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| | Let's Play Dark Rising 2! (LP #4) | |
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Galaxite Omega Fusion Master
Gender : Posts : 391 Join date : 2016-05-16 Age : 27 Location : Wherever you want, baby~
| Subject: Re: Let's Play Dark Rising 2! (LP #4) Sun Mar 04, 2018 10:35 pm | |
| Holy crap we actually did it. Ding dong, the rom is dead!~Bonus Chapter - Final Team Setup ---------------------------------------------------------------------------------------------------[Listen to this while you read through: Mosaic Piece]I'm so proud of these little fekkers. Oh and I'm counting the Darkmons/Super Alberich in this too because technically speaking, they were characters of mine too. Active Crew: - Spoiler:
#1: Corin
- Species: Garchomp
- Gender: Female
- Portrait:
- Level during the finale: 100
- Type: /
- Ability: Rough Skin (Damages enemies who attack Corin directly)
- Held Item: Dragon Claw (Boosts the power of Dragon moves)
- Final Stats:
- HP- 356
- Attack- 266 (???)
- Defense - 250
- Sp. Attack - 194
- Sp. Defense - 205
- Speed- 245
- Moves:
- Move 1 - Dragon Claw
- Move 2 - Earthquake
- Move 3 - Swords Dance
- Move 4 – Stone Edge
- Theme song: A Meeting with Destiny (Chrono Trigger)
- Idea/Name origin: Corrin from Fire Emblem Fates
- If applicable, what does said inspiration look like: Male Corrin / Female Corrin
- Met at: Is one of the three starter choices at Fells Town (DR1) / Arkaios City at level 10 (DR2)
- Overall analysis:
- Corin is still one of the best normal Pokemon. There's not much new I can say about her, though.
#2: Sigurd
- Species: Darkrai Lucario fusion
- Gender: Male
- Portrait:
- Level during the finale: 100
- Type: /
- Ability: Intimidate (Halves enemy attack)
- Held Item: Nothing
- Final Stats:
- HP- 348
- Attack- 358 (!!)
- Defense - 289
- Sp. Attack - 324
- Sp. Defense - 271
- Speed- 290
- Moves:
- Move 1 - Void Bomb
- Move 2 - 2X Saber
- Move 3 - Aerial Ace
- Move 4 – Aura Saber
- Theme song: Wings that Don't Reach (Live-A-Live - Normal) / Battle With Magus (Chrono Trigger - Normal)
- Idea/Name origin: Is named after the dragon slayer from Norse mythology.
- If applicable, what does said inspiration look like: Here.
- Met at: Douba Road at level 5 (DR1) / Helios Canyon at level 50. (DR2)
- Overall analysis:
- Sigurd is still many things. The story may be over and everything's cherry (and it sure as hell will end here because I'm not playing Dark Rising 3) but I still want to give him a hug.
- 2X Saber is one of the most badass custom moves I've ever used by virtue of it being an dual-sword X cut attack. You can thank Chrono Trigger for this one.
#3: Siegfried
- Species: Victini
- Gender: Male
- Portrait:
- Level during the finale: 100
- Type: /
- Ability: Serene Grace (Increases the chances of the secondary effects of moves like flinching, burning, etc.)
- Held Item: Sacred Ash (Revives all party members when used)
- Final Stats:
- HP- 342
- Attack- 249
- Defense - 227
- Sp. Attack - 208
- Sp. Defense - 261
- Speed- 248
- Moves:
- Move 1 - Thunderbolt
- Move 2 - Zen Headbutt
- Move 3 - Signal Beam
- Move 4 – Triple Soul
- Theme song: The Apprentice 2 (Lunar Knights)
- Idea/Name origin: Alternate Germanic name for Sigurd. Means "victory" and "peace" / "protection".
- If applicable, what does said inspiration look like: None
- Met at: Aroma Town event at Level 32 (DR1) / Arkaios Route at level 7 (DR2)
- Overall analysis:
- Siegfried remains a cutie. Triple Soul is his Killer App due to it being a 200 power Fire move that also burns 100% of the time... If I really felt like it, I could have used only him to run roughshod on the entire game.
