ah, you're right!" : "Good thing I have this copy of our author's archives! There's bound to be something interesting in here!" : "Yay! Maybe we can run the show for once!" : "Oooh, a classic moment!" : "Always felt bad for them, though." : "Which one?" : " Everyone in Sigurd's family ." : "... Okay, I can't argue with you on that one." : "Gott is wot?" : "It's German for God is Dead, sis. As for what it means..." : " I have no idea!" : "Sounds pretty overdramatic though. Plus, I swear I've seen those creepy doll girls before..." : [GASP!] : "RACHEL PULL IT BACK THAT'S SPOILER TERRITORY FOR ANOTHER GAME!": "OH CRAP SORRY, SORRY!!": "What the heck's this graffiti? Who are both of these dorks?" : "I have no idea but the Marill drawing's super cute though." [Veil pulls out measuring tape]: "That's quite big." : "PICHU RUN OR HE'LL EAT YOU!" [Veil rummages through more files and-]: "...!" : "... Nice melons." : "I saw it coming and I still wasn't prepared for it. Sis you giant dork!" : "I try my best!" : "Man, what am I gonna do with you...?" [Rachel comes across an actual game on the archive]: "Oooh, what's this? It's called 'Conversation Simulator'. Is this like a visual novel thing?" : "Doubt it. Our author's not into those types of games, but the name still interests me. Fire it up, sis!" [Current OST: Mother 1 Snowman]: "... What the...?" : "I... uh, was not expecting that." : "Let's try pressing buttons!" : "O-oh. Okay then. This is normal." [Veil gasps]: "You can beat up the MSPaint looking guy!?" [Rachel fumbles across the imaginary keyboard][Burp SFX]: "Aw sick, you can make him burp the other guy to death!" : "Hey, I want to play too!" : "Knock yourself out, sis." [She turns the screen back to normal with R][Music abruptly changes to the Metal Mario theme from Smash Bros 64]: "Oh snap, I actually changed something with that! That scared the heck out of me." [Rachel repeatedly spams the Q button]Tip: Pressing L will summon a lightsaber. : "Yeeaaaaaaaaah! More carnage and missles! Let's drop a full salvo on this sucker!" : [sniff] "I'm so proud of her." : "I wonder what happens if we press the arrow buttons instead?" [She taps the right arrow key a few times and]: " Aaaah!" : " Whoa!" : "Dang Rachel, you didn't have to kill him." : "How was I supposed to know it'd do that?! Oh, I'm sorry mister gray alien man!" [She presses a few buttons out of despair and winds up pressing the up arrow key]: "What." [Theme changes to the Alternate Zelda File Select theme from Link's Awakening][Music keeps playing as the Poorly Drawn Starman Head hops around the room]: "... Uh." : "Man, this game's a riot! What happens if we press everything on the keyboard at once!?" [She winds up pressing W, taking her to an alternate screen][A guy humming the Super Mario theme is the music]: "F-flesh eating virii...?" [A slew of jeers fly out, including the guy from Princess Bride who says "Inconceivable!"]: "Aw come on sis, let him through!" : "O-oh alright. But if anything bad happens I'm pointing fingers at all of you." [The Super Mario Bros underwater theme][Rachel makes him go through the pipe, but the level just repeats]: "What the heck? It won't proceed." [A few more attempts and a counter appears on the screen][Ominous music starts playing, complete with chanting]: "Uh-oh." : "You see what happens when I listen to you!?" \ : "... Yeah I guess you got a point." : "What the..." : " Q?!?!?" [The numbers get increasingly more nonsensical as the music gets more intense][Both sisters huddle together as the sheer chaos unfolds]: "aaaaaaAAAA-" [Sonic game over theme as the Starman pops in a tiny explosion]: "... Well, that was a ripoff." : "Can we switch games now? I don't think my heart can handle more of this one." : "Sure thing. Speaking of hearts..." : "....!" : " Awwwwww!" - [Ending theme]Well, that's about it for the April Fools episode. I just threw whatever crap I had together and tested how the sisters would work together without my commentary in the middle. Things displayed in order: * Dark Rising 2 LP by yours truly, Chapter 10 - The 2X Saber moment is my favorite moment from that particular LP. * The Clara Dolls & Gott is Tot - The Clara Dolls are fun to use as LP reaction images, and I genuinely did love the Madoka Magica movie they came from, so why not right? * Sailor Moon Chapter 14 - No spoilers for real though. * Marriland was here, Chugga is a Loser - This was during a multi-player episode of Chuggaaconroy's Pokemon Platinum let's play where Marriland showed up as a guest. I had to screencap this moment at the time because I just found it so gosh darn funny. * Tall Ridley - Likewise I think I took this screencap from an Alpharad episode (don't remember which one) because seriously though, Ridley's a big boy. * Kanna from Blaster Master Zero 2 - Blaster Master Zero is the modern reboot of an old, otherwise forgotten series that I fell in love with as of late: both Zero and Zero 2 are fantastic games that I suggest anybody with a Switch play. This lady is one of the new characters and... yeah, she's a plant alien woman with massive melons. You can see why I like her, yes? * Conversation Simulator - So the big thing for this April Fools episode was to find a game in a short amount of time that was absurd in a funny way. I didn't have much in the way of goofy games aside from this, this strange Christmas game that I picked up from the Starmen.Net forums (the primary, still-running Earthbound fansite) a looooooong time back. I'm talking Thingio levels of old. What you saw was pretty much the whole game barring some small stuff I neglected to cover. It's full of old memes and inside jokes, making it the perfect game to cover out of context. * HEARTBEAT - An extremely well-made RPG Maker MV game that I might cover in the future. There's a lot about it that I like ranging from art, world-building and combat, although it's not free. Why is it in the April Fools episode? I dunno, you got me there. Anyway, I might be coming out with actual content soon although I'm not sure given my schedule. See you guys then!
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