#4: Signe
- Species: Lugia Lucario fusion
- Gender: Female
- Portrait:
- Level during the finale: 100
- Type: /
- Ability: Synchronize (Passes status effects such as paralysis, burning, poison, etc. back to the attacker)
- Held Item: None
- Final Stats:
- HP- 358
- Attack- 255
- Defense - 254
- Sp. Attack - 291
- Sp. Defense - 247
- Speed- 265
- Moves:
- Move 1 - Void Bomb
- Move 2 - Psychic
- Move 3 - Aura Saber
- Move 4 – 2X Saber
- Theme song: Schala's Theme (Chrono Trigger - Normal) / Trap Factory (Megaman ZX - Battle)
- Idea/Name origin: Is named after the heroine from Norse Mythology (Signe)
- If applicable, what does said inspiration look like: Signe.
- Joined team: After defeating Possessed Ash in the Malice Path. (DR1) / Helios Canyon at level 50 (DR2)
- Overall analysis:
- Oh wow, actual new content! Signe has most of the same stats she did in Dark Rising 1, but she comes along way earlier and gets to show off her use a bit more.
- The Paragon fusion and the moment where she used 2X Saber with Sigurd on Darugis will remain one of the coolest moments of the LP for me, but I like her the most when she's just... being a nice sister.
#5: Gale
- Species: Staraptor
- Gender: Female
- Portrait:
- Level during the finale: 95
- Type: /
- Ability: Intimidate (Halves enemy attack)
- Held Item: Nothing
- Final Stats:
- HP- 278
- Attack- 244
- Defense - 185
- Sp. Attack - 115
- Sp. Defense - 127
- Speed- 212
- Moves:
- Move 1 - Brave Bird
- Move 2 - Fly
- Move 3 - Brick Break
- Move 4 – Return
- Theme song: Destiny (Megaman ZX Advent)
- Idea/Name origin: Nothing in particular
- If applicable, what does said inspiration look like: None
- Met at: Lavaburn Path at level 11 (DR1) / Arkaios Route at Level 6 (DR2)
- Overall analysis:
- I'm not imagining things - Gale got weaker between games... She's still devastating compared to the likes of Ace from Snakewood, however.
- Funny thing: Staraptor and Floatzel were not originally in Dark Rising 2 to begin with... so you know that I had to bring her back.
#6: Arthur
- Species: Escavalier
- Gender: Male
- Portrait:
- Level during the finale: 96
- Type: /
- Ability: Swarm (Increases the strength of Bug moves when HP is critical)
- Held Item: Nothing
- Final Stats:
- HP- 252
- Attack- 303
- Defense - 216
- Sp. Attack - 131
- Sp. Defense - 211
- Speed- 60
- Moves:
- Move 1 - Iron Head
- Move 2 - X-Scissor
- Move 3 - Drill Run
- Move 4 – Swords Dance
- Theme song: Frog's Theme (Chrono Trigger)
- Idea/Name origin: King Arthur
- If applicable, what does said inspiration look like: Here.
- Met at: Twist Woodlands at level 12 (DR1) / Arkaios Route at Level 8 (DR2)
- Overall analysis:
- Arthur definitely got a buff between games, jeez. Him trading out Toxic for Swords Dance is bananas, especially when you remember that he's one of the few normal Pokemon that managed to beat their Darkmon counterparts.
#7: Wave
- Species: Floatzel
- Gender: Female
- Portrait:
- Level during the finale: 98
- Type:
- Ability: Swift Swim (Raises Speed in rain)
- Held Item: None
- Final Stats:
- HP- 285
- Attack- 219
- Defense - 146
- Sp. Attack - 213
- Sp. Defense - 109
- Speed- 276
- Moves:
- Move 1 - Strength
- Move 2 - Surf
- Move 3 - Ice Beam
- Move 4 – Crunch
- Theme song: Squid Adler Stage (Megaman X5)
- Idea/Name origin: Nothing in particular.
- If applicable, what does said inspiration look like: N/A.
- Met at: Waters Cavern at level 19 (DR1) / Arkaios Route at Level 6 (DR2)
- Overall analysis:
- I find it extremely hilarious how, despite my claims that we'd get a better water type later on, I still kept Wave even all the way into Dark Rising 2. I guess I just like her that much.
- Her best moment was definitely fighting and winning against the level 30 Noiven with Shadow Tag (I still have nightmares).
#8: Beatrice
- Species: Roserade
- Gender: Female
- Portrait:
- Level during the finale: 99
- Type: /
- Ability: Natural Cure (Recovers status ailments upon switching out)
- Held Item: None
- Final Stats:
- HP- 269
- Attack- 202
- Defense - 188
- Sp. Attack - 313
- Sp. Defense - 255
- Speed- 215
- Moves:
- Move 1 - Sleep Powder
- Move 2 - Giga Drain
- Move 3 - Sludge Bomb
- Move 4 – Extrasensory
- Theme song: Commander Yammark stage (Megaman X6)
- Idea/Name origin: I just made it up off of the top of my head
- If applicable, what does said inspiration look like: N/A
- Met at: Drosera Fields at level 75 (DR1) / Arkaios Route at Level 7 (DR2)
- Overall analysis:
- My dreams finally became a reality.
- Beatrice is practically everything I wanted out of her even as far back as Snakewood, so I'm kind of mad it took until Dark Rising 2 for her to get proper use.
- Sleep Powder and Giga Drain are fantastic - I don't think I've ever taken her out of the team, she's that good.
- I'm just imagining how much easier Snakewood would have been if Beatrice was a Roserade back then...
Back-up Team: - Spoiler:
#8: Bellamine
- Species: Gardevoir
- Gender: Female
- Portrait:
- Level during the finale: 100
- Type:
- Ability: Synchronize (Passes status effects such as paralysis, burning, poison, etc. back to the attacker)
- Held Item: Sand Cloak (An item snatched from Snakewood - lowers opponent's accuracy and makes Bellamine look cool)
- Final Stats:
- HP- 255
- Attack- 135
- Defense - 181
- Sp. Attack - 257
- Sp. Defense - 261
- Speed- 185
- Moves:
- Move 1 - Psychic
- Move 2 - Calm Mind
- Move 3 - Thief
- Move 4 – Shock Wave
- Theme song: Illusionary World (Final Fantasy 4 - Normal) / Heartache (Undertale - Battle)
- Idea/Name origin: Original concept
- If applicable, what does said inspiration look like: N/A
- Met: Falls Route at level 72 (DR1) / Arkaios Route at level 10 (DR2)
- Overall analysis:
- Gardemom re-returns and in fine style this time. She's definitely stronger than in Dark Rising 1 at least.
- Not only that, I finally give an explanation for how she wound up with Jack to begin with... we also get to meet her son too.
- But honestly, these are child's play compared to her ultimate feat. The best moment she's ever had and arguably the greatest moment in the entire saga is when she landed the final blow on Darugis's third form.
- Of course, it didn't kill him, but that's fucking rad.
#9: Ambes
- Species: Raichu
- Gender: Male
- Portrait:
- Level during the finale: 100
- Type:
- Ability: Lightning Rod (Draws in Electric moves)
- Held Item: None
- Final Stats:
- HP- 250
- Attack- 201
- Defense - 151
- Sp. Attack - 197
- Sp. Defense - 178
- Speed- 239
- Moves:
- Move 1 - Thunderbolt
- Move 2 - Discharge
- Move 3 - Ice Punch
- Move 4 – Signal Beam
- Theme song: Dark Cloud Main Theme
- Idea/Name origin: Is named after the organic gemstone
- If applicable, what does said inspiration look like: Here.
- Met at: Arkaios Route at level 10.
- Overall analysis:
- Ambes makes a return after being absent for Dark Rising 1! Nice. I haven't checked to see if he got stronger or weaker since Snakewood, but I know one thing for sure: his shining moment was the fight against his dark counterpart.
- Holy shit that fight was better than I expected. Not only did we have the "Ambes getting frozen" meme crop up in the middle of his most important fight, he still managed to beat a far stronger, evil version of himself. Damn.
#10: Jeanne
- Species: Ninetales
- Gender: Female
- Portrait:
- Level during the finale: 81
- Type:
- Ability: Drought (Summons sunlight in battle)
- Held Item: None
- Final Stats:
- HP- 235
- Attack- 150
- Defense - 132
- Sp. Attack - 163
- Sp. Defense - 178
- Speed- 195
- Moves:
- Move 1 - Flamethrower
- Move 2 - Confuse Ray
- Move 3 - Nasty Plot
- Move 4 – Will-o-Wisp
- Theme song: Red and Black Dual Mix (Bayonetta)
- Idea/Name origin: The same Jeanne from Bayonetta
- If applicable, what does said inspiration look like: Bingo-bongo.
- Met at: Arkaios Route at Level 7.
- Overall analysis:
- Sun Goddess Jeanne would have been a central part of my gameplay if the Lucario siblings didn't exist. Jeanne was my MVP in Snakewood and back then she didn't even have Drought or Nasty Plot.
- Pretty sure she would have trivialized this game if I gave her the chance.
#11: Ignell
- Species: Charizard
- Gender: Male
- Portrait:
- Level during the finale: 82
- Type: /
- Ability: Blaze (Boosts Fire moves if HP is critical.)
- Held Item: Nothing
- Final Stats:
- HP- 220
- Attack- 182
- Defense - 134
- Sp. Attack - 191
- Sp. Defense - 129
- Speed- 194
- Moves:
- Move 1 - Flamethrower
- Move 2 - Thunder Punch
- Move 3 - Wing Attack
- Move 4 – Dragon Pulse
- Theme song: Red Hot World (Megaman X5)
- Idea/Name origin: Original concept
- If applicable, what does said inspiration look like: N/A
- Met at: Arkaios Route at level 6
- Overall analysis:
- I dunno what happened with Ignell - he just sort of came along for Dark Rising 2 but didn't do anything. He was the king of cool in the first one because of the fight with Kyurem-White... but maybe he'll get some use in Order Destroyed.
Oops that was a small spoiler, ignore it.
#12: Quote
- Species: Rotom
- Gender: Male
- Portrait:
- Level during the finale: 81
- Type: /
- Ability: Levitate (Not hit by ground attacks)
- Held Item: None
- Final Stats:
- HP- 182
- Attack- 94
- Defense - 140
- Sp. Attack - 184
- Sp. Defense - 145
- Speed- 151
- Moves:
- Move 1 - Pain Split
- Move 2 - Will-O-Wisp
- Move 3 - Signal Beam
- Move 4 – Discharge
- Theme song: Clu Clu Land (Brawl version)
- Idea/Name origin: Original concept but named after the Cave Story protagonist
- If applicable, what does said inspiration look like: CS Quote.
- Met at: Volton Factory at level 25
- Overall analysis:
- Bringing in brand new Pokemon for the sequel adventure was an interesting concept... if a bit pointless considering how they didn't really achieve much.
- Quote was a little snarky guy that only really existed to be Ambes's friend, to be honest.
- Then there was the mystery of what kind of Pokemon he used to be when he was alive.
- I'll give you a hint: it's blue and it's a cat.
#13: Shadow
- Species: Shedinja
- Gender: Male
- Portrait:
- Level during the finale: 60
- Type: /
- Ability: Wonder Guard (Immunity to everything that's not a super-effective move)
- Held Item: None
- Final Stats:
- HP- 1
- Attack- 121
- Defense - 59
- Sp. Attack - 43
- Sp. Defense - 52
- Speed- 60
- Moves:
- Move 1 - Dig
- Move 2 - Confuse Ray
- Move 3 - X-Scissor
- Move 4 – Grudge
- Theme song: Sound of Shinobi (Live-A-Live)
- Idea/Name origin: Off the top of my head
- If applicable, what does said inspiration look like: N/A
- Met at: Misty Trees at level 45
- Overall analysis:
- Shedinja wouldn't have done much for me due to the overwhelming prevalance of dark, fire and ghost Pokemon... on top of not being that strong, but I did like writing his dialogue.
#14: Candelabra
- Species: Chandelure
- Gender: Female
- Portrait:
- Level during the finale: 100
- Type: /
- Ability: Flame Body (Burns the foe on contact)
- Held Item: Nothing
- Final Stats:
- HP- 261
- Attack- 141
- Defense - 194
- Sp. Attack - 359 (!!)
- Sp. Defense - 214
- Speed- 195
- Moves:
- Move 1 - Shadow Ball
- Move 2 - Flamethrower
- Move 3 - Leaf Blade (???)
- Move 4 – Substitute
- Theme song: Subuta.2 (No More Heroes 2: Desperate Struggle)
- Idea/Name origin: Original concept
- If applicable, what does said inspiration look like: N/A
- Met: The Haunted Forest at level 90+ (DR1) / Arkaios Route at Level 7 (DR2)
- Overall analysis:
- Candy combined with Sun Goddess Jeanne would be enough to blow up the galaxy. Good god. That said, I'm glad she got more spotlight in this game than in the first one, although given the kind of firepower she's packing... pretty sure there would be no game left afterwards.
#15: Johnny
- Species: Eevee
- Gender: Male
- Portrait:
- Level during the finale: 47
- Type:
- Ability: Run Away (Makes escaping easier)
- Held Item: None
- Final Stats: To be completely honest, it doesn't matter much.
- Theme song: Boy Meets Girl - Twoson (Earthbound)
- Idea/Name origin: Off the top of my head
- If applicable, what does said inspiration look like: N/A
- Met at: Gemstone City at level 25.
- Overall analysis:
- Johnny was weird because I don't know what I was even expecting out of him... I just really like Eevee.
#17: Rubus
- Species: Ralts
- Gender: Male
- Portrait:
- Level during the finale: 25
- Type:
- Ability: Trace (Copies opponent's special ability.)
- Held Item: None
- Final Stats: Nah.
- Theme song: Roxas (Kingdom Hearts 2)
- Idea/Name origin: Rubus is a genus of plants in the rose family.
- If applicable, what does said inspiration look like: N/A
- Met at: Omega Facility at the same level he is now
- Overall analysis:
- Say hi to Bellamine's son, everyone! The idea of Bellamine being a literal mother grew on me as the LPs passed, so... why not, right?
- He does get to appear by himself in another game, but he's just... here. There's not much a little Ralts can do against the forces of darkness, to be honest.
#18 & 19: Beowulf and Linoura
- Species: Zoroark and Weavile
- Gender: Male (Beowulf) / Female (Linoura)
- Portrait:
- Level during the finale: 56 (Beowulf) / 60 (Linoura)
- Type: - /
- Ability (Beowulf): Shadow Tag (Prevents the opponent's escape)
- Ability (Linoura): Pressure (Forces the opponent to use up more PP)
- Held Item: None
- Final Stats: It doesn't matter that much.
- Theme song: A Dark Race Becomes Magnificent (Disgaea 1)
- Idea/Name origin: Beowulf is based off of the eponymous hero from the Old English poem of the same name. Linoura is just something I made up.
- If applicable, what does said inspiration look like: Actual guy.
- Met at: Arctic Mirage at the same levels they are now.
- Overall analysis:
- I'm putting both of them into one slot because they're pretty much the same. In all seriousness, Zoroark and Weavile are two of my favorite Pokemon in the entire series.
- If Sigurd and Signe didn't exist, I would have put them as the cornerstones of my team... Especially Linoura thanks to the Physical/Special split that's miraculously in this game.
- Character-wise, they're a wife and husband team that don't really amount to much other than being a cameo.
#20: Iris
- Species: Lopunny
- Gender: Female
- Portrait:
- Level during the finale: 60
- Type:
- Ability: Cute Charm (Infatuates on contact)
- Held Item: Pecha Berry
- Final Stats: Nah for this one too.
- Theme song: Tri-Angels (Disgaea 4)
- Idea/Name origin: Nothing in particular
- If applicable, what does said inspiration look like: N/A
- Met at: Arkaios Route at Level 6
- Overall analysis:
- Mega Lopunny would have been fantastic, but poor Iris got overshadowed by the A-Team and the fact she's a new character that just joined a pre-established cast.
- Tough luck, babe. Maybe we'll get to see you again in a different hack... one with Mega Evolution, perhaps?
#21: Lucera
- Species: Blissey
- Gender: Female
- Portrait:
- Level during the finale: 60
- Type:
- Ability: Serene Grace (Promotes the added effects of moves)
- Held Item: None
- Final Stats: Nah.
- Theme song: Poke-Center (Night)
- Idea/Name origin: Original concept
- If applicable, what does said inspiration look like: N/A
- Met at: Tabula Rasa at level 5.
- Overall analysis:
- What is it with Normal-types and not having much of a purpose in this game? Oh well.
- Lucera is notable because I thought she was a rare catch. You know how the Chansey family is like with their ridiculous encounter rate...
- I dunno why I kept catching Pokemon even though the cast was already defined. I guess that's just trainer instinct.
#22: Selene
- Species: Cresselia
- Gender: Female
- Portrait:
- Level during the finale: 70
- Type:
- Ability: Levitate (Not hit by ground attacks)
- Held Item: None
- Final Stats:
- HP- 264
- Attack- 117
- Defense - 185
- Sp. Attack - 124
- Sp. Defense - 203
- Speed- 130
- Moves:
- Move 1 - Aurora Beam
- Move 2 - Moonlight
- Move 3 - Future Sight
- Move 4 – Calm Mind
- Theme song: Sealed Door (Chrono Trigger)
- Idea/Name origin: Named after the greek goddess of the moon.
- If applicable, what does said inspiration look like: N/A
- Met at: Lunar Cave at level 70.
- Overall analysis:
- Rubus was the only new character that seemed to have a purpose instead of me just catching Pokemon for the hell of it... so by chapter 12, I was wondering what kind of character I could introduce that would leave a serious impression in a short amount of time.
- The answer? Selene.
- Not only do we get another member of Sigurd's family, but she's a woman who gave up her human form to kill her now-tyrannical husband.
- That's rough, buddy.
- Plus, there's the whole "Cresselia and Darkrai" parallel thing that I had to throw in due to what we were dealing with.
Darkmons and so on: - Spoiler:
(1410 BST) * I adore his human form, just sayin. - (Evil version of Monica's team + Mewtwo) * I always get hyped whenever we have to face evil/dark counterparts in fiction, and this is no different. Mewtwo on the other hand, got roped into this because he was unlucky. - (666 BST) (444 BST) * Fun fact: There were originally going to be even more Darkmons! Evil Deoxys, Glaceon, Kyogre and Shaymin were going to be a thing, but I never found a good place for them. The Kyogre and Shaymin in particular are a shame when you remember Devora's plant-bug dynamic and the fact Archie was in the game. Evil Kyogre in the hands of a possessed Archie would have been great, but you know me - I'm dummy Dan. - Now for the Pokemon that made a difference! Good Ending: Paragon
- Species: Quad fusion between a human, Victini and two Lucarios.
- Portrait:
- Level during the finale: 100
- Type: /
- Ability: Intimidate (Halves enemy's attack)
- Held Item: Link Gem (Allows the user to fuse with other beings)
- Final Stats:
- HP- 526
- Attack- 367 (???)
- Defense - 466
- Sp. Attack - 430
- Sp. Defense - 411
- Speed- 416
- Moves:
- Move 1 - 2X Saber
- Move 2 - Triple Soul
- Move 3 - Psychic
- Move 4 – Void Bomb
- Theme song: Live-A-Live
- Idea/Name origin: "A person or thing viewed as a model of excellence." - Definition of Paragon
- If applicable, what does said inspiration look like: N/A
- Met at: Fused at the end of Dark Rising 2.
- Overall analysis:
- Paragon is the ultimate Pokemon(?) and the best one we could ever get. They come with all of the best parts of their components and practically nothing can beat them.
- ... It was pretty funny behind the scenes, though.
- You know how Paragon came to be when Monica fused with her Pokemon to become the greatest warrior on the planet? In-game though...
Bad Ending: "Arceus"
- Species: Arceus
- Portrait:
- Level during the finale: 100
- Type: /
- Ability: Color Change (Changes to the type of the enemy's attack)
- Held Item: None
- Final Stats:
- HP- 421
- Attack- 321
- Defense - 337
- Sp. Attack - 329
- Sp. Defense - 324
- Speed- 276
- Moves:
- Move 1 - Judgement
- Move 2 - Recover
- Move 3 - Extremespeed
- Move 4 – Cosmic Power
- Theme song: None
- Idea/Name origin: N/A
- If applicable, what does said inspiration look like: N/A
- Met at: Sealed Dungeon at level 70.
- Overall analysis:
- Paragon is the good ending, "Arceus" aka. Loki, is the bad ending. If Sigurd didn't exist, he would be the best thing we'd have due to having 150 in every stat and a move that puts even 2X Saber to shame.
- Judgement is a 200 power move that also acts as a free Ancient Power boost with every use - it raises every stat. It's easily one of the most broken moves in the entire game, and that's saying something.
- Unfortunately, using "Arceus" pretty much doomed us to the game canon ending of Dark Rising 2.
- Good thing this is my LP, am I right?
| |
| | | Galaxite Omega Fusion Master
Gender : Posts : 391 Join date : 2016-05-16 Age : 27 Location : Wherever you want, baby~
| Subject: Re: Let's Play Dark Rising 2! (LP #4) Sun Mar 04, 2018 10:41 pm | |
| Final Thoughts ---------------------------------------------------------------------------------------------------Rating scale: Excellent (84 – 100) Good(70-83) Average(50 -69) Bad – also counts as B-Movie So Bad It’s Good in case I happen to enjoy it (35 – 49) Awful (34 to 0) Full Title: Pokemon Dark Rising 2 Originally published: March 6th, 2013 on PokecommunityType: Pokemon rom hack, which qualifies as turn-based RPG Length: About 45 hours... Again, it'd probably be triple this amount if I grinded naturally. Difficulty: Thankfully, the level curve as more forgiving this time around on top of the ending not being as difficult due to the presence of Arceus... but it's still Literally Impossible Without Cheating. Developers/Artists/Etc.:
- Creator/Storyline/Recolors- DarkRisingGirl
- Scripter- DarkRisingGirl / Patrick Symus / Shubunkus
- Music Composer- galooloo / Jillsandwich93 (First City)
- Mapper- DarkRisingGirl / Moety5/Atif
- Trainer Backsprite Inserter & Pokemon Spriter-Aryan143
- Box Art Creator & Textbox Editor-P inkish Purple
- Pokemon Spriter- Kinataki
- OW Spriter- Jbsundown
- Heroine OW Sprites- Acertony
- Main Cast Trainer Sprites- Seiyouh
- Inserted Backgrounds- Omega Zero
- Title screen/Title Screen Image- Tajaros / Nopie / Darthvader317
- Pokemon Sprites-Chaos Rush’s 64x64 Pokemon Resource & all affiliates that make sprites for it.
- Physical/Special Split- Doesntknowhowtoplay
- Overworld Bases- Zelix
- 6th Gen Pokemon Sprites-Noscium / 1158
- ASM Code- Jambo51
- Userbar-Tackle/ xVaporeon
- Rom Base- Dante, Kyledove, WesleyFG, Pey!, xiros, zein, femok, and Eddiee.
- Map for the First City/Route- Kyledove
- Rom Base Minis- Wesley FG
Overall Plot:
- You are one of the chosen ones picked by Arceus to help save the planet from the scourge of Darugis. That's still what you're doing.
Pros & Cons– ·The main hero has gotten better over time·It cuts down on HM use and gives you nice items from time to time.·It's even shorter than the first game·The supporting characters are way more tolerable this time around due to them not constantly picking fights with you.·The part where you infiltrate the evil team headquarters was real neat. The fact Dark Rising Girl cut out the teleport maze and gave you the Card Key right away is amazing.·The moments with Jean Blake are genuine and surprisingly well-written.·Mason is a gift to mankind and I wish he was around more often. It helps that his sprite and those of his goons are some of the best in the entire game.·It's far less glitchy - the only real glitch I've encountered was an Escape Rope one that teleported you from Misty Trees to the town where the Flying gym leader was, but that was about it.·Arceus is literally what I asked for during the last game. Finally, a super-mon to combat the stupid-overpowered legendaries with fake base stats.·It's something I would consider... playable, at least.·The eventing is still not that great. There's an awful lot of events where you're just sitting there until you press A to continue, but there's also the fact that nothing really... amazing happens with the coding. I do like how it's mostly original stuff this time around, though. (Oh wow, a con that also has a pro in it?)·The maps in this game... vary. Sometimes they're excellent like Arkaios City and sometimes they're just plain bad like the Dark Factory (or whatever) from chapter 3.·Benga and Jalice were so stupid. Jalice was just rude for no reason and didn't really contribute much to the story. Benga, on the other hand... my god. Let's take a canon Pokemon character, make him an insane hypocrite (lol all pokemon are evil even though I use some too) and have him accomplish absolutely goddamn nothing. ... Nothing that matters, anyway - it's not like he did anything that pushed the plot along. He was just there, but he still drove me bananas, so...·Amazingly enough, Darugis manages to one-up himself by managing to remove an entire type. He gets bonus points due to the type being the only one he was weak to (Dark/Ghost's only flaw is Fairy), which is... seriously, what the fuck. I understand this is because they didn't have the Fairy type, but this is easily one of the worst ways to deal with it.·The plot twist at the end ruined the entire story - what little there was, anyway. I'm not kidding. Not only does it make no sense and come out of nowhere (Hoopa disguised themselves as Arceus???), it's ultimately a kick to the balls (tee hee, the main character died for no reason) and extends the series out for longer than it needed to be.·The majority of the sprites are... bleh. Special shout out goes to Jalice's mom because I can't even tell what she's supposed to be other than a mass of blond hair and black pants.·The level curve is still ridiculous. It may not be as extreme as the first game's but holy hot damn don't make me grind to level 100 just to beat your game.·V being mentioned again made me mad.·Not sure what the villain team conglomerate was supposed to accomplish aside from fanservice if I'm going to be real with you. Darugis announces that he's strong enough to wipe out the planet in six seconds, so... what's the point of henchmen...?·The fake base stat legendaries and the 1230/1380 Base Stat Darugis forms. It wasn't enough to have max levels - the game itself had to cheat... again. I don't care if we have Arceus, that's still bad game design!Final Thoughts (24/ 100): Dark Rising 2 was a more comfortable ride than the first game... but that's not saying much. It did improve on some of its weaker points, but it's still an overall mediocre game with at least some interesting ideas and scenarios. It wasn't glitchy to the point of requiring a glitch doc (which, by the way, I don't think we could have done even if the game's coding was a wreck - it would have required a lot more patience we don't exactly have), but the grinding was still a major issue... not to mention the balance issues. The plot was the biggest downfall, honestly. The writing got better with Jean Blake, your friends and Mason, but that's pretty much it - Darugis is still the big Villain Sue he was in the first game, some of the minor characters were aggravating and the twist at the end with Hoopa was just... pointless and infuriating. Even with that out of the way, it's still not that good. It's certainly not a game I'm going to revisit at any point in the future, but I did have fun messing with its code. Again, thanks for watching. | |
| | | | Let's Play Dark Rising 2! (LP #4) | |
